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"Smooth and Rifled - Questions" Topic


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Comments or corrections?

BigHagar10 Dec 2013 8:27 p.m. PST

Hi all.

Played my first game of Smooth and Rifled.

Nothing too complicated as I've just used one Union Trained Unit with 1 officer, 1 NCO and 10 privates (237 pts) against one Confederate Seasoned Unit with Impetus, composed by 1 officer, 1 NCO and 6 privates (233 pts).

First question is the MV. The Confederate MV was 4 – no problem here. The Union MV was 5.3 so rounded it to 6 according to the book but I saw on the blog that it should be rounded down if below 0.5. Wich one is it?

Another question regards with the morale again. It states on the rulebook a unit tests morale upon 1/3 casulties. If it passes it doesn't test again for the rest of the game. However, on the QRS, it states it tests again for every loss of MV. Wich one is correct?

Not a question but something that seemed odd: during the game, the Union officer ended up alone in front of the Confederate unit. Got shot at and still got to use the saving throw even being alone…seemed a bit odd to have him taking pot shots at the Confederates and just dodge the bullets aimed at him…in fact, with the revolver, he could shoot them 3 times in an activation and do more damage than the unit shooting back. Anyway he got killed and so I guess it worked out alright…just took one more turn than expected.

Do bayonets count as melee weapons?

One final doubt: a shaken model can't count as part of a group, right? I guess he must be "unshaken" first on one activation and on the next activation he can then count as part of the group.

That's it. The game system seems to work well…and the Confederates won. ;)

Cheers
Alex

Mr Canuck11 Dec 2013 11:20 a.m. PST

I have the rules, but haven't played.

You might want to post this on the Yahoo group:

link

BigHagar12 Dec 2013 5:59 a.m. PST

Thanks for the link!

Cheers
Alex

losart19 Dec 2013 4:48 a.m. PST

There is also a forum (impetus forum)
impetus.forumsland.com

the break point is calculated on 1/3 rounded up. So if you have MV 5.3 you break at 6.
The blog still have the link to the addenda, that was referred to the older version of the rules. Will be removed.

The English version of the QRS is wrong here, sorry I realized now going to check. It was the old version. In the new version (1.5) you test only once. The new version tried to simplify some parts, but if you pley 1 unit vs 1 unit you can keep the old rule if you prefer,

The saving throw for leaders is just to keep them more safely on the board as it is very easy to target them. I know in some cases they can be very dangerous

BigHagar28 Dec 2013 4:14 a.m. PST

TY Losart!

Had already found the forum and got the answers there.

Great game system!

Cheers
Alex

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