Ploughshares to Swords | 17 Aug 2013 12:11 p.m. PST |
Greetings, I just wanted to share some pictures of our first big full thrust game. We are starting to understand the rules and the balance between our two custom fleets works really well.
I look forward to sharing our future fleet clashes with you all and please keep an eye on our Sci-Fi blogg link for more uppdates and pictures. Regards, Anders the elder |
MajorB | 17 Aug 2013 12:41 p.m. PST |
Very much like the table and planest (specially the big blue one!). Don't like all the paper over the table though. |
Ploughshares to Swords | 17 Aug 2013 12:50 p.m. PST |
The paper is temporary while we balance the ships. |
Shagnasty | 17 Aug 2013 12:54 p.m. PST |
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Coabeous | 17 Aug 2013 1:02 p.m. PST |
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John Leahy | 17 Aug 2013 1:26 p.m. PST |
I agree with Shag. I really like the ships and planets. Be careful about Custom ships though. I once took a fleet with shields only vs one with railguns and armor. It wasn't a fun day for me. Thanks, John |
MajorB | 17 Aug 2013 1:43 p.m. PST |
The paper is temporary while we balance the ships. Excuse me? Balance the ships? |
Ploughshares to Swords | 17 Aug 2013 1:46 p.m. PST |
We use two custom fleets, when we feel that they are properly balanced against each other we will make nicer sheets an laminate them. We don't use shields, instead the human fleet relies on armor and speed while the aliens have superior stealth technology. |
TheBeast | 17 Aug 2013 1:50 p.m. PST |
Sounds like they're doing lots of 'rewrites'. The table's a workshop. Custom fleets balanced against each other is kewl; always interesting when another design philosophy is introduced. Actually, having trouble with the 'blue' planet; two sides are weirding me out. Not that everything we've heard lately about extrasolar planets isn't doing that self-same thing. ;->= Doug |
Ploughshares to Swords | 17 Aug 2013 1:53 p.m. PST |
The two sides are because its a day side and a night side to all our planets and moons. |
MajorB | 17 Aug 2013 2:50 p.m. PST |
when we feel that they are properly balanced against each other we will make nicer sheets an laminate them. Not quite sure what you mean by "properly balanced" but I hope you will keep the laminated sheets off the table. It really spoils the aesthetic of an otherwise extremely nice table. I like the idea of a "day side" and a "night side" to the planets! |
Gaz0045 | 18 Aug 2013 4:39 a.m. PST |
Great looking planets and ships- obviously a game in progress- all very familiar!!! Beware the slippery slope of the arms race as each player rushes to design and buy a better vessel
my Soviet Solar Union and their opposing Fed Europa expanded rapidly from a cruiser fleet to battleships and carriers
..with armour versus shields
then they met the Kra'Vak and their rail guns
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Joes Shop | 18 Aug 2013 5:47 a.m. PST |
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TheBeast | 18 Aug 2013 7:34 a.m. PST |
The two sides are because its a day side and a night side to all our planets and moons. D'oh! @Gaz0045 The paradigm of that 'another design philosophy', too right! Doug |
Zephyr40k | 27 Aug 2013 4:48 p.m. PST |
Are those Babylon5 Shadow ships there in back? Cool. |
Metal Slayer | 13 Sep 2013 11:22 p.m. PST |
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SymphonicPoet | 14 Sep 2013 10:16 a.m. PST |
^^^John Leahy Oh, custom fleets are the only way to go. That's the whole point to the game, isn't it? To see if you can design a better fleet and zing your opponent with some really cool trick. I like to do creative "carrier" fleets that don't use GZG's carrier rules. (There's a cost to this, but it works pretty well.) But it's always prudent to "balance" your own fleet so you don't put all your eggs in the (all-shield) "trick" basket. Particularly when there are kinetic energy "tricks" that neutralize your own "trick" completely. It's a bit of a Jeune Ecole problem. I confess, I'm very much a Jeune Ecole sort of guy, but it pays to hedge some. (My carriers tend to be the cores of my fleets, but I generally have a healthy cruiser/destroyer screen along conventional lines.) |
John Leahy | 14 Sep 2013 10:40 p.m. PST |
Yeah, it is fun creating various fleets. However, in FT fighting against a Fleet that completely negates your defenses doesn't make for much of a fun game. A few of those in a row and suddenly you aren't playing FT any longer. Thanks, John |