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"[KS] Machina Arcana: Steampunk Cthulhu Dungeon Crawl!" Topic


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Cherno21 Nov 2013 11:20 a.m. PST

link

Hero Quest meets Cthulhu meets Steampunk?

I just found about this game yesterday via TGN.

I really dig the art style, reminds me of Rackham's b&w illustrations, the concept about a group of heroes and heroines finding treasure, uncovering secrets and fighting against Lovecraftian horrors, and the overall quality of the game. Oh, and it's fully cooperative but also has optional rules for an evil player.

It has no miniatures, though! Just card standees similar to the ones from Arkham Horror, which look ok (I actually like them with that b&w style) and help to keep the price to reasonable levels, which is a big plus. I guess people who bought Cthulhu Wars have enough plastic monsters for the creatures from Machina Arcana Wink And if not, there's always RAFM, Malifaux & Co.

Base price is a fair $50 USD plus all extras that get unlocked, with $20 USD shipping outside the U.S. (however, if they get enough EU backers they will have a seperate shipping hub in the EU).

Machina Arcana is a cooperative steampunk horror board game for 1-4 players. An immersive and dark, turn-based tactical game.

Players take on the role of explorers that are thrown into dreadful halls, scratching for survival and progressing through the chapters of one from many horror stories. Even if they manage to stay alive till the end of the story, they will face a special mini game at the finale of each scenario.

A novel way of interacting with environment, inventory, combat mechanics, tactical and storytelling experience all connected in order to give you a complete immersion and replay value. But beware! A horde of unique and terrifying monsters are bent only to destroying your party. If that isn't enough, Horror itself disrupts and hinders any remaining hope in these comfortless chambers.

Enjoy the stunning art and dark visuals of the game, let yourself be entranced in the gripping story and peculiar events. There is no need for game master, no special conditions based on player count, a modifiable duration and difficulty setting. But one thing is always certain – every session is different, huge content and a game that is easy to learn but hard to master.

Mirror thread on the Lead Adventure Game forum:

link

Lupulus21 Nov 2013 3:11 p.m. PST

Just add zombies and you have the perfect trinity of Kickstarter.

I like steampunk and cthulhu. I sort of like zombies. But they are everywhere, the whole concept is completely worn out. Steampunk and Cthulhu are rapidly heading the same way.

After browsing kickstarter a few weeks back, I got fed up and drew this. It should cover approximately 90% of all kickstarter projects.

picture

Cherno21 Nov 2013 3:40 p.m. PST

Well, to each his own of course :)

Now, as long as people buy it, it's no wonder companies keep producing it; it's free market economics after all :)

I don't see anything negative in it, it just gives me more options… I don't HAVE to buy everything that is put out, my funds don't allow that :)

Lupulus22 Nov 2013 4:54 a.m. PST

Sorry, I didn't mean to be quite so negative :)

The game does look good, and the Cthulhu/steampunk combination does make sense, stylistically.

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