We test-drove the grand tactical rules "Altar of Freedom" last night, using the Champion's Hill scenario. I chose that because it was the simplest of the 4 scenarios included in the rules. Rick was feeling under the weather so I decided to play instead of umpiring. Tom and Ken played the Union while I played John Pemberton.
Our first shot at the game was a mess. I hadn't explained the scenario clearly. After four turns I found that Tom didn't realize he should have been dicing to see if McClernand showed up. That combined with misunderstandings about the priority point system led to the Union army doing almost nothing. We canned the game and broke for dinner.
After dining we started again, same sides as before. The Union goal is to break the Confederates or grab the bridge west of Champion's Hill, cutting the rebel retreat back to Vicksburg. Pemberton is on the bridge in this photo.
This time the Union sent Logan's and Hovey's divisions up Champion Hill and a close range brawl broke out on the third turn.
McClernand arrived then too. It was getting exciting, a bit too exciting for me.
A Confederate counter-attack briefly recaptured the summit of the hill. Units that win close combat have to advance. This can lead to deep runs into enemy lines.
Stevenson's division was under heavy pressure and I moved Loring's division towards my left to help out.
Up on Champions' Hill Hovey's division pushed my left flank back.
Meanwhile Loring broke one of Osterhaus' brigades by rolling a 6 to the Yankee 1. This revealed 5 battalions of Yankee guns who were looking for a target. A hail of shot sped Loring on his way back towards the bridge.
Hovey plunged on, with McGuiness advancing beyond support. About this time I realized that Pemberton could remove fatigue from units near the enemy. I duly sent him forward to do just that.
I used 7 priority points to ensure that Stevenson's division would activate first on the next turn and hit McGuiness' brigade front and flank. It broke. I was taking pictures at the end of each turn and so missed taking one of this counter-attack. Union troops poured up Champion's Hill.
I managed to hold on to the western slopes of Champion's Hill, earning a victory in game terms. I had done better than Pemberton. My entire force could withdraw into Vicksburg and most likely all be captured there by July 4th.
The combat is fairly simple, but the priority points take some getting used to. I also could have labeled the units more clearly. The Confederate labels were easier since there were only three divisions, but the Union was a bit more complex. We will play this some more.
I have one idea for a house rule but will wait for a while. The idea is to add one modifier to the fire combat chart; +1 for each additional artillery unit firing at the same target. That would have punished Loring's division more.