By John 54 | 17 Feb 2014 8:32 a.m. PST |
Hello all, I have recently revisited me original, late 80's (?) version of this GamesWorkshop classic, In my opinion, the best thing they EVER released (there, I said it!) love this game. After I've finished painting up a ton of figures for a game I'm doing at Salute this year, I'm going to revisit Space Hulk, and to that end, I've bought up some old, metal Terminators from E-bay. I have a question, did they ever release rules for the cyclone missile launcher? the rack 'o' rockets that sat on top of the Terminator armour? I have the add-ons, Deathwing, and Genestealer, is it lurking in there somewhere, or, will I have to make up some rules? Thanks for your help, John |
nazrat | 17 Feb 2014 8:46 a.m. PST |
I bought the last limited edition version a few years back and it collected virtually everything that they ever did for Space Hulk proper and there is no Cyclone Missile Launcher included. I'm sure there are either rules out there or that rules wouldn't be hard to come up with. It is one of the best things GW ever did (although I still love Blood Bowl, Necromunda, Warmaster, BFG, and even Man o' War every bit as much and still play them all somewhat regularly). |
Doms Decals | 17 Feb 2014 9:14 a.m. PST |
No, there were no specific rules for the Cyclone, although there were for the regular missile launcher used by PA marines, which may be a useful stand in. They can be found half a dozen or so posts down here: link I'd probably run with those, but add in move and fire options to reflect the stability of the Terminator suit, and cap the ammo load at however many shots the model has (12 iirc?) |
parrskool | 17 Feb 2014 9:17 a.m. PST |
Interestingly, I have a couple of sets of Space Hulk which I have had at Bring & Buys in the UK and have never managed to get rid of. They are obviously not as popular as they were back in the day. |
Doms Decals | 17 Feb 2014 9:19 a.m. PST |
Since the anniversary edition, the first edition sets don't command the prices they used to, but there's definitely still interest. |
haywire | 17 Feb 2014 9:23 a.m. PST |
Yes there were rules for the cyclone missile launcher in a white dwarf and I think it should be in SH Campaigns (yellow book). I may have it at home and can send you a link. |
Only Warlock | 17 Feb 2014 10:19 a.m. PST |
Yes there were Cyclone rules. Also rules for regular and chaos marines. |
Only Warlock | 17 Feb 2014 10:21 a.m. PST |
The Space Hulk Campaigns hardcover book is what you want. |
PapaSync | 17 Feb 2014 11:00 a.m. PST |
There is also the fan based "Space Hulk Bible.". The are stats in it for the Cyclone Missile launcher. link 8) |
JezEger | 17 Feb 2014 11:55 a.m. PST |
Parrskool, shoot me an email if you still have these. I've been looking for a set for my boy. jez61 at yahoo dot com. |
Agrippa | 17 Feb 2014 1:57 p.m. PST |
I have a bunch of material that never sold either. It seems like the 3rd edition release satisfied market demand. |
Mithmee | 17 Feb 2014 2:20 p.m. PST |
Still have my copy that I got back in 1989. That was my gateway into 40K, WFB & 40K Epic. GW did actually put out many great things back then. Today they put out really expensive things. |
53Punisher | 17 Feb 2014 3:53 p.m. PST |
I'm looking at the stats now as they're listed in the 40K Battle Manual (yellow cover with the Blood Angels on it copyright 1992). Heavy Weapons Summary Terminator Cyclone Range: Short 0-20. Long 20-72 To Hit: Short +1 Long +1 Strength: 8 Damage: D10 Save Modifier: -6 Special: See Main Rules. My Note: The main rules for this are found on page 60-61 and are quite extensive. The title lists it as "Cyclone Terminator Missile Launcher" and includes a "Catastrophic Launch Chart (D6). If you can't get hold of a copy (which would save me typing it all out because I'm not sure how legal it is for me to just scan the pages for you), I'll be happy to write them up and send them to you via e-mail, if you like. I'm not sure if any stats (or variations) for that weapon appear in the 40K Compilation (1991) or the 40K Compendium (1989), but I can check if you need. |
Mithmee | 17 Feb 2014 6:28 p.m. PST |
Thing is do you really want to take a Heavy Weapon that can cause some very serious damage into a Space Hulk? Oh yes, I got that Genestealer dead to rights rolls to hit and rolls a one. Misses and hits the Plasma generators that was behind the Genestealer that is also connected to the Power generating unit. Results YouTube link Well that Space Hulk is no longer a Problem. Gee, sorry about the First Company of Space Marine that went up with it. |
PapaSync | 17 Feb 2014 8:11 p.m. PST |
53Punisher- That yellow book is for 40k only not Space Hulk. 8) |
haywire | 17 Feb 2014 8:19 p.m. PST |
Hmmm
I guess I was wrong and I am thinking of the article 53Punisher is talking about. |
53Punisher | 17 Feb 2014 8:50 p.m. PST |
True enough, Papasync, but he did say that he would consider making up some rules if specific Space Hulk stats for it couldn't be found otherwise. I just figured if dedicated SH stats aren't available, using 40K stats would be preferable as opposed to making stats up. :) |
Only Warlock | 18 Feb 2014 7:57 a.m. PST |
The Space Hulk Campaigns book is blue. |
Ben Avery | 18 Feb 2014 1:29 p.m. PST |
I like the link from Dom. My initial thoughts had been 6 HE shots, like a flamer (iirc they fired missile in pairs?), area effect like a flamer, but no longer term effect in the genestealer's turn, unlike a flamer. To compensate I'd let them have overwatch ability. Getting a bit more complicated you could allow up to 12 Krak missiles, firing individually and without area effect, but more deadly than HE missiles. I suppose you could always allow them to mix and match counters if you wanted, e.g. 6 Krak and 3 HE shots, or 8/2, etc. |
By John 54 | 18 Feb 2014 4:12 p.m. PST |
Lots of great stuff, but no, 'official' rules, there not in the Campaigns book, and mine has a yellow bordered cover, of in any of the other links. I'll just make some up, and I may go with the idea of a varied load-out, let the marine player decide the ratios of differing missile types. Thanks for all the info, was great reading it all! cheers. John |
PapaSync | 19 Feb 2014 7:55 a.m. PST |
Here is what was listed in the SH Bible Weapons chart. There is more detailed info on page45 regarding the use/play of Krack and plasma missiles. Ranged Weapon Cyclone Missile Launcher Range 12 Area of Affect Section Hit Dice 1 Roll Needed to Kill Stealer/Blip 4 Hybrid A Power Armour 3 Terminator 6 Door 6 Bulkhead - Overwatch No Sustained Fire No AP Cost Fire 2 Move & Fire No Notes -1 CAB, Heavy Weapon |
PapaSync | 19 Feb 2014 8:31 a.m. PST |
Also found site that list SH related WD magazines that list rules updates here; link The ML was introduces in WD122. |