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"Best rules for 11th century tabletop battles? " Topic


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sjwalker3815 Sep 2013 3:40 a.m. PST

I'm thinking of reviving plans for a '1066' inspired wargames campaign, but which rules would you recommend that best capture the character of the period (larger battles such as Fulford, Stamford Bridge and Hastings rather than Saga-style skirmishes) and why?

Thanks in anticipation for your suggestions!

Wombling Free15 Sep 2013 4:09 a.m. PST

The closest I can think of to suit battles like those is Poleaxed 2. Although they are designed for 15th-century games, the command and control system feels right for all medieval battles from the eleventh century onwards, because it forces you to keep your battle line whole rather than splitting off lots of itty bitty units as seems to happen in many units. The rules also allow you to field lesser warriors in units with the better warriors to stiffen the former's resolve. While the rules themselves could be better written, they play well enough and are easy to work through with a little practice. The only thing you would have to do for yourself is come up with the army lists.

tmason15 Sep 2013 4:23 a.m. PST

I found WH ancient battles was quite a good game for dark age/ early medieval. The mix of units and characters had a good feel. It depends on what sort of game you are after I suppose.

LorenzoMele15 Sep 2013 4:26 a.m. PST

I suggest DBMM. I like this ruleset because simulates large battles quite well, giving many options to the commanders and still putting emphasis on keeping coherent lines. All this in a format that let finish a game in three hours.
The army list provides historical options and characterization.

tagmata.it

JimDuncanUK15 Sep 2013 4:41 a.m. PST

Ancient and Medieval Wargaming by Neil Thomas seems to be quite popular in certain circles.

link

Joes Shop Supporting Member of TMP15 Sep 2013 4:59 a.m. PST

Agreed.

Frederick Supporting Member of TMP15 Sep 2013 5:37 a.m. PST

I like WarHammer Battles myself – was put off by DBMM but that was many years ago and I was young and foolish then and I understand that it has evolved considerably – I must confess to no personal experience and Lorenzo's comments suggest it would be good as well – plus, unlike WH Ancients, they still print the rules!

fred12df15 Sep 2013 5:57 a.m. PST

Hail Caesar certainly works for Dark Ages – there is even a battle report / scenario in the rule book.

We have played multi-player Saga, with 3 players a side. Each with their own battle board. This actually works rather well as a battle rather than the normal Saga skirmish.

Sundance15 Sep 2013 6:33 a.m. PST

We use WRG 6th. Although I own other rules, I'll probably never use anything else.

elcid109915 Sep 2013 7:52 a.m. PST

Try and find an old copy of WAB (1.0 or 1.5) plus the WAB Shieldwall supplement.

Well produced supplement containg Fantastic army lists with lots of unique character to each faction. Gives a great game with real period feel that straddles the gap between heroic (saga) combat and large scale battles.

pigbear15 Sep 2013 8:07 a.m. PST

I always thought I would use Dark Age Infantry Slog when I finished painting my vikings but alas they remain on a shelf only partially completed. It's basically a way to push two shieldwalls against each other. The focus is on leadership, motivation, and cohesion in the absence of much in the way of maneuvering. Sadly I haven't tried it yet so I can't really say how well it works.

JPKelly15 Sep 2013 9:01 a.m. PST

DBMM, Might of Arms, or modify Dux Bellorum.
Dux Bellorum is a descendant of Dark Age Infantry Slog.

Olivero15 Sep 2013 9:26 a.m. PST

Well, there are the rather new rules "Seasons of War: Days of the Conqueror" that are specifically designed for that time period (6mm to 15mm), and there was "The Art of War During the Norman Conquests". The core rules "The Art of War" can still be ordered online link (only for the kindle??), but the Norman Conquest supplement isn't mentioned anymore. On the other hand, there is a lot of information to be found there, so I'd check anyway. How good thoses rules are, however, I don't know from first hand experience.

janner15 Sep 2013 9:51 a.m. PST

Clash of Empire is worth a crack with the Age of Ravens supplement:-)

Dave Knight15 Sep 2013 10:16 a.m. PST

Crusader has a Hastings scenario in the main rule book I believe.

martin goddard Sponsoring Member of TMP15 Sep 2013 10:26 a.m. PST

Do consider "Longships" by Peter Pig. The rules include battles and raids. Not skirmish.

martin

mrplant15 Sep 2013 12:10 p.m. PST

Hail Caesar. It encourages battle line tactics.

Or you could use the super unit nonsense that is WAB.

redbanner414515 Sep 2013 1:38 p.m. PST

Medieval Warfare. There is a 1066 scenario/campaign supplement.

Great War Ace15 Sep 2013 3:52 p.m. PST
Dave Crowell15 Sep 2013 5:01 p.m. PST

War&Conquest is pretty good for this period. A WAB descendant that went in a slightly different direction to Hail Caesar.

Also Hack in the Dark.

If you can find a copy the late Terry Gore published a nice booklet on wargaming 1066.

janner15 Sep 2013 11:41 p.m. PST

Or you could use the super unit nonsense that is WAB.

Surely, heroes and elite units catch the flavour of the period the OP is looking at? I think that, as long as you keep lances out of it, the Shieldwall supplement gives as reasonable a simulation as any.

Maybe it's better to focus on rules you like then make disparaging comments about those you don't like.

Yesthatphil16 Sep 2013 7:11 a.m. PST

DBA, esp. the long awaited V3 does a good job, and the small armies look good.

Phil
Ancients on the Move

DukeWacoan Supporting Member of TMP Fezian16 Sep 2013 3:39 p.m. PST

Probably Shattered Lances can be used. You could go old school with something like Lance 3rd.

greenknight4 Sponsoring Member of TMP19 Sep 2013 4:38 p.m. PST

Day of Battle which has a supplement just on the Normans in England and Italy.

Humbly submitted by the author

Chris P

Uesugi Kenshin Supporting Member of TMP19 Sep 2013 5:52 p.m. PST

Medieval Warfare & Hail Caesar.

Medieval Warfare even has s campaign book for the whole 1066 campaign. Its available at OMM books.

Wulfgar21 Sep 2013 10:04 p.m. PST

The Perfect Captain website has a wonderful set of rules for the era. "Ironbow"are the Captain's rules for the Crusades, with "Strongbow" being the western European supplement.

The rules and game aids are beautifully presented, and they are free. Ironbow and Strongbow can be found here:

link

link

mashrewba22 Sep 2013 11:55 a.m. PST

Isn't Dux Bellorum descended from Glutter of Ravens rather than Dark Age Infantry slog?
Any how I'm looking at this for the Wars of the Roses so eminently tweekable and of course actually could be used straight for 1066 et al.

PIPERS23 Sep 2013 8:03 a.m. PST

Medieval Warfare of terry gore

EricThe Shed23 Sep 2013 3:40 p.m. PST

War master ancients?

pigbear24 Sep 2013 4:29 p.m. PST

Glutter of Ravens is descended from DAIS so I suppose they're all in the same family.

French Wargame Holidays28 Sep 2013 4:14 a.m. PST

we have used impetus with success, lots of see-sawing and the bretons feigned flight works well too!

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