"WWI Naval Battle in the Strait of Otranto" Topic
5 Posts
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NCC1717 | 23 Jan 2014 3:09 p.m. PST |
In this fictional battle, players commanded French and Austro-Hungarian fleets in April 1915. link
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agrippavips | 24 Jan 2014 9:46 a.m. PST |
The Dots on the map are a great idea just to show relative distance easily to the players even if you do not use to regulate movement. I may steal that idea. Pat |
NCC1717 | 24 Jan 2014 2:41 p.m. PST |
In this case the dots (2 inch spacing representing 1000 yards) are used to place the ships where the computer code says they are after each turn. Since the code has the exact positions, the placement on the table need only be approximate. |
hindsTMP | 25 Jan 2014 11:32 a.m. PST |
Note that the dots represent a hex grid (instead of hex sides you have a dot in the center of each). Note how each 5th dot is different, thus allowing quick distance measurements (i.e. count by fives until you get close and then by ones). On my maps I differentiate each 10th dot instead of each 5th. You can use dots for model placement as well, if you use both hex corners and hex sides, thus giving 12 possible facings. SPI did this in their late-1970s "Air War" game. MH |
NCC1717 | 25 Jan 2014 8:27 p.m. PST |
While it may be difficult to tell from the camera angle, these dots are a rectangular grid, not a hex grid. Movement orders are entered as courses in degrees and speeds in knots. The code computes new positions as North and East coordinates. |
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