Hi all,
I ran a play test of one of Mark Fastoso's upcoming Stalingrad scenario book for Fireball Forward at Siege of Augusta this last weekend. It went quite well and I figured I'd show it off. Enjoy!
[/URL]
The board from the German's side. They start with one platoon in the nearer three buildings, with an HQ unit and a tank platoon entering on the first turn. Their victory conditions are to have sole control of four out of the five buildings on the far side of the board. Of course they are solidly defended by heroes of the Motherland (all hidden right now, naturally).
[/URL]
The flank entry point for the other three German platoons.
[/URL]
The German Stugs and the SiG 33 arrive first, then First Platoon's squads get moving to flush out some hidden Soviet troops. They succeed almost too well!
[/URL]
The Soviet Sniper knocks a few squads and the Company HQ back, but times his shot poorly and is revealed. In Fireball a Sniper who fires has to make a Morale roll every time he fires. If he fails it the German player gets to guess where he might be on the board. The young fellow running the Fascists chooses wisely
[
[/URL]
The German Tank Platoon rolls through the rubble. No shots this turn as they move fast to get in close.
[
[/URL]
The Soviet AT Gun, dug in in the street in a camouflaged firing pit, opens up on the Stug in the street. Unfortunately the tank's armor proves more than up to the task of bouncing the 45mm shots.
[/URL]
Ping! Ping! "Vas ist?"
[/URL]
Third turn and the German Pioneers follow Platoon Two's advance. The flamethrower moves in on the broken AT Gun and fires. Eight dice and NO 5s or 6s are rolled. Several elements break and fall back upon seeing the terror weapon employed. The Germans have a solid foothold
so far.
[/URL]
The Pioneers continue to press the beleaguered Soviets. The building is now contested, and a number of the defenders are now broken. Not to mention getting surrounded.
[/URL]
More Soviets fall back. The few squads left are getting herded into an increasingly small number of building zones. The Germans are getting VERY confident of a victory.
[
[/URL]
The Soviet AT Rifle breaks the lightly armored SiG 33 as another squad looks on. The brave Russian team is vaporized shortly thereafter by the other Stug.
[/URL]
Soviet Counterattack! A Pioneer squad was all that was holding the building at the back of the board, and the Soviets manage to rally a squad and push through a huge fusillade of Op-fire to re-take the structure.
[/URL]
The games ends on Turn 5 with the Soviets still in control of two buildings. Their two remaining unbroken squads suffered through a a LOT of German fire, making every single Morale roll and the Germans failed almost every roll to initiate an assault on either squad holding the buildings. When they did finally succeed the Soviets smacked them hard in the close combat. Everybody in the game (and me as well) is shocked that the Soviets manage to hold out for a victory against the German assault. A fun game all around, and it came down to the last few rolls of the game (as usual).
Jerry