crusher100 | 22 Sep 2013 11:13 a.m. PST |
Hello I wanted to share here with you a new system I created for myself when playing Mordheim but it could perfect apply to any other era like WW2 or Sci-fi for example. =========================================================== FECO AI Solo system The mechanism is based on what I called FECO AI conditions that responds to: F: Friend close (d<10cm and with visual to the selected mini) or not. E: Enemy in sight or not. C: In cover or in Open O: Objective (Witch Stone or Mission Objective) So the machanics are: 1- In the initiative phase the player resolves the Initiative as per the rules. Similarly the player acts with his warband as he would do it against a real oponent. 2- When it is the turn to act with the AI controlled warband the player has to select an unactivated miniature this turn and after the mini selected draw a card from the FECO AI deck. It is important to note that the selection of the mini has to be first with Heroes and then if there are no more unactivated Heroes to go with unactivated Henchmen starting from those which are closer to an enemy. It is important to denote here that the selection of the miniature is relevant for the mechanism defined. The AI system will control the packaging concept of the warband. As a general rule the selected mini and all the Henchmen of the same band around it at 10cm or less and with visual to the selected mini will do the same action determined by the AI card unless the card specifies another thing. The HEROE section of the card it is used to break the general rule and it is to represent specific heroic or cautious actions from HEroes as they are the Elite of the game. 3- The first thing to check are the FECO conditions in the left hand side of the card: - If the conditions are fully met, then the miniature will take the movement and shooting as described. - If there is at least one condition not met then the miniature will take the action described in the second section of the card. When a FECO condition has no value is because does not matter the situation in that particular case for that value. Let's see some examples: F: <10 E: No C: Yes O: >20 => It means that IF the miniature has some friends in LOS at 10cm or less and there is no Enemy in sight and it is in cover and beyond 20cm of an objective of the mission then it acts as per the upper section card describes. F: Solo E: C: Yes O: => It means that if the miniature is alone (friends are beyond 10cm) and it is in cover no matter if he sees or not enemies and no matter his position respect any Objective it will met the conditions and it will act as per the upper card. 4- Moreover, if the mini selected in Step 2 is a Heroe, first you must roll a Leadership test. If it is a pass then the Heroe will act based on the HEroe section of the card. If it is not passed then will follow instructions as described in Step 3. It will allow to recreate the heroic actions or unpredicted actions from Heroes. This section also contains some steps to randomize the deck as you will see. The card also indicates if the miniature can change altitude level or not:Climb or change level through a stairs. So far my experience testing it in games and with particular situations worked well enough. And of course this mechanism can be ported to any other era like WW2, Modern or Sci-fi just adapting the conditions and behavior. =========================================================== If you are interested in the rules and deck to give it a try please just drop a message with your email. Please provide feedback to see what do you think. Thanks |
Gamesman6 | 22 Sep 2013 12:05 p.m. PST |
I'd be interested in having a try with them. secretary at ehcg dot net |
Joe Legan | 22 Sep 2013 12:34 p.m. PST |
I'll give it a go and give you constructive feedback. the_legans4 at msn.com Great idea Joe |
Mainly28s | 22 Sep 2013 12:44 p.m. PST |
Hi crusher100, that sounds like a brilliant idea- I'd certainly like to give it a try. Please drop it to me at ogmguard-TMP@yahoo.co.uk Thanks in advance Mainly28s |
donlowry | 22 Sep 2013 2:08 p.m. PST |
No idea what you're talking about! |
crusher100 | 22 Sep 2013 2:22 p.m. PST |
Mails sent. Let us know your thoughts here please. |
Mainly28s | 23 Sep 2013 1:22 p.m. PST |
I like it- nice and simple. I'll have another bash at it later in the week, but I think I may want to convert the cards to a table/android app, as I detest card-systems. |
crusher100 | 23 Sep 2013 1:39 p.m. PST |
