"Empire Campaign finishes" Topic
7 Posts
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Caliban | 07 Feb 2014 7:44 a.m. PST |
In the end, it was a close call between the Romans and Macedonians, which will set us up nicely for what follows. More detail here:
link |
KTravlos | 07 Feb 2014 11:29 a.m. PST |
Sounds like a ton of fun. How does it compare to Successors? |
Caliban | 07 Feb 2014 11:40 a.m. PST |
Thanks for having a look, Konstantinos. It's much simpler than Successors, but then it is a lot less detailed. What attracted us to it as a battle generator was that army bookkeeping is totally unnecessary. Each power can make one major campaign move in a ten-year turn, representing a major effort. The exception is the run of success enjoyed by a Great Captain: Alexander, Hannibal and Scipio, who are allowed to make multiple moves. It really is grand scale stuff. A revised edition is now available from the Society of Ancients webstore for the princely sum of £7.50 GBP: soa.org.uk/cartloom/games This is the other thing that really appealed about it
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Maddaz111 | 07 Feb 2014 11:42 a.m. PST |
It's an exceedingly light game, with a very interesting if simple scoring and rebellion system. It does the very broad brush of two centuries of history well. |
Mars Ultor | 09 Jan 2015 7:43 a.m. PST |
Hi, I came upon this post about a year late, but I'm looking for a successors' campaign that might later include Rome and Carthage, and these two systems mentioned here might fit the bill. Questions about Empire and Successors: 1. Is it made to be a self-contained board game, or do they lend themselves to playing battles on the table top like Mighty Empires from GW (and, if so, how would a points system for battles be determined?) 2. Any opinions on which system is better and for what reasons? Thanks for any and all feedback. |
williamb | 09 Jan 2015 10:17 p.m. PST |
Empire is a self contained board game that lends itself to being used as a campaign background for miniatures battles. Use whatever point system you wish. For more information about Empire see link |
Caliban | 10 Jan 2015 3:36 a.m. PST |
I haven't played the Successors boardgame, although I have seen it a few times. It is more complex than Empire, if I remember correctly. We used Empire almost entirely to generate tabletop battles. It is a very grand strategic game, with an epic sweep. A turn is ten years, and powers usually only receive one attack move per turn, the exception being intensive campaigns by the great captains. Given these parameters, we dispensed with bookkeeping, and equated the battles to a standard sized game using our favourite tabletop ruleset. We added flavour for the great captains; alternatively, you could use the game's D6 table as a sort of force multiplier. We didn't do this because we wanted more flavour, and because we didn't want battles that were too lopsided. In discussion afterwards, one possibility mentioned was to increase the army morale of the force with positive modifiers rather than muck about with army compositions. Overall, it gave a us a very clean campaign background and generated huge numbers of battles that suited our group's collections. More details are here: caliban-somewhen.blogspot.co.uk Just click on the label for Empire, if you haven't already had a look. It's also a great little boardgame in its own right! |
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