badger22 | 15 Feb 2014 3:59 a.m. PST |
I have figured out what to do with my obsesion for collecting western buildings. yes, use them in a game, but what kind? I have way more than are needed for just about any gang vs gang skirmish that is what most wild west games are. So what seems to me, is something where 2 or more factions try to control, the town. Not just a series of gunfights, but a game of influence and getting people on your side other than with threats. Might almost turn into a roleplaying game. But I dont know how to set it up. Is there a sort of campaign game out there that would let me do an ongoing sort of thing only ocasionaly interspersed with gunfights, the rest of the time more about building alliances? And of course the marshal and the sharef regulating things? Or am I going to have to make it all up myself? hope not, I would rather be ainting all those new buildings I just ordered to gp with the to many I already have. owen |
badger22 | 15 Feb 2014 4:02 a.m. PST |
And yes I know an odd set of cross posts, but these are the groups that might have an idea of something that might work. |
Katzbalger | 15 Feb 2014 6:25 a.m. PST |
Two Hour Wargames rules should work: Period specific: link Generic (modifiable and free): link That given, if you can find it, you could also try AH's Boot Hill (hey, if you're going to play it like an RPG
why not use an RPG). Rob |
Murvihill | 15 Feb 2014 6:33 a.m. PST |
Sounds like "A Fist Full of Dollars". Maybe the players are all "men with no names", they go to either the Rojos or Blancos to get stooges and do mean things to the other side for money? |
badger22 | 15 Feb 2014 8:21 a.m. PST |
Katzbalger I have chainreaction, and 6 gun sounds is ordered but not here yet. Do they have a campaign system in 6gs? Murvihill, if I opt for a full up RPG, I will go with BRP Aces high. |
clifblkskull | 15 Feb 2014 9:23 a.m. PST |
Have you tried the Last Man Standing theme from the Bruce Willis film. 1920/30s Old West Border town with Gangsters, Cowboys etc? Clif |
combatpainter | 15 Feb 2014 9:29 a.m. PST |
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badger22 | 15 Feb 2014 9:45 a.m. PST |
Agai, I dont have a problem with the shoot each other part, it is the how to determine if one group can influence other groups to do what they want. I have looked at a copy of TRWNN and did not see a single thing that would hel resolve this. I have several shoot people games, any one of which will handle the shooting part just fine. It is the simwildwesttown part that I am having trouble with. That is the part I need suggestions for. And no it doesnt have to be anything to do with the wild west. Any tabletop simcity type game should be a big help. I just dont know of any of them. Owen |
Zargon | 15 Feb 2014 11:11 a.m. PST |
Dead Mans Hand? Heard these work rather nicely. |
Katzbalger | 15 Feb 2014 11:24 a.m. PST |
I don't have 6Guns, so can't say what is or is not included, but I just modify CR with house rules. For instance, with the "control a group" attempt, I'd say something like the following: For each NPC affiliated with the target group that is favorably disposed to player, add a die. Control of group is like melee, with number of winner's remaining dice determining how much control the player has (or how much antipathy has been generated, if the player loses). Other players can try to control as well, in which case the roll off is player vs. player or, if no other player involved, it is from the groups pre-determined "control rating" die pool. To gain NPC favor, a player has to meet the NPC and then rolls a normal action attempt (sweet talk, bribe, whatever): 2 successes=favorable; 0 successes=unfavorable; 1 success=neutral, but can be converted to favorable if accomplish a task like retrieve stolen horse or protect from bully or the like (the decision on tasks you can set up in a table, so that it is random). Anyway, the CR system is flexible enough that the sky's the limit with this kind of stuff. Rob |
Inkpaduta | 15 Feb 2014 11:25 a.m. PST |
Back when sometime the game Boot Hill had a supplement dealing with a town going through an election. There were two factions in the town that made it a violent campaign. If you could find that one it could be helpful. |
LostPict | 15 Feb 2014 11:41 a.m. PST |
I run Wild West games with a home brewed set of rules called the Movie Cowboy Game. As you point out the rules for facilitating the combat are more or less independent of how the game flows. My games are like Tabletop RPGs, but with lots of action between the players. We usually have 6 to 8 players and a dealer (I am ususally the dealer). Each player has a very unique faction and a mission card that I give at the beginning of the game. The mission usually involves rescueing, stealing, killing, rustling, controlling, etc. something or someone in a faction roughly diagonally across the table. Seldom do I pair the missions so that two players are directly playing against each other. The players also usually roughly align themselves into a lawish-abiding group, a law-breaking group, and in it for themselves group; as the game progresses oaths are broken and new friends found as each works towards their objective. Usually end up with lots of shooting at cross-purposes, misunderstandings settled with lead, and about half the players achieving their objective (the rest are in Boot Hill). Here are some blog posts from games past: link Lost Pict |
Jeff of SaxeBearstein | 15 Feb 2014 2:31 p.m. PST |
Since you have more than enough buildings, why not make two or thee towns. They don't all have to be set up at the same time, instead buy a 4'x8' sheet or two of thin (1/8") mdf (medium density fiberboard) at your local building supply store and have them cut it into the sizes you want . . . then layout each town on a sheet and draw an outline of each building on it (and label them, of course) so that you can recreate them anytime you want to. By having more than one town you can have them be rivals, allies, etc. . . . and each town will look different from the others and have its own power structure. Hopefully this will help spark some ideas. -- Jeff
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Ed the Two Hour Wargames guy | 15 Feb 2014 3:11 p.m. PST |
6GS has multiple campaigns by profession. Cowboy, Sheriff, Outlaw, Marshal, Ranger, and Gunfighter plus basic campaign. |
badger22 | 15 Feb 2014 4:08 p.m. PST |
LostPict, ideas being kicked around for later stealing, thanks. Ed, kick the printer so I can read them myself. Everybody thanks for looking and giving ideas. owen |
badger22 | 15 Feb 2014 4:17 p.m. PST |
Inkpaduta, amazon had one, ballets and bullets, ordered less than $20 USD including postage. Never know what you will learn on TMP |
Ed the Two Hour Wargames guy | 15 Feb 2014 6:43 p.m. PST |
badger22 – You get the PDF instantly downloaded when you ordered the printed copy. Email me and I'll get it to you if you don't already have it. Ed |
flooglestreet | 15 Feb 2014 7:21 p.m. PST |
Pulp Action Library has a game Mad Dogs with Guns which has a campaign system for running gangs in a city. It is intended for gangsters during Prohibition but it might give you a start. link |
badger22 | 16 Feb 2014 12:43 p.m. PST |
Many thanks Ed, got it last night and read a bunch of it. Hey! Anybody read this thread, Ed was a great guy to deal with. Notified me when I didnt even complain about it. Compare that to my last experiece with battlefront
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Inkpaduta | 16 Feb 2014 1:00 p.m. PST |
Badger22, Glad I could help.
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Early morning writer | 17 Feb 2014 12:20 a.m. PST |
Can't help with the rules but check out Chisum, the movie, for inspiration. |
badger22 | 19 Feb 2014 2:21 p.m. PST |
Many thanks to all, amazon loves you. Should be getting a few things in the next few days that should give me what I was looking for |