Help support TMP


"WWI Naval Battle in the Strait of Otranto" Topic


5 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please don't call someone a Nazi unless they really are a Nazi.

For more information, see the TMP FAQ.


Back to the Naval Gaming 1898-1929 Message Board


Areas of Interest

19th Century
World War One

Featured Hobby News Article


Featured Link


Featured Ruleset


Featured Workbench Article

CombatPainter Makes a Barbed Wire Section

combatpainter Fezian has been watching some documentaries lately set in the Western Desert, and was inspired to create this...


960 hits since 23 Jan 2014
©1994-2024 Bill Armintrout
Comments or corrections?


TMP logo

Membership

Please sign in to your membership account, or, if you are not yet a member, please sign up for your free membership account.
NCC171723 Jan 2014 3:09 p.m. PST

In this fictional battle, players commanded French and Austro-Hungarian fleets in April 1915.

link

picture

agrippavips24 Jan 2014 9:46 a.m. PST

The Dots on the map are a great idea just to show relative distance easily to the players even if you do not use to regulate movement. I may steal that idea.

Pat

NCC171724 Jan 2014 2:41 p.m. PST

In this case the dots (2 inch spacing representing 1000 yards) are used to place the ships where the computer code says they are after each turn. Since the code has the exact positions, the placement on the table need only be approximate.

hindsTMP Supporting Member of TMP25 Jan 2014 11:32 a.m. PST

Note that the dots represent a hex grid (instead of hex sides you have a dot in the center of each). Note how each 5th dot is different, thus allowing quick distance measurements (i.e. count by fives until you get close and then by ones). On my maps I differentiate each 10th dot instead of each 5th.

You can use dots for model placement as well, if you use both hex corners and hex sides, thus giving 12 possible facings. SPI did this in their late-1970s "Air War" game.

MH

NCC171725 Jan 2014 8:27 p.m. PST

While it may be difficult to tell from the camera angle, these dots are a rectangular grid, not a hex grid. Movement orders are entered as courses in degrees and speeds in knots. The code computes new positions as North and East coordinates.

Sorry - only verified members can post on the forums.