June 1967, the Summer of Love, the Age of Aquarius, Procul Harum are contemplating a Whiter Shade of Pale
meanwhile in the Middle East
.
FIRST IMPRESSIONS: It's what a lot of us have been waiting for: Flames of Six Day War! The magazine comes in plastic wrapping with the "Fate of the Nation" supplement tucked in at the back and a great picture of an Israeli Centurion tank creating havoc whilst a Mirage III streaks overhead
HELL YEAH!
Right, rip open the plastic, take out the Fate of the Nation book and put it to one side
it's not part of this review. Other people on TMP have reviewed it already, I'm here to review the rest of the magazine.
EDITORIAL: The guest editor is Flames of War's designer, Phil Yates and he's cock a hoop about the Fate of a Nation project. It's nice to see an editor or games designer really enthusiastic about their work. Of course, in the world of WI everything is brilliant.
WARGAMING NEWS: As well as information about new releases (everything's brilliaaaaaaaaant!) there's information about WI having a digital counterpart available for ipads soon and other tablets and readers at some point.
THE SIX DAY WAR: A very good article on the build up to and course of the Six Day War. Good as a primer for the conflict in case you don't know much about it already. The author knows his stuff and although I have read possibly the definitive tome on the subject (the Dupuy brothers' Elusive Victory) there were still things I wasn't that aware of before about the war. Some good maps too.
OUTFITTING CONFEDERATE INFANTRY: The follow up to the one on Union infantry from last month. Not quite as in depth as the Union article, mainly because of the Confederate procurement policy which didn't have standardisation of uniform and kit their opponents had. Good, and with a handy painting guide, but just that little bit lacking in detail.
THE TANKS OF '67: Excellent article about the tanks of the Six Day War including the Israeli Super Sherman, the up-engined Centurion and the AMX-13. Top notch stuff with statistics for all the vehicles from Israel, Egypt and Jordan and you get some nifty pictures of Battlefront's range of vehicles released for Fate of a Nation.
SALUTING THE ALAMO: This is a game I missed at Salute 2013 (a price I paid for allowing my gaming friends to treat the show as purely a shopping trip) and the photos are good but it's a strange article in some ways. On the one hand it's about the complexities of putting on the game in time for Salute and the testing of the rules and on the other it's a report of the game as it ran on the day. I wanted to know more about the rules used and how they played out and, frankly, there was too much photography and not enough text. This is a theme I will return to
COLOURS OF '67: A painting guide for 6 Day War uniforms and vehicles. Well illustrated, Vallejo colours recommended, in short it's essential if you're going to wargame the conflict.
SAVAGE WARS OF PEACE PART 4: If you're a regular reader of WI, you'll have been following these rules and scenarios about putting personality and role playing figures into your skirmishes and battles. This part goes into goals for your character in battle and then describes the 8th Xhosa War (no, I didn't know anything about it beforehand) and presents a Black Powder scenario of the conflict. It's well presented and the role playing part is decent but
it's more a style thing: I'm getting bored with wargaming magazine articles that contain flowery mock-Victorian and Edwardian straplines. If I see another "Being an account of
." under the title, I'll scream. The same goes for "Being a set of principles for fighting battles and fisticuffmanship in a gentlemanly manner" under any set of Victorian wargames rules.
BATTLEFIELDS OF THE SIX DAY WAR: An overview of the terrain of the war, illustrated by the Battlefield in a Box range and with some reference to FoW terrain rules. Useful for newcomers even if you don't play FoW.
RONIN DESIGNER'S NOTES: Just that. The designer of the Japanese skirmish rules, Ronin, explains his game's mechanics and design philosophy with some excellent photos of painted figures care of Kevin Dallimore.
MISSIONS OF '67: A very brief (1 1/2 pages) set of scenario ideas for Fate of a Nation. There's a paragraph of the historical setting, a suggestion for a FoW mission and some suggested forces but this really could have done with a full sized scenario description. It'll do but maybe something else in the magazine should have been sacrificed to make way for a fuller article
such as
PHOTOGRAPHING THE AMERICAN REVOLUTION: Pages and pages of wonderful photography of wonderfully painted AWI figures and terrain. Very little in the way of text. I respect the work of the painter and modeller, Bill Gaskin, but did the article really need all those pages? Look what had to be truncated to make way for this. Last month's issue had pages and pages of a pretty looking AWI game and this is more of the same.
WRESTLING WITH RAPHIA: "Being an account of one wargamer
." AAAAARRRRRRGGGGGHHHHHHH! A problematic article; it starts with the author describing his failed attempts to design a wargame scenario of the battle of Raphia and it ends with a description of the game he eventually ran. What is missing is the historical background to the battle. I don't know the battle, I'm hazy about the history of it and that era. I could have done with learning more to see if I too could play the game. Not only that, the author never goes into detail about how and why his previous attempts to get a game of Raphia successfully done. I'm now going to launch a plea to article writers and editors to not assume we readers know what you're talking about when describing a specific battle or war. Not only that, a write up of a game which consists of "Dave rolled 2 sixes and forced Neil's Parthians to retire
meanwhile Dave's mate Tony charged his elephants at the enemy centre". I'm sure you had a fun time, but I don't know who Dave, Tony and Neil are and unless you relate your gaming experience to the historical battle you're recreating, you're not hooking me into your article. So if you describe how Dave departed from his real life counterpart in the actual battle, then you've described how it happened and how changing the tactic worked out in the game. Rant over.
TRAWLING FOR TROLLS: A nice little column from Barry Hilton about the nasty side of internet forums in the world of wargaming. A good plea for understanding and tolerance in our hobby but I suggest to Mr Hilton that if he wants to witness the baseness of the human soul and encounter the vilest of internet trolls then he need look no further than YouTube and typing in the words "JFK assassination" or "Moon Landing Hoax".
BUTLER'S RANGERS: This is about a light infantry raiding force of the AWI. I didn't know about them before and I learned a little about them
but not enough. Too many large pictures and nothing about what happened to the rangers after the AWI or their fate at the end of it. So a good teaser, but it needed more.
HISTORICON 2013: I didn't think I'd like this bit, but strangely I did. What makes it work are some little observations from the writer about the differences between US and UK shows and a nice photo of games specifically designed to appeal to under 12s. British show organisers, take note.
OVERALL: If you like Flames of War and the Arab-Israeli wars, this issue is a must have. If you don't like FoW but like the Arab-Israeli wars, then I say it's still worth getting. If you like neither, you may want to skip this one. Too much photography drowning out the text, articles half done and not enough meat on the bone, so to speak.