Help support TMP


"Pirates - best rules." Topic


17 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

In order to respect possible copyright issues, when quoting from a book or article, please quote no more than three paragraphs.

For more information, see the TMP FAQ.


Back to the Pirates Message Board


Areas of Interest

Renaissance
18th Century

Featured Hobby News Article


Featured Link


Top-Rated Ruleset

Armati


Rating: gold star gold star gold star gold star gold star gold star gold star 


Featured Showcase Article

28mm Acolyte Vampires - Based

The Acolyte Vampires return - based, now, and ready for the game table.


Featured Workbench Article


Featured Profile Article


Featured Book Review


4,046 hits since 14 Feb 2014
©1994-2024 Bill Armintrout
Comments or corrections?

Brian Smaller14 Feb 2014 12:14 p.m. PST

I have just received a big bunch of painted pirates from an old friend. I also have a heap of unpainted pirate lead and a number of ships.

What are people's opinions on the various rule sets available for Pirate skirmish or wargaming?

I have a copy of the Warhammer Pirates game and 'The Sword in the Carribean' variant of TSATF rules. Are there others that people use?

Cheers
Brian

Who asked this joker14 Feb 2014 1:03 p.m. PST

I played a game at Southern Front a couple years back based on "Once Upon a Time in the West Country" Pretty fun and simple little set of rules. Partizan Press published them I think.

Blood and Swash/Thunder and Plunder is a good set. The first part is a more detailed game with hit points. The second part plays similar to GASLIGHT and can handle many more figures.

Steve14 Feb 2014 1:55 p.m. PST

I've been disappointment by the various rule sets I've tried myself. Osprey is coming out with a set this summer: link

This thread also has a number of ideas.
TMP link

Steve

Brian Smaller14 Feb 2014 1:58 p.m. PST

Thanks for that link Steve. I really like The Rules with No Name for Wild West skirmish and was thinking that a card activated version of that for pirates would be feasible. Throw in some simple rules for ship movement and so forth.

Arteis14 Feb 2014 2:15 p.m. PST

Scott Bowman (whom you know, Brian) and myself have played 'Legends of the High Seas'.

Recently Scott played a pirate game with his son. He talks a bit about the rules there, and suggests that 'Empire of the Dead' could, with some tinkering, work really well for pirates. Have a look at what he said on his blog at:

link

picture

cpt shandy14 Feb 2014 2:53 p.m. PST

I can highly recommend Flashing Steel from Ganesha Games:
link
They give fast games that are great fun! For a report, see my blog:
link

Cheers,
Shandy

Brian Smaller14 Feb 2014 3:30 p.m. PST

More thanks. And more reading.

I was also thinking that I could use a role playing game for rules – something like Savage Worlds would do it for smaller scale skirmish games. Lots of thinking to do….but first lots of painting.

blacksmith14 Feb 2014 4:32 p.m. PST

And a bottle of rum by Two Hour Wargames: link

Cherno14 Feb 2014 4:32 p.m. PST

There's a Savage Worlds: Pirates of the Spanish Main rulebook, it has everything needed to run a campaign and includes rules for small heroic skirmishes, larger engagements, ship-to-ship combat, Land Exploration, and optionally ties in with the PotSM Constructible Strategy Game by Wizkids. I have taken a look at it and I liked what I saw, especially since it's all contained in one book and the Savage Worlds rules are popular amongst miniature gamers for their easy of use.

Personal logo Nashville Supporting Member of TMP14 Feb 2014 4:53 p.m. PST
Personal logo Extra Crispy Sponsoring Member of TMP14 Feb 2014 5:28 p.m. PST

Also, Pirates 3rd Edition:

link

Ed the Two Hour Wargames guy14 Feb 2014 6:26 p.m. PST

Depends what you want to cover.

And a Bottle of Rum has ship to ship combat.

link

Small unit land battles

link

Adventures in port

link

Mako1114 Feb 2014 7:11 p.m. PST

There are tons of pirate rules out there, with more on the way.

What you'll need to do is narrow down to what type(s) of games you desire with the troops, vessels, etc., e.g. RPG-type game, 1 – 6 pirates, 10 – 15, 20 – 30, 31+, etc., since some of them are only appropriate for one, or two of the above.

Some include rules for naval battles and boarding actions, and some do not (surprisingly for the pirate era).

If you check out the message archives, under "Pirate Rules" you'll see lots of recommendations for various sized battles, and/or game mechanics.

Dexter Ward17 Feb 2014 4:13 a.m. PST

Muskets & Tomahawks are designed for French & Indian Wars skirmishes, but they work well for Pirate games.
There are some example games over on the Studio Tomahawk forum.

Joe Legan20 Feb 2014 1:07 p.m. PST

Agree it depends on what you want the rules to do.
I play skirmish games and want my pirates to be dashing but not super heros.
I have tried Sharp Practice, Bottle of Rum and Donnybrook and Donnybrook is the best of the lot.

Platoonforward.blogspot.com 1 and 2 posts back for pirates.

Good Luck--Pirates are fun!

Joe

Captain yapudo22 Feb 2014 11:07 a.m. PST

Our French original naval and land rules

DE L'ILE DE LA TORTUE A TRAFALGAR…of course !!

theminiaturespage.com

‌"TMP link

Patrice24 Feb 2014 12:07 p.m. PST

I was also thinking that I could use a role playing game for rules

For skirmish on land, my rules « Argad ! » are role-playing minded …although the updated english translation of the full basic rules is not entirely finished, I hope it will be soon. You can have a taste here:
argad-bzh.fr/argad/en.html

Sorry - only verified members can post on the forums.