"Beasties as units?" Topic
5 Posts
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teenage visigoth | 16 Jun 2013 1:23 p.m. PST |
I'm planning a 19thC Bughunt (predictably entitled 'Steamship Troopers') and was thinking of having swarms of little critters organized as units. Big scaries will be their own card as per rules. Any experience or advice pro or con? -TV |
John the OFM | 16 Jun 2013 1:29 p.m. PST |
I have used Yetis rampaging against the 7th Cavalry. They were mentally controlled by a Cheyenne shaman. To keep control, he had to pass a "sustain" roll. Likewise, if he lost control, he would have to make a "start" roll. As long as the shaman maintained mind control, they did his will. I limited the mob to 4 yetis. If he LOST control
Let's just say that the GM made some amusing rulings. The basic GASLIGHT mechanics can work here with little change. Heck, you can even use magic with this. |
teenage visigoth | 16 Jun 2013 1:36 p.m. PST |
OK, so I will be crafting some 'brain bugs' then
-TV Cheyenne Shaman-say that fast seven times! |
Chris Palmer | 16 Jun 2013 1:45 p.m. PST |
You need to decide what level of intelligence they have, and whether they will follow a "commander" bug just like a leader of a normal unit. And whether they will need to test morale or be immune to Morale checks. You can also consider expanding the unit size from the standard 10, to 20 critters if you want large swarms. |
Graycat | 16 Jun 2013 2:36 p.m. PST |
In my fantasy campaigns, 'beastmasters' had to have a musical instrument- pipes, whistle, fiddle, bullroarer- to control their charges. That might still work at VSF levels. SF would have implants worked by an ipad
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