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"Full thrust Table and planets" Topic


18 Posts

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1,480 hits since 17 Aug 2013
©1994-2017 Bill Armintrout
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Ploughshares to Swords Inactive Member17 Aug 2013 12:11 p.m. PST

Greetings,

I just wanted to share some pictures of our first big full thrust game. We are starting to understand the rules and the balance between our two custom fleets works really well.

picture

picture

picture

I look forward to sharing our future fleet clashes with you all and please keep an eye on our Sci-Fi blogg link for more uppdates and pictures.

Regards,

Anders the elder

MajorB17 Aug 2013 12:41 p.m. PST

Very much like the table and planest (specially the big blue one!). Don't like all the paper over the table though.

Ploughshares to Swords Inactive Member17 Aug 2013 12:50 p.m. PST

The paper is temporary while we balance the ships.

Shagnasty Supporting Member of TMP17 Aug 2013 12:54 p.m. PST

Nice planets and ships.

Coabeous Inactive Member17 Aug 2013 1:02 p.m. PST

thumbs up

John Leahy17 Aug 2013 1:26 p.m. PST

I agree with Shag. I really like the ships and planets. Be careful about Custom ships though. I once took a fleet with shields only vs one with railguns and armor. It wasn't a fun day for me. grin

Thanks,

John

MajorB17 Aug 2013 1:43 p.m. PST

The paper is temporary while we balance the ships.

Excuse me? Balance the ships?

Ploughshares to Swords Inactive Member17 Aug 2013 1:46 p.m. PST

We use two custom fleets, when we feel that they are properly balanced against each other we will make nicer sheets an laminate them.

We don't use shields, instead the human fleet relies on armor and speed while the aliens have superior stealth technology.

TheBeast Supporting Member of TMP17 Aug 2013 1:50 p.m. PST

Sounds like they're doing lots of 'rewrites'. The table's a workshop.

Custom fleets balanced against each other is kewl; always interesting when another design philosophy is introduced.

Actually, having trouble with the 'blue' planet; two sides are weirding me out. Not that everything we've heard lately about extrasolar planets isn't doing that self-same thing. ;->=

Doug

Ploughshares to Swords Inactive Member17 Aug 2013 1:53 p.m. PST

The two sides are because its a day side and a night side to all our planets and moons.

MajorB17 Aug 2013 2:50 p.m. PST

when we feel that they are properly balanced against each other we will make nicer sheets an laminate them.

Not quite sure what you mean by "properly balanced" but I hope you will keep the laminated sheets off the table. It really spoils the aesthetic of an otherwise extremely nice table.

I like the idea of a "day side" and a "night side" to the planets!

Gaz004518 Aug 2013 4:39 a.m. PST

Great looking planets and ships- obviously a game in progress- all very familiar!!!

Beware the slippery slope of the arms race as each player rushes to design and buy a better vessel……my Soviet Solar Union and their opposing Fed Europa expanded rapidly from a cruiser fleet to battleships and carriers…..with armour versus shields ……then they met the Kra'Vak and their rail guns………

Joes Shop Supporting Member of TMP18 Aug 2013 5:47 a.m. PST

Excellent looking game!

TheBeast Supporting Member of TMP18 Aug 2013 7:34 a.m. PST

The two sides are because its a day side and a night side to all our planets and moons.

D'oh!

@Gaz0045 The paradigm of that 'another design philosophy', too right!

Doug

Zephyr40k27 Aug 2013 4:48 p.m. PST

Are those Babylon5 Shadow ships there in back? Cool.

Metal Slayer Inactive Member13 Sep 2013 11:22 p.m. PST

Very nice looking!!!

SymphonicPoet14 Sep 2013 10:16 a.m. PST

^^^John Leahy

Oh, custom fleets are the only way to go. That's the whole point to the game, isn't it? To see if you can design a better fleet and zing your opponent with some really cool trick. I like to do creative "carrier" fleets that don't use GZG's carrier rules. (There's a cost to this, but it works pretty well.)

But it's always prudent to "balance" your own fleet so you don't put all your eggs in the (all-shield) "trick" basket. Particularly when there are kinetic energy "tricks" that neutralize your own "trick" completely. It's a bit of a Jeune Ecole problem. I confess, I'm very much a Jeune Ecole sort of guy, but it pays to hedge some. (My carriers tend to be the cores of my fleets, but I generally have a healthy cruiser/destroyer screen along conventional lines.)

John Leahy14 Sep 2013 10:40 p.m. PST

Yeah, it is fun creating various fleets. However, in FT fighting against a Fleet that completely negates your defenses doesn't make for much of a fun game. A few of those in a row and suddenly you aren't playing FT any longer. wink

Thanks,

John

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