"Heralds of Ruin Kill team. Genestealer Cult vs Marines" Topic
6 Posts
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Midgetmanifesto | 08 Jan 2014 12:24 p.m. PST |
Hey, I managed to get some pics up on my blog about a game I had in December. Have to say, I rather enjoyed these smaller battle/skirmish rules. As mentioned, they remind me a bit of necromunda. The limits of what troops you can take to the table also seems to remove a lot of the complications of the game. Here is the pre-amble and some pics of my cult force link Here is the battle write up link Dave |
Caesar | 08 Jan 2014 2:56 p.m. PST |
I've always had a soft spot for Genestealer Cults. |
Midgetmanifesto | 08 Jan 2014 4:01 p.m. PST |
I'm almost sad I got rid of the 4 plastic hybrids I had a few years ago. They are particularly hideous figs though. I am still enamoured with a few of the old hybrid metal figs though. Very cool. Dave |
PapaSync | 09 Jan 2014 8:30 a.m. PST |
I've always wanted to run a Genestealer Cult army. I have a ton Genestealers as I have 3 copies of Space Hulk (orignal releases and version 2) and each of the original expansions. Which gives me a number of hybrid with heavy weapons. I also have a couple of Magus and a Patriarch like the one you played with. But I don't have any Imperial Guard. But I do have some Warzone Imperial Tenchers that would do nicely. As well as some Wargame Factory Great Coats that would also work (both of which need a paint job). I have got to play around with this. Thanks for the inspiration. 8) |
CzarBLood | 19 Jan 2014 1:54 p.m. PST |
ok what army list would you use for the cult? I have stealers , some chaos cultists and knocking around some of the greatcoats (good idea there). |
Mithmee | 19 Jan 2014 11:09 p.m. PST |
I've always had a soft spot for Genestealer Cults. GW doesn't since they got rid of them and turned them into Nids. |
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