back from the tea break. Dropping some of the columnists? OK, I'd hate to be the person who has to chose between Rick Priestly and Richard Clarke. I don't think either of them are a problem in terms of columns and opinions, in fact I find their pieces to be highlights.
Anyway, let's crack on
STRATEGOS MACHON: Adapting Dux Bellorum for Ancient wargaming. For the uninitiated, Dux Bellorum is Osprey's wargame rules for the dark age/historical Arthurian age. This is a strange article for me; it starts off complaining about overly complicated rules such as Shock of Impact and then goes off on a potted history about the development of rules for ancient period wargaming. There's a sidebar and more talk about basing concepts and not a lot of this relates to how to adapt Dux Bellorum for ancient wargaming. It's left right to the end, in a rather truncated form, and consists of providing 3 short army lists. I felt this article suffered from departing from its stated intentions and I could have done without all the references to other rules and the history of their development and publication.
MACEDONIAN ELEPHANT RUSTLING: The thing about these ancient wars is that there's often a large cast of historical characters all vying for power so much like watching I, Claudius I'm constantly having to remind myself of who is doing who over. This is a scenario set in the immediate aftermath of Alexander the Great's death and involves Cassander's bid for power using Indian elephants in his army so you get the history, no OOB sidebars but from reading the text you can work it out, some rules for rampaging elephants, a map that's more of a campaign map of the area rather than a battlefield one and the option for a naval supplement to the battle. It could have done with it being more laid out for a wargame than history with wargaming bits thrown in the mix. A battle map, dispositions, OOBs laid out in a sidebar, that kind of thing would be very useful but still you can get a game out of it by studying the text.
THE LAST PHALANX: The twilight of the Succession wars, this has late Republican Rome entering the scene under my favourite love-to-hate him Roman leader, Sulla (I'm a Marius fan). This is a better laid out wargame scenario article with history, OOBs, maps and rules suggestions so that makes this very useful as well.
IN THE FOOTSTEPS OF ALEXANDER: One of the best themed review articles WSS has ever done because there are so many ranges listed here across all the major scales: 28, 25, 20, 15, 10 and 6mm all catered for here. If you're a total newcomer to the Succession wars and you're looking for figures, this is exactly what you need. Well done all the manufacturers for submitting their wares.
WHO NEEDS STIRRUPS? First of the modelling features this issue, the author describes how he created the front cover vignette. It seems that every modeller and painter has their own way of doing modelling so you might find his approach useful.
FREE YOUR MIND AND THE REST WILL FOLLOW: Now I found not much to disagree with here but readers with more refined wargaming palattes might look away now. The author describes his club's journey from playing dry historical battles with half painted figures on plain cardboard terrain to embracing Flames of War, Napoleon at War, Drop Zone Commander, SAGA and all other manner of bling games. And, they're loving it! You can either view his journey as an inspirational tale of embracing the new and paying more attention to the look and the fun of gaming, or else a warning about selling your soul to the corporate and a-historical beast. I enjoy both dry history games and bling games so I say good luck to his club.
STILL EASIER THAN 28s: How to paint WW2 and modern 10mm figures. It's not my chosen scale but there are useful tips to be found.
SPRAY AND WIPE WEATHERING: A road test of Plastic Soldier Company's weathering spray for vehicles and buildings. A very thorough review with a nice sidebar on how to achieve similar effects using other methods.
LET'S FACE IT: A tutorial on how to paint faces on 28mm figures. Useful for newcomers and painting numpties like me.
COUNTDOWN TO LIGNY: This feels like the start of a series on how to do a big convention battle. So this article is about the initial stages of planning a 200th anniversary wargame of Ligny and I feel we'll get semi-regular updates between now and 2015.
LET'S PLAY 7th VOYAGE: A good playtest of Crooked Dice's Sinbad and Harryhausen movie game. It's easy to follow but I have one tip for the playtesters: Don't put the status counters on the table (they complain about it cluttering the gaming area), put them on the character cards. It's easier to follow and looks better (I'm a veteran 7TV player and have learned through experience).
GAME REVIEWS: Detailed reviews of Spy or Die Trying, Charles Grant's The War Game and Kingdom of Heaven.
WARGAMES SHOWS: A lovely piece by Richard Clarke about imparting friendliness and enthusiasm when running games at conventions (regular readers of my reviews will notice I have a penchant for columnists extolling the virtues of friendly wargaming) and he cites the example of Staines Wargamers. I'm biased here as I'm a member of that club and I can attest that the guys who plan and put on these games do a fantastic job and it's a really friendly club (they took me in so they can't be that picky). Heads up, look out for their Schweinfurt game at Cavalier and elsewhere this year
it's addictive!
ARCTIC SCAVENGERS: A review of the post-apocalyptic boardgame. Not my cup of tea but the game is comprehensively reviewed.
BOOK REVIEWS: You get Mega Wargames (a coffee table bling book by the sound of it), one on Marlborough (sounds interesting), a fantastic sounding magazine called Painting War which seems definitely worth checking out and a supplement for IHMN.
OVERALL: Good, very good. A couple of the theme articles are a bit messy in the way they're put together and some of the other scenarios lack proper maps and OOBs but other than that it's a strong issue which makes an entertaining read if nothing else.