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""Ground Scale" for GQ3 at 1/2400 Scale." Topic


15 Posts

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Comments or corrections?

PVT64120 Sep 2013 11:00 a.m. PST

Just want to make sure that I'm not confusing the scale between 1/6000 and 1/2400. The scale for 1/2400 is 1CM = 100 yards correct?

Scafcom1 Supporting Member of TMP20 Sep 2013 2:53 p.m. PST

To the best of my knowledge, that is correct.

Personal logo gamertom Supporting Member of TMP20 Sep 2013 5:03 p.m. PST

It's 1 inch = 200 feet = 60.96 meters OR 1 cm = 24 meters = 78.74 feet.

hindsTMP Supporting Member of TMP20 Sep 2013 5:52 p.m. PST

That's a suggested ground scale. In actual point of fact, you can use any ground scale you are comfortable with. You don't even have to convert the charts and tables, as they specify the full-scale units (i.e. yards).

MH

Personal logo gamertom Supporting Member of TMP20 Sep 2013 6:45 p.m. PST

Sorry, I misunderstood the question. You're asking if the preferred ground scale for GQ3 when using 1/2400 ships is 1 cm = 100 yards and not if 1/2400 is 1 cm = 100 yards. 1 cm = 100 yards is what is recommended by GQ3 for miniature scales 1/6000 through 1/2400 and a scale of 1 inch = 100 yards for 1/1200 scale ships.

PVT64123 Sep 2013 6:15 a.m. PST

Per the GQ3 rules 1CM = 100 yards.

OmniJackal27 Sep 2013 10:53 p.m. PST

How are those GQ3 rules? I just ordered my first naval ruleset ever. Went with the GHQ Micronauts set. That's done in 1inch = 1000 yards/meters I think. I've seen a lot of people talking about GQ3 lately is why I'm curious. Should I buy that set too?

Lion in the Stars02 Oct 2013 12:50 p.m. PST

1cm=100 yards works fine if you can find tape measures in cm.

1"=100 yards is better if you have the space for it and easy access to tape measures in inches. Or if you like gaming night battles with engagements at less than 7000 yards.

1/2400 ships with 1"=1000 yards looks really strange at close ranges, since the ship models are up to 5" long!

PVT64103 Oct 2013 8:25 a.m. PST

I do like the GHQ rules, but the GQ3 is more inclusive if ships available.

gregoryk11 Dec 2013 9:10 a.m. PST

GQ III is an excellent set of rules that is very comprehensive. They play quickly and yield realistic results, the GHQ rules are flawed in that they cannot handle destroyer and smaller ships very well. They use one rule for determining hit points, which leads to DDs often having two or three hit points total, which is ahistorical, small ships could and often did take damage before sinking.

PVT64111 Dec 2013 12:00 p.m. PST

Gregory, I totaly agree.

Dexter Ward12 Dec 2013 3:39 a.m. PST

GQ3 is a very good set. We'd previously tried Victory at Sea (and its WW1 incarnation), and Naval Thunder.
VaS is a fun game, but the use of d6 and the damage mechanisms mean it is not that historical.
Naval Thunder is better – more realistic, and better damage model. The rounding of speeds to inches means you lose the small distinctions in speed that could be vital.
GQ3 we found even better; the damage model is more subtle, and we also really liked that ranges are in yards and speeds in knots. It hits the sweet spot for us; detailed enough but still playable.

bwanabill Supporting Member of TMP12 Dec 2013 1:23 p.m. PST

It is also possible to play "GQ3" and it's WWI variant "Fleet Action Imminent" at the ground scale of 1CM=200 yards. You can download 1CM=200 yards rulers on the ODGW website after you purchase the rules. You can also buy the hard plastic turn templates through the ODGW website if you prefer that. ODGW also has gunnery charts for the WWII navies in 1CM=200 yards as free downloads for owners of the rules.

It is my understaning that the 1CM=200 scale was primarily intended for those who use the 1/6000 scale ship models. However, I have been using it extensivley for the last three years with my 1/3000 WWI models and I think it works very well. So far, I have never had to worry about ships sailing off the edge of the table. (But I use a 6X10 foot table anyway.) I'm not sure how well it would work with 1/2400 models though because I have not tried it.

What I do is have the ships move with a ruler where each tick mark is a half CM and each half CM equals 1 knot and 100 yards but then I use a CM tape measure for shooting with each CM equalling 200 yards. I had to manually convert the WWI gunnery charts to 1CM=200 yards myself.

JJMicromegas19 Dec 2013 8:55 a.m. PST

I play with 1/6000 miniatures and 1cm = 200yards. At this scale the distances feel and look right. Your grounds scale is only 3 times smaller than your miniature scale (200 yards approx = 18000 cm). Playing 1/6000 at 1cm=100yards get's you pretty close to parity with miniature and ground scale 1/1.5.

Note that you should also make each knot on the ship log equal to 0.5 cm because at 1cm = 100 yards it is recommended that each knot = 1 cm.

gregoryk25 Dec 2014 2:40 p.m. PST

GQ3 has a number of free scenarios that come as downloads once you buy the game. Along with this is a campaign available separately, The Solomons Campaign allows for a very good method of gaming a campaign without the tedium of plotting and excessive recordkeeping.

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