A few months ago I broached this topic about role-playing in the 18th century. My inquiry was basically becaue I wanted to incorporate independent persons into the game as "gadflies" and "allies" to the battlefield generals and table top commanders, so this wasn't going to be a slice of life thing. Nor was it going to be a rip-off of AD&D with the folderol of experience points, treasure etc. In fact dueling would be pretty much completely absent. A person who fought one duel in the 18th century may be famous and chic, but a person ahbituated to them would be clearly in what would be later called the Demi-Monde or more properly "The Underworld" and a person of no consequence.
I've been noodling around with it and I've got the basic idea in my mind.
Because of the campaign system, which is a narrative campaign, there could come a time where both sides are inactive. It is at this time that the whole "narrative" of the campaign game so far forms the background for the role playing. As I said when things are slow because of the intentions of the players smaller scale events can take place, almost completely divorced from War and combat. How this keys into the campaign is simple.
The campaign is won by the accumulation of Victory points from the battles. In Ogabas, battles are won or lost by victory points which can be taking strategic positions on the battlefield, taking strategic units, or by cataclysmic losses. All of these are quite regulated by the accumulation of cards. At the end of the game cards are matched and the surpluss given to the side that acquired them.
Anyway the reason to engage in this is because one, two, or three victory points may be assigned to the action or to the action completed by a person. Thus the game is ACTION oriented not stat oriented. I am composing a deck of 60 cards which have various scenarios. Up to three players total may draw from that action deck and the mix of the scenarios is the basis for the role-playing.
For example.
1)Parson A.Stringent from the parish of Steeple Mummery (a name I stole from Ed Mohrmann) is disturbed by the profanity of Jackson Jills army and wishes to lead it to the way of righteousness.
2.Sir Percy Plowdung, a local landowner is concerned about the theft of supplies and cattle from his barns and fields and is bedeviling Newt Rogina as to what he is going to do about it.
3. Lady Millicent Fellatiatrice, Mistress to the king wishes her son Alphonse to gain some military renown but at very tiny risk and accompanies him to the front with a letter from the King ordering you to accomplish it.
4. The Duke of Bon Bon wishes to present your petition for more reinforcements as opposed to sending them to that worthless Scoundrel Marshal Claude DuPieces, and there is a bit of court intrigue.
5. The Committee of Puplic Safety has sent a delegation to your army, because you are one of "the others" they wish to encourage, and they've brought their own portable guillotine.
6. Your wife has shown up and wants to spend some quality time with you, not knowing you've been frequenting a local disreputable establishment which you ave been frequenting in the hope of helping out the "soiled doves" working within.
7. A woman and her children, whose house was looted and burned is pestering you for help.
And so forth.
The small little bignettes can be worked and role played with simple stats (the characters change with each scenario) and conflicts are resolved with a simple six sided die roll.
The characters all more or less cooperate in it, and the ones that win their adventure get the victory point for their side, up to a maximum of three LESS than the numbers of player in the game. (If you have 6 players with characters there are three victory points to be won. Each playe rcan only win ONE point for his side.