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"Pulp City Kickstarter is under way" Topic


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Scorpio08 Feb 2014 10:16 a.m. PST

The Pulp City kickstarter is under way, and breaking goals left and right. Some good deals to be had:

link

[Disclaimer: it's one of my favorite games.]

Scorpio08 Feb 2014 10:18 a.m. PST

(This already has a link on the crowdfunding board

TMP link

but I didn't see one here.)

Turtle10 Feb 2014 3:56 a.m. PST

Can you help describe what's new for all of us who don't want to dig through those dense and poorly laid out kickstarter pages?

How's the new rules?

I only had a tentative grasp on the rules of about 1-2 revisions ago when I first tried to get my group into the game. I always thought it was a good system, although with problems.

What's the new stuff? Are miniatures being resculpted?

former member11 Feb 2014 5:39 a.m. PST

Hi Turtle, sorry you find the pages poorly laid out; if you want to detail why that is something we may be able to address, thanks. :)

Okay, the new rules have been stream-lined, so no lists of Skills like in many skirmish games from Confrontation onward; instead we have built those old rules into Traits, Movement Type and Powers as far as possible. We genuinely believe more than 90% of what you will need is on the card, and within a couple of Rounds complete novices have been able to pick up the new system. The game can be played with as few as 2 minis per side still, but the improved pacing now allows for more Supremes to be managed in a single game.

The core mechanic of Opposed Roll (die plus trait vs die plus Trait) has been replaced with the Action Roll; this allows for multiple dice based on circumstance and buffs. The comparison of old remains for success or failure, but it has an in-built degree of success based on rolling 6's (non-Trump Traits), 5 or 6's (Trump Traits) or 4,5 or 6's (Powerhouses – the big guys). Extra successes allow the player to choose bonus Effects (such as Knockback, more Damage, etc.) from the EFX menu associated with the Action; each Action has its own EFX menu, and Effects are easy to learn. There is game play video on the main page.

As for new minis, so far our success has added the Grimm as a large playable Faction (at least 9 new models so far); Powerhouses for almost all the major Factions (8 so far; all new); new Supremes for the major Factions (7 unlocked so far and counting); new Minions (Hovercats; Mutant Mobsters; Grimminions); new Starter sets (including Ace of Wraiths resculpt and Nuke resculpt). So lots of new minis directly due to the KS project. :)

former member16 Feb 2014 7:33 a.m. PST

To Turtle (and any other interested parties), links to the Open Beta phase version of the new rules can be found here: link

former member01 Mar 2014 6:51 a.m. PST

Final 3 hours! :)

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