Help support TMP


"Giong to start Robotech Tactics Game 4" Topic


5 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please avoid recent politics on the forums.

For more information, see the TMP FAQ.


Back to the SF Battle Reports Message Board


Areas of Interest

Science Fiction

Featured Hobby News Article


Featured Link


Top-Rated Ruleset

Dirtside II


Rating: gold star gold star gold star gold star gold star gold star gold star gold star 


Featured Showcase Article

Basing Final Faction: Specialist Shift

Her swords needed some shine!


Featured Workbench Article

Taming the Giant Succulent

Big vegetation at a small price!


Featured Profile Article

Foam Harvest Mushrooms

When you need a mushroom forest, and you need it cheap…


Featured Book Review


1,055 hits since 4 Oct 2013
©1994-2024 Bill Armintrout
Comments or corrections?

The Membership System will be closing for maintenance in 1 minutes. Please finish anything that will involve the membership system, including membership changes or posting of messages.

Morpheus197504 Oct 2013 6:38 p.m. PST

Any Suggestions for forces?

I was looking into 400 point forces and starting game 4 sometime next week. Here an example force that I had in mind.

Valkyrie Squadrons x3
Area Denial Squadronx1
Spartan Squad x1
Defender Squad x1
Monster x1

400 Points
Total Units (21)
12 Veritechs (3 of which are superior)
2 Spartans
2 Tomahawks
4 Defenders
1 Monster

Vs
Attack Squadron w/Recon Pod x1
Recon Squadron w/Regult Squad x1
Recon Squadron w/Light Arty Pods x1
Artillery Squadron w/Recon Pod

400 points
Total Units (42)
27 Battlepods
4 Recon Pods
3 Glaugs(Officers Pods)
6 Light Artillery Pods
2 Heavy Artillery Pods

Morpheus197506 Oct 2013 8:07 p.m. PST

Quick review per some requests

link

Morpheus197508 Oct 2013 7:05 a.m. PST

A little force Organization help that I'm messing with.
link

Morpheus197512 Oct 2013 5:35 p.m. PST

New stuff
link

Morpheus197525 Oct 2013 8:33 p.m. PST

Ok everyone, yes I know the rules are rumored to be at the gencon and "nearly complete", Jazz Hands. I hope that that is the case but just in case I've spent a bit of time adding a few things to my rules and making them look spiffy. I've added characters and character trait costs so that you can add your own characters to the game. If you can think of any other traits to add post them here or at RGC.

I've also added HTH Base Damage to the stat cards and what HTH attacks the unit is allowed to make, such as a Regult not being able to punch or a Spartan not being able to jump kick someone.

I also updated a few of the unit traits in preparation of doing all the Southern Cross and Invid Invasion and also Sentinels stuff. I also added the Quel-Gulnau to the list and created a new trait for it and the Glaug, Spawning and Spawn Assist. This allows unit that are near a Glaug that have the Life is Cheap trait to have a chance to be "resurrected" when destroyed.

So what is left? I still need Jotun and YF-4 Stats. I also need to create stats for the upgraded power armor for both FPA and MPA.

For the other wars I need to refine the Invid stats. Southern Cross Veritech Mecha and Masters Bioroids are done I also need to figure out For Org Charts for each faction. One I have force orgs I can playtest some and come up with the point costs of the other units.

So what I need help with is coming up with what I'm missing or suggestions for rules additions or changes. Playtesting. Many may want to wait till the "official rules" come out. No problem.

link

Sorry - only verified members can post on the forums.