"Chain of Command in Alephstan" Topic
4 Posts
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Inventedregiment | 12 Feb 2014 4:07 p.m. PST |
link A modern game using Rich Clarke's new game. |
Gaz0045 | 13 Feb 2014 4:43 a.m. PST |
Cracking AAR! Thanks for posting. |
Just Jack | 13 Feb 2014 8:46 a.m. PST |
Great stuff, that was really a fun read and a great game. I really like CoC and, as you've shown, it's very flexible with regard to period, as I think the C2 and Force Morale mechanisms are the key to the game, and pretty much universal from 1900 on. I'm also a big fan of differing casualty rules in asymmectrical warfare scenarios. In my opinion, you absolutely have to have mechanisms to depict Western forces 'necessity' to care for and evacuate casualties. I try to tie this in with significant negative morale issues for the Western player if casualties are left lying about. Again, good stuff, and I look forward to more. V/R, Jack |
Inventedregiment | 13 Feb 2014 10:42 a.m. PST |
Hi Jack, I absolutely agree, and I have actually introduced that – the death of critical casualties and their isolation at the end of a Turn both force Force Morale checks. Yours, Matt M |
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