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"Form Line of Battle (FLOB) ships per player" Topic


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794 hits since 17 Feb 2014
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Comments or corrections?

Personal logo Yellow Admiral Supporting Member of TMP17 Feb 2014 4:25 p.m. PST

What is a good number of ships per player in FLOB?

Standard rules (not Basic or Advanced.

- Ix

MajorB18 Feb 2014 8:04 a.m. PST

A dozen or so at the most I should think.

Personal logo Yellow Admiral Supporting Member of TMP18 Feb 2014 9:38 p.m. PST

Thanks.

That's the upper limit, but is there a minimum number to make it worth playing?

I'm planning a learning game of FLOB for a local group of friends, and I'd like to know how to scale it. We will *all* be newbies, though I'm not exactly new to naval wargaming with sailing ships.

- Ix

MajorB19 Feb 2014 8:46 a.m. PST

That's the upper limit, but is there a minimum number to make it worth playing?

Well, it will work with a single ship per side, but it won't be a particularly exciting game …

Personal logo Yellow Admiral Supporting Member of TMP17 Apr 2014 5:05 p.m. PST

We tried 8-9 ships per player.

12 or even more would probably work fine with hardcore naval gamers, who tend to be patient about the slow pace of fleet maneuvers and accept record keeping as part of the genre.

For gamers just visiting the poop deck for a change of pace, I think 4-5 is a good limit, maybe 3 if one or more of them is a 3-decker. The rules make a lot of concessions to brevity to allow players to handle large fleets, so having too few ships will oversimplify the play experience.

- Ix

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