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"New to X-Wing" Topic


8 Posts

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959 hits since 26 Feb 2014
©1994-2024 Bill Armintrout
Comments or corrections?

Aldroud26 Feb 2014 2:30 p.m. PST

Wow, fantastic and fun little game. I am most impressed with the mechanics and what's in the box. Pretty good starter set to get someone into tabletop wargaming.

I've been playing with my son. Since he's 8 years old, we've had to make some modifications (attention span of a ferret). We count critical hits as unavoidable and ignore shields. He'd rather see more ships getting blown up and I admit it does make a faster, fun game.

I wonder how hard it would be to transfer the mechanics to something ground based.

CorSecEng26 Feb 2014 2:38 p.m. PST

It might be a bit difficult because the movements are really for something that can't just turn around and go a different directions. You could use it for a navel game maybe.

You could just use the dice mechanics and assign movement distances I guess.

RavenscraftCybernetics26 Feb 2014 5:01 p.m. PST

Hovercraft VS ATV's !!!
Warring Jetskies
anything 2d w/o terrain impediments.

thosmoss26 Feb 2014 7:25 p.m. PST

You could use it for a navel game maybe.

Lint. Ew.

elsyrsyn26 Feb 2014 8:06 p.m. PST

Maybe cars, ala Car Wars?

Doug

StarfuryXL526 Feb 2014 11:15 p.m. PST

You could use it for a navel game maybe.

Something like Extra Crispy's Battlefield in a Box? I think the ship figures are too large to fit, though.

Aldroud27 Feb 2014 8:17 a.m. PST

I wasn't thinking of the movement so much as the orders dial. Are there any games where you have squad-based dials that say 'move fast' or 'tactical move' or 'assault by fire'? Put them down next to the unit, then reveal, execute all actions simultaniously. Just something I was thinking about after playing a few games.

Delthos27 Feb 2014 1:17 p.m. PST

It's essentially a written orders game and lots of games do it.

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