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"Sails of Glory blog review" Topic


14 Posts

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3,331 hits since 5 Jan 2014
©1994-2024 Bill Armintrout
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Barks105 Jan 2014 5:21 a.m. PST

I've just received Sails of Glory, and have posted a review with a short AAR at my blog:

link

picture

picture

ancientsgamer05 Jan 2014 10:07 a.m. PST

Definitely one Kickstarter I didn't like missing…

Let us know how the game plays.

Barks105 Jan 2014 3:17 p.m. PST

Let us know how the game plays.

It plays well. You have to think ahead for combat and sailing.

James Wood05 Jan 2014 3:51 p.m. PST

Very helpful.

doug redshirt05 Jan 2014 10:23 p.m. PST

Just played today. Had a blast just trying the Basic and Standard rules. Of course my ship handling was subpar and the resulting collision cost me a third of my hull. First game we played where I didn't lose a single crewman to enemy fire, of course they all drowned when the ship sank.

Ambush Alley Games06 Jan 2014 9:26 a.m. PST

My copy was supposed to arrive last Saturday – weather slowed it down a bit, I think. I'm really looking forward to giving this game a try!

Shawn.

XRaysVision06 Jan 2014 12:35 p.m. PST

Played my first game with my freind Ed at his home in San Antonio while I was there over the holidays. We both bought into the game at the Captian level and we have not been disappointed.

My impression of the game materials (Startter Box, first wave of releases, and additional Kickstarter benefits is overwhelmingly positive. The ships look better that expected and have, obviously, been thought out well from packaging to game play. Lessons from Wings of War/Glory have not been lost.

The packaging for the the Starter set is a keeper. The vacuum form tray has a place for everything. It does get a little tight if, like me, you have separated all the tokens into individual little baggies, but it all fits. The ships are extremely well protected in the tray.

An important note on ship. Ed warned me not to get too excited and open all the ships boxes at once. The ship models have no identifying marks. So once they are out ofthe boxes and if they get separated from the bases with the ship card, it would be nigh well impossible to straighten out the mess. The soultion is to unpack each ship model, one-at-a-time, and mark the model and the ship card. You needen't mark the base as the bases are interchangeable. The ships in the starter box are identifiable with their ship cards because all four have unique ensigns. Mark them anyway! Once they get mixed up with the fleet…well you get the idea…

We played Basic + Standard rules. The game went as expected--quick, easy, and fun. The roots of this game are apparent in Wings of Glory. If you now that game, then the rules for this game, while different, are apprehended with no hesitation. As far as "sailing" goes, pay close attention to tacking. At first blush, it not apparent how you can tack without ending up in irons. However, I suggest that you take a meta-gaming moment to just work through the maneuvers (cards) to do it and the mechanics will become apparent. Try it with the four ships, i.e. maneuver decks, provided in the Basic Set and you'll get a handle on how to do perform this critical maneuver.

The firing and damage tallying operated as expected and the ship's log/display/mats work extremely well. They make it easy to ensure that you don't forget to load guns,take actions, etc. The damage tally is a little odd at first, but the examples in the rule book will get you through it. Once learned, it's simple and and as you play your first game, you will see that it makes sense.

Obviously, I like this game a lot. I like it as much as I like Wings of Glory--and that's a LOT. It's complexity level and level of simulation/abstraction is about the same as Wings of Glory. In other words, play this game with a friend who is interested in having some good sporting fun. Don't play this game with a rivet counter, you'll be trying to have fun while they will be complaining about the lack of ratlines on the models and that a particular ship couldn't perform such-and-such manuever until its refit in Portsmouth in the fall of 1810 or some such.

P.S.
I forgot to mention the game mat. While not essential, it is very helpful. It has subtle black lines on it that help you to keep the wind indicators opinting in the right direction as you use them during the game. I only have one, but I will certainly being buying another to increase the play area. One mat was adequate for the Basic set ships but more ships will require a larger area. I would think that two mats would be a large enough area for a four person game with two ships each.

Barks106 Jan 2014 2:40 p.m. PST

That's a good review, XRay, thanks!

Ambush Alley Games06 Jan 2014 3:19 p.m. PST

Sixteen strange sail reported in the mailbox!

Unboxed the whole mess this afternoon during a conference call – hopefully I'll get in a frigate action this evening!

You can't see it, for which you are blessed, but I'm doing a hornpipe! ;)

Shawn.

XRaysVision06 Jan 2014 9:02 p.m. PST

I was going to write a Blog review but the one that is the subject of this thread is quite good.

Bosco0507 Jan 2014 4:19 p.m. PST

I've played a few games with my son and I'm very impressed with the rules. The games are both fun and quick.

I also think that it will not be all that hard to mount my langtons on the bases

Dexter Ward08 Jan 2014 7:47 a.m. PST

What scale are the ships (roughly)?

IagreewithSpartacus08 Jan 2014 8:44 a.m. PST

Scale: 1/1000, strangely.

Choctaw08 Jan 2014 11:01 a.m. PST

I guess that is to keep people like me from using my GHQ fleet and continuing to buy Sails of Glory ships? Makes sense…

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