Thanks Mainly28 The main objective is to keep it simple (no too much rolls on tables) and fast (Pick figure, pick card and take action) and challenging (cards need to be shuffled, some cards even take unpredictible decissions and also the reshuffling system to avoid to make sure no repetitive sequence of cards). Indeed once I got confirmation that there are no issues with the current cards I would like to get help from someone to improve the design and make them more professional. I have in mind to try them for example for Bolt Action game. I think they would work perfectly well. Maybe the only thing I should need to add is the Grenade action when charging
but that is something I will let for later
;) If you do it in Ipad would be great to see it. |
Thorfin11 | 23 Sep 2013 3:24 p.m. PST |
Sounds like the sort of system I crave as a solo gamer – I'd love to give them a try if you could send them to barnsider at hotmail dot co dot uk please. Regards Charley |
magokiron | 23 Sep 2013 4:55 p.m. PST |
Sounds interesting. Please send me the rules and cards at: magokiron at hotmail dot com Thanks |
SCAdian | 24 Sep 2013 9:33 a.m. PST |
would like to look at this in depth as well please. Please send me the rules and cards at: brandu(at)yahoo(dot)com |
FredNoris | 24 Sep 2013 9:46 a.m. PST |
I will give it a go. Izzylisa2000(at)yahoo(dot)com. Thanks |
crusher100 | 24 Sep 2013 10:14 a.m. PST |
I've uploaded an updated file here (V1.01). It includes some clarifications and minor changes in cards. Please reprint your original version of the cards. link Please do comments here. |
Zargon | 24 Sep 2013 10:16 a.m. PST |
Hi crusher100,this system looks great, I have the rules the miniatures and the time but no opponents ;-( can you please send me the rules and cards, my war dogs need to go for a run ;-) my mail is – julesmoles(at)yahoo.co.uk Cheers Jules. |
timlillig | 24 Sep 2013 2:28 p.m. PST |
Very interesting, thanks for posting this. |
M C MonkeyDew | 26 Sep 2013 2:51 p.m. PST |
Hello! Thanks for uploading this. Played a quick game featuring 3 armoured and skilled halflings on one side versus four less well armoured and skilled halflings on the other. The AI player won handily with some deadly archery. System worked well and I'm keen to try it again. Only question I had was when a card says something like: "All friends in LOS d<=10 hold and shoot." What does the "d<=10" mean" I presumed that d was distance in cm. |
crusher100 | 29 Sep 2013 11:42 a.m. PST |
thank you M C for your feedback. Exactly as you described that means distance at 10cm or less. I played today another game and it worked well. Have in mind that the cycling of the cards is really important to have different games, Make sure you use the v1.01. I wish other would provide feedback like you did. The more test it the better can be the system and also ported to other eras. My intention is to port it to WW2 too. |
crusher100 | 29 Sep 2013 11:44 a.m. PST |
My new solo game today. Middenheimers vs Witchhunters. You can see some pictures of my custom board and the cards of FECO system.
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M C MonkeyDew | 30 Sep 2013 5:47 a.m. PST |
That's a nice set up. Really like the various ramps you have connecting the tottering ruins. Bob |
crusher100 | 30 Sep 2013 11:52 a.m. PST |
Thanks! Starbucks cofee sticks. ;) |
M C MonkeyDew | 30 Sep 2013 1:15 p.m. PST |
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Thorfin11 | 14 Oct 2013 2:28 p.m. PST |
crusher, can't seem to PM at the moment but please rest assured that I will be feeding back on this system of yours – circumstances have prevented me from playing it just yet but I have been studying it at length and am very taken with it. Great work and hopefully I'll soon have some figures on the table so I can give you more meaningful input. |
chuckrock | 26 Oct 2013 11:11 a.m. PST |
I've downloaded the file and I'm going to see how the cards work. It's certainly interesting and my pal is playing Minecraft more than miniatures these days. |
facz in Paris | 31 Mar 2014 11:05 p.m. PST |
Hi, Really interested in your solo system! Here is my mail address: faczdelille@yahoo.fr |
Joe Legan | 01 Apr 2014 1:46 p.m. PST |
Crusher, I have used it several times now and just didn't like it. It seemed too stilted and cumbersome for me. In defense of your system I have never found tactical AI that I liked for that reason. I think your system is as good as any and would encourage you to keep working on it. Am only commenting because it appears you really want feedback regardless of how positive it is. Good Luck Joe |
John G | 30 May 2020 1:56 a.m. PST |
Hi Crusher100, Just come across this entry during the current lock-down period. Are your rules still available? If so and with such good comments above, Id appreciate a copy. Regards John |