"First Game of Dux Brit" Topic
8 Posts
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Mitch K | 25 Sep 2013 3:51 a.m. PST |
Well, I ran the first Dux Brit game. It was a solo, a Saxon raid on a Border Tower. I really enjoyed it, although I can't promise I didn't overlook something in the rules! I didn't have any problems interpreting the rules, but that doesn't mean I won't in the future. My main takehome points were: A few observations – shieldwall was incredibly useful – ignoring the first kill on a group makes a MASSIVE difference. Missile troops were useless, neither set achieved anything, not even inflicting a single point of shock between them! The morale table is a killer. The main thing that lost this for the Saxons was some lousy luck on the morale table rolls. Better luck with this, and worse luck for the Brits might have seen a different result. Here's a full writeup (bit picture heavy!): link And some taster pictures:
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Ferbs Fighting Forces | 25 Sep 2013 4:07 a.m. PST |
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Some Chicken | 25 Sep 2013 4:54 a.m. PST |
Interesting to hear that you found missile troops useless. We have played 6 or 7 games now as part of a campaign and feel they may be too effective given the small size of the units in Dux Brit! My only reservation about Dux Brit is that the scenario set up rules can give one-side an impossible task and so hand the other free lucre. But then again, that probably happened in reality and if the situation is recognised early on, not too much time need be 'wasted' in playing a non-competitive scenario. |
Pedrobear | 25 Sep 2013 6:11 a.m. PST |
In my first game I had to attack a farm at the far end of the table from me, when the British enter the table right at that sector! If I had known now what I knew then I would have just beat a hasty retreat and set up Game 2 immediately. |
SBminisguy | 25 Sep 2013 7:11 a.m. PST |
Stay in Shieldwall as a Brit -- in my first pitched battle, I made the rookie mistake of trying to us Bibamus. My Brits were so intoxicated they couldn't stay in Shieldwall and would go charging about
it was a humorously ugly defeat
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Mitch K | 25 Sep 2013 7:25 a.m. PST |
Some Chicken, I think I remember reading (TFL Yahoo grp?) that the raid scenarios were set up to be difficult for the Saxons to win – this is the first game, so it's too early to tell, but a lot of them appear to be positions where the Brits have to try quite hard to lose, but the Saxons have to try hard to win. Aelle is now spoiling for a rematch and this time it's gonna be different (he says!)
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Some Chicken | 25 Sep 2013 7:51 a.m. PST |
Mitch K – I think you are right, but occasionally what are after all randomly generated scenarios don't work! (The difference between difficult and impossible) I have had a lot of fun with the game though and continue to play, so this is an observation rather than a criticism. |
Mitch K | 25 Sep 2013 1:03 p.m. PST |
SC, I'm looking forward to seeing how some of the others pan out. The church/village/farm raids look a bit easier for the Saxons than trying to catch a British noble alive, and the wagon train / cattle raid look likely to be won by the side that can best handle total anarchy with random units that no body controls! |
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