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"Montebello 1800 playtest AAR" Topic


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1,912 hits since 24 May 2013
©1994-2026 Bill Armintrout
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vtsaogames24 May 2013 8:28 a.m. PST

We played the 1800 battle of Montebello again. There were no changes to the game rules but the scenario has been tweaked since last time. I played the Austrian commander Ott, backed by Bill as O'Reilly. Tom was French commander Lannes backed by Ken as Victor. Streams slowed movement but had no effect on combat. Light infantry was introduced since the last time we played this. Last, I decided that reserve movement (very fast moves) was out of place in games of meeting engagements.

The French began with the initiative but didn't do much since they only had a couple of battalions at start. Then we rolled a measly two pips which Bill used to bombard the French and missed. I foolishly forgot to start marching our off-table reinforcements onto the table. This would have serious consequences.

On the second turn, with an even worse single pip, I started moving Vogelsang's column onto the field. On the third turn Lannes got some reinforcements and sprang forward. A couple battalions got into Casteggio village first, using ‘on the double' cards.

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The French have more than a few of these in their deck. At the same time, a general assault was made against O'Reilly's advanced guard. A ‘surprise' card was played against the village of Rivalta but the garrison kept their heads and repulsed the attack. An attack on nearby vineyards caused loss but the Grenzers threw the attack back.

Our pip rolls were pretty miserable and the main column slowly moved onto the table. By game's end we still had one infantry battalion and a cavalry battalion off the table. Victor continued to put pressure on O'Reilly. At first the French attacks were repulsed but the French began to get around O'Reilly's left, threatening to cut him off from the main Austrian force. We were spending most of our meager pips moving the main column up. As a result, O'Reilly didn't start to fall back until things had gotten very hairy.

Two battalions of Grenzers were left behind in the foothills of the Alps. They were left behind by the main French attack and reduced to spectators, observed by a couple French battalions. O'Reilly's troops were thrown out of Casa Giardana.

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They were attacked again and driven back exhausted. One French battalion wandered off, the victim of a ‘blunder' card. The head of Ott's column came up and fell on this battalion, soon reducing it to exhaustion. This exhausted battalion then cut off the retreat of the Austrian cavalry. I do have to clearly specify in the rules what offensive action exhausted troops can take – none. A look at the current rule as written is rather hazy.

Anyway, the cavalry regiment was scattered to the winds and the infantry battalion and artillery battery behind them soon followed. O'Reilly then took command of the 4 battalions that Ott had brought forward.

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Late in the game Vogelsang manage to launch an attack against Casteggio. It was driven off easily by the French.

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On the last turn of the game Vogelsang threw an attack at the woods north of Casteggio which was repulsed. O'Reilly also managed an attack near Casa Fertile, south of Casteggio. It too failed.

The French managed to scatter two Austrian infantry battalions, a cavalry regiment and a battery of position guns. While there were some beat-up French battalions hanging behind the lines, none had been routed. This gave the French 4 – 0, a decisive victory.

My critical error was wasting the first turn forgetting to move the main column onto the table. We would most likely have got into Casteggio first and made the French fight for it. I also have to tone down the Austrian pip penalty in this scenario. It is near impossible to get them moving. But the French moved well and the game was closer than before.

We played 15 turns in 2 hours and 50 minutes (170 minutes), not counting time out for sausage, red beans and rice dinner.

vtsaogames24 May 2013 8:30 a.m. PST

Oh yeah, this is a further game test of our "Bonaparte Waltz" rules, designed for a Memoir-style hex mat.

Due to the intrusions of RealLife (TM), there will bo no further tests for a couple weeks.

Tom Loback24 May 2013 8:50 a.m. PST

Montebello from the French side. No pics from the early turns when the Austrians under O'Reilly were beating back several cavalry charges that were attempting to cut the road to Casa Giardana and the first attacks on O'Reilly infantry. This first look is of the Grenz cut off and the capture of the bridge at Casa Giardana forcing back the Austrian right.

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French left 2 by Tom Loback, on Flickr

A closer look at the capture of the town and bridge.

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Victor captures bridge 3 by Tom Loback, on Flickr

On the French right, Lannes forced marched into Casteggio with all the troops he could muster using movement pips and 'On the Double' cards to beat the Austrians there while Victor kept O'Reilly occupied.

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Lannes forward pos 2 by Tom Loback, on Flickr

Victor kept the pressure on O'Reilly with attack and pursuit and the Austrian right crumbled. (Ken rolled some great dice to go with superior numbers).

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Victs advance cont 2 by Tom Loback, on Flickr

The two wings of the French forces finally form one continuous line late in the battle.

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French line end 2 by Tom Loback, on Flickr

A last desperate attack by the Austrian left is sent about in disorder as night falls.

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Last Aus attack2 by Tom Loback, on Flickr

Tom Loback24 May 2013 9:16 a.m. PST

This game turned out very different than the previous Montebellos. The more restricted Austrian movement and a determined effort by Lannes (me) won the race for Casteggio for the French for the first time. Perhaps a little less movement difficulties for the Austrians would have made the final fights there closer. A lot of advantage for the French came from the near sweep of initiative rolls (and initiative cards) which kept them moving first each turn.

The early attacks on O'Reilly's Austrians though well delivered with superior numbers & good cards flopped anyway. Getting Ken to roll the dice and roll well thereby stopping me from making more wimpy rolls was crucial to Victor's success on the French left. I think our cavalry was beaten off in all 4 charges it made.

vtsaogames24 May 2013 9:46 a.m. PST

Hey, you got four charges out of a single Hussar regiment. That was worth the oats they ate.

I was putting down casualty figures whenever a hit was taken. The trail of corpses leads along the trail of Victor against O'Reilly. There are a few in other places, but most of them are between those two.

Tom Loback24 May 2013 2:58 p.m. PST

I stopped by Vincent's to pick up some items dropped in the heat of battle (glasses & gum). He still had the table set up and pointed out that you could follow the arc of hottest actions by the casualty markers (discs with prone figures) all along the road from around the village of Rivalta (top center right) to beyond Casa Fertile (lower left) where some of the fiercest action happened between Victor's French and O'Reilly's Austrians.

url=http://www.flickr.com/photos/29483647@N00/8818318686/]


End of Battle of Montebello by Tom Loback, on Flickr

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