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"Chain of Command in Alephstan" Topic


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1,202 hits since 12 Feb 2014
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Inventedregiment12 Feb 2014 4:07 p.m. PST

link

A modern game using Rich Clarke's new game.

Gaz004513 Feb 2014 4:43 a.m. PST

Cracking AAR! Thanks for posting.

Just Jack Supporting Member of TMP13 Feb 2014 8:46 a.m. PST

Great stuff, that was really a fun read and a great game.

I really like CoC and, as you've shown, it's very flexible with regard to period, as I think the C2 and Force Morale mechanisms are the key to the game, and pretty much universal from 1900 on.

I'm also a big fan of differing casualty rules in asymmectrical warfare scenarios. In my opinion, you absolutely have to have mechanisms to depict Western forces 'necessity' to care for and evacuate casualties. I try to tie this in with significant negative morale issues for the Western player if casualties are left lying about.

Again, good stuff, and I look forward to more.

V/R,
Jack

Inventedregiment13 Feb 2014 10:42 a.m. PST

Hi Jack,

I absolutely agree, and I have actually introduced that – the death of critical casualties and their isolation at the end of a Turn both force Force Morale checks.

Yours,
Matt M

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