Gary1971 | 31 Dec 2013 9:46 a.m. PST |
Hi all Have got a great Christmas pressie, the dads army characters and a couple of home guard figure packs, the communication set and the civilian character pack, lucky boy me! So am thinking of doing my own rules for these, I want something that incorporates the characters both military and civilian, got some ideas but wonderd if any one out there can give me tips and advice? Thanks in advance Gary |
Ryman1 | 31 Dec 2013 10:29 a.m. PST |
I don't know how or when you'll use it but you'll let us all down if you fail to include a 'DON'T PANIC, DON'T PANIC'! rule somewhere. Maybe it could be a wildcard that forces everyone into a panic?, so many comedic possibilities with the dads army cast that it would be difficult not to have fun writing the rules. Good luck! |
martin goddard | 31 Dec 2013 10:33 a.m. PST |
Glad you got a good present. How about a card approach. Off a choice of resources from a selection. ie lorry, Lewis gun, help from HQ, Help from Boy scouts etc. After the players choose their assets then they get given the mission. Base all missions on the programs. Then have a holding place for each character and invent necessary conditions for characters responding to the call. Only allow WIA no KIA. martin |
vtsaogames | 31 Dec 2013 10:37 a.m. PST |
"Only allow WIA no KIA." Great idea for character campaigns. |
nnascati | 31 Dec 2013 10:43 a.m. PST |
Are these the Foundry figures? |
MajorB | 31 Dec 2013 12:02 p.m. PST |
You need to play it for all the gags you can get, so add in Chance Cards (or something similar) with all the catch phrases e.g. "Don't tell him, Pike" "Please may I be excused?" "They don't like it up 'em" "Stupid boy!" etc. etc. |
Dropship Horizon | 31 Dec 2013 4:47 p.m. PST |
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John Thomas8 | 31 Dec 2013 6:49 p.m. PST |
Chain of Command already covers the Home Guard. Add on Platoon Forward and you have a character campaign ready to go. |
Gary1971 | 01 Jan 2014 12:46 p.m. PST |
Hi all thanks for the ideas, yes they are foundry figures, really nice:) How would you use cards? |
Ark3nubis | 01 Jan 2014 5:03 p.m. PST |
I'm warning u Mainwaring! (by the warden, could be an anarchy type affect when they are within a set distance of each other) ) "I say would you mind awfully chaps if you would
" (Sgt Wilson) Could be that they get some sort of re-roll to their command rests, but a second fail results in anarchy (they don't listen to him at all or something) "Ere, see what I've got
" (Pvt Joe Walker) he's got a grenade or other free-be 'aquired' from somewhere We're all doomed! (Pvt James Frazer) any time panic/fear/morale tests are needed they are at -1 penalty due to Frazer's d'oor (pessimistic) outlook. I must awfully go and spend a penny sir (Pvt Godfrey) – he has to mice X amount if inches or into new cover to relieve himself. Taking major bumsore's 'they don't like it up em! – could be some form of impetuous (wreckless charge type rule) mixed with a sudden panic rule Mainwarring would have some form of Stubborn rule because that's what he was, pig stubborn! Sounds like a great project/games etc. I have watched the series' so many times and they are just so well done, please let us know how you got on!! |
Gary1971 | 02 Jan 2014 3:33 a.m. PST |
So far, my little plan is to use the boltaction turn sequence, ie dice determines who goes ect. I like the idea of using cards for random events:) am thinking of a kill on a 5-6 and wound on a 4 maybe, not sure on that bit yet :) |
Gary1971 | 05 Jan 2014 3:30 a.m. PST |
A plan! Have found FUBAR. On the internet, am thinking of using these but with cards to add to the suspense, what do other tmo readers think? |