Help support TMP


"Seeking advice on Psionics in Pathfinder" Topic


7 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please avoid recent politics on the forums.

For more information, see the TMP FAQ.


Back to the Fantasy RPG Message Board


Areas of Interest

Fantasy

Featured Hobby News Article


Featured Link


Featured Ruleset

Chainmail


Rating: gold star gold star gold star gold star gold star gold star 


Featured Showcase Article


Featured Workbench Article

Building a Simple Data Set for Army Builder 3

Learning how to set up a new game system for use with Army Builder, the army design software from Lone Wolf.


Featured Profile Article

Report from ReaperCon 2006

Michael Cannon reports from last May's ReaperCon 2006.


Featured Movie Review


718 hits since 3 Dec 2013
©1994-2024 Bill Armintrout
Comments or corrections?

NOLA Chris03 Dec 2013 2:45 p.m. PST

Hi all!

I'm thinking of adding psionics to our campaign,
but haven't used psionics since AD&D…

What do y'all think of them in Pathfinder?
Fun? balanced? good Flavor? as easy as magic?

I appreciate the input!

(I looked at Power Words as an alternative, but those rules
didn't grab me enough, so interested in Psionics)

NOLA Chris

richarDISNEY03 Dec 2013 4:25 p.m. PST

We tried it and found it to be just another magic type.

We ended up ditching it and kept with the more 'traditional' magics.
eggnog

NOLA Chris03 Dec 2013 6:38 p.m. PST

that's what I was worried about…
thank you Richard,
I'll put the money elsewhere,
and work on making some specialist wizards
:)

kallman03 Dec 2013 7:32 p.m. PST

I have not looked at the Pathfinder Psionics but found from our old D&D days that they tended to be overpowering and just did not fit a fantasy setting. I advise steering clear of them. There is plenty in the way of magical classes and artifacts to do the same thing.

Meiczyslaw03 Dec 2013 8:20 p.m. PST

@whitemanticore:

Depending on which edition you played under, psionics use very different mechanics. Pathfinder's are based on the 3rd edition ones, which feel much like other magic (as mentioned) and are as balanced as you can expect in an RPG.

As for fitting setting, they work best when you've altered how magic works. For example, Dark Sun.

Dropzonetoe Fezian04 Dec 2013 4:27 a.m. PST

I treated my sorcerer in 3.5 as a psychic. Just how you play it.

Dropzonetoe Fezian04 Dec 2013 4:37 p.m. PST

Sorry I had responded before on my cellphone and just cannot get out all what I wanted to say.

I was in a magic dominate campaign and opted to play as a half-orc thief. Straight up thug type. Underpowered for the expected power level of the game. So the GM attempted to pull me kicking and screaming into the useful range.

So while trying to steal a green gem I became possessed by a demon bound within. It was suppose to make me stronger but I found a way to cure myself and leveled up. I took a level of Sorcerer and with the racial limitations and the poor CHA score I would only ever be able to take 2 levels of it at all. I promptly chose nonstandard spells.

I played it as the demon opened my psyche to my internal powers already there and used it to grow my characters story.

I used the rules as they were but played it as it wasn't magic but my own powers. It might have just been magic of a different color but I played it as I wanted and it inspired the DM to make sorcerers – sofar a unused element as a psychic class.

Sorry - only verified members can post on the forums.