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"Solo Memoir '44?" Topic


13 Posts

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3,995 hits since 18 Feb 2014
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Comments or corrections?

Mooseworks819 Feb 2014 12:37 a.m. PST

Anyone developed anything to play Memoir solo? Thanks.

MajorB19 Feb 2014 2:47 a.m. PST

Memoir '44 (and all the other "Command & Colors" games) works fine solo without any additional widgets. Just deal each side it's cards and place them face down by the board. When it's that side's turn, take them up and play the turn. Draw a new card and place them face down again.

Simples!

Martin Rapier19 Feb 2014 3:27 a.m. PST

Yes, you don't need anything special to do it, although things like the counterattack card will need you to 'swap sides' in your head.

JezEger19 Feb 2014 3:48 a.m. PST

There is this link

Have you checked the online version? You buy credits and play. One of the main features of m44 for me is not knowing what the opponent has in his hand. Wouldn't work for me solo as I wouldn't be able to not react to knowing the opposing hand. You may have more self control.

Crankee Doodle19 Feb 2014 4:34 a.m. PST

I didn't develop this method, but it's the one I use. You won't know what cards the opponent has and adds a little command element. It plays like this:

The opponent starts with no cards. On his turn, roll 1d6. If the result is greater than the amount of cards he would receive, draw one card and play his turn.

If the result is less than, draw two cards and play the best one. Discard the other.

If the result is three less (or more) than the amount of cards (rolling a 2 or less, when he gets 5 cards for example), draw three and play the best. Discard the rest.

The best card is defined as the one that the opponent would roll the most dice. Play your hand as normal.

Makes for a better solo game in my opinion. Also works for all the other games in the Command and Colors system.

Personal logo Parzival Supporting Member of TMP19 Feb 2014 6:18 a.m. PST

I simply do the blind draw thing as Major Bumsore. Then I apply certain "behavior" standards to my imaginary opponent! as follows:

Move toward and/or attack closest enemy in range
OR
Move towards closest medal objective
OR
Move towards closest beneficial terrain
OR
Move towards closest enemy not in range

In that order. Special cards are treated as "best target/ choice".

Works great, and as the good major says, "Simples!"

Crankee Doodle19 Feb 2014 6:28 a.m. PST

Actually Parzival, if the two systems we described were combined, that might work very well to simulate an actual opponent.

It prevents knowing the enemy's hand and adds a simple AI mechanic as well.

I'll give it a test game here in a bit.

Stryderg19 Feb 2014 6:56 a.m. PST

I have dealt out the AI player's cards, face down. On his turn I roll a 6d and play that card (ie. roll a 3, play the third card from the right).

You might also give the AI player a few more units, just to make it interesting (say 1 extra infantry for each 4 already on the board). Kind of evens out the fact that the AI isn't seeking cover/terrain benefits, etc.

MajorB19 Feb 2014 8:38 a.m. PST

On his turn I roll a 6d and play that card (ie. roll a 3, play the third card from the right).

You might just as well blind draw a single card from the deck. It'll give you the same probabilities of drawing a particular card.

You might also give the AI player a few more units, just to make it interesting (say 1 extra infantry for each 4 already on the board). Kind of evens out the fact that the AI isn't seeking cover/terrain benefits, etc.

Of course the "AI player" is seeking cover/terrain benefits, or are you playing him that dumbly? Most scenarios aren't that "balanced" to start with, but if you insist on making things difficult for yourself …

Stryderg19 Feb 2014 9:27 a.m. PST

Actually, by pulling the cards out of the deck and placing them in front of the AI player, I can't pull them for my hand. So…a little different.

Nobody talks about the easy victories.

Who asked this joker19 Feb 2014 11:27 a.m. PST

I've played where you blind draw 1 2 or 3 cards from the deck depending on how "good" you want the other general to be. Pick the best card for the situation and shuffle the rest back in. Play your hand like the normal game.

JezEger19 Feb 2014 2:02 p.m. PST

Take a look at the Vassal site. Its got hundreds of boardgames that have been ported over. Its designed for players who don't have a local opponent. You play against friends or strangers either online or via email turn by turn. Its identical to the board game.

vassalengine.org

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