Ok everyone, yes I know the rules are rumored to be at the gencon and "nearly complete", Jazz Hands. I hope that that is the case but just in case I've spent a bit of time adding a few things to my rules and making them look spiffy. I've added characters and character trait costs so that you can add your own characters to the game. If you can think of any other traits to add post them here or at RGC.
I've also added HTH Base Damage to the stat cards and what HTH attacks the unit is allowed to make, such as a Regult not being able to punch or a Spartan not being able to jump kick someone.
I also updated a few of the unit traits in preparation of doing all the Southern Cross and Invid Invasion and also Sentinels stuff. I also added the Quel-Gulnau to the list and created a new trait for it and the Glaug, Spawning and Spawn Assist. This allows unit that are near a Glaug that have the Life is Cheap trait to have a chance to be "resurrected" when destroyed.
So what is left? I still need Jotun and YF-4 Stats. I also need to create stats for the upgraded power armor for both FPA and MPA.
For the other wars I need to refine the Invid stats. Southern Cross Veritech Mecha and Masters Bioroids are done I also need to figure out For Org Charts for each faction. One I have force orgs I can playtest some and come up with the point costs of the other units.
So what I need help with is coming up with what I'm missing or suggestions for rules additions or changes. Playtesting. Many may want to wait till the "official rules" come out. No problem.
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