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"Vehicle rules for the apocalypse" Topic


6 Posts

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726 hits since 8 May 2013
©1994-2026 Bill Armintrout
Comments or corrections?

Ark3nubis08 May 2013 5:16 a.m. PST

Hi all, was wanting a bit if help really. I have written my own zed rules over the past few years, and am working up getting other survivors onto the rules. The need for vehicles is ever increasing so I need to nail how they work.

Main things to consider I believe (even if the list below try are not ultimately expressed in the rules);

Vehicle size (Inc passenger capacity)
Fuel level (Inc vehicle range possibly)
Vehicle stability (keeping control when hitting things and when going out of control)
Damage points and toughness
Tyres (or tires for the US) maybe
If it starts when you try it
Speed and manoeuvrability
Reliability
Ability to drive (sometimes specialist training required, in addition to being able to drive anyways)
Ability to spot anything while in the vehicle (Inc restricted views etc)
How noisy age vehicle is (a Harley or teacher is noisier than a car sort of thing)

Currently the rules for survivors are that models have a number of actions equal to their initiative level, (so between 2, 3 and 4) and allowing a player to perform that many actions. However this goes out of the window with vehicle unless I have a vehicle have a number of ac,tions equal to the driver, or just one big action for the whole turn?

Hope that's clear enough, cheers!!!!!

Ark3n

Matsuru Sami Kaze08 May 2013 6:52 a.m. PST

All Things Zombie has a workable vehicle rules section BTW. One may run down pedestrians and bash things such as other vehicles. The effort to start a vehicle always generates noise, which might interest the walking dead.

Rudi the german08 May 2013 11:29 a.m. PST

Take flying lead and fear and faith from ganesha games.

Ark3nubis08 May 2013 11:37 a.m. PST

I've never played ATZ or any other zombie game (Black Ops zombies on xbox doesn't count of course) can u give me a flavour of how the ATZ rules work?

I had been thinking that a D6 against a zed for damage if hit by a vehicle, then +1 for each 5" or part thereof over 5" that the vehicle was travelling when it hits. (damage is rolled as a D6 1 = OK, 6 = killed, scores inbetween count as knocked over, knocked down, knocked back)

Any zed hit or a collision could also impose a control test on the driver with a 6 is a fail, with a -1 for each extra zed. I like the noise implications of starting up too, in addition to when the vehicle is running anyway.

That's the sort of approach I was after, the game for clarity is similar to ATZ I think in terms of scale and figures, any other thoughts?

Cheers,

Ark

Ark3nubis08 May 2013 12:37 p.m. PST

Cheers for the Ganesh games ref!

Fabe Mrk 211 May 2013 7:41 p.m. PST

Like all two hour wargames ATZ runs off of teh Chain Reaction system with some new rules for hanling zombies and a few other things. The chain reaction rules are free so if yuo want you can check them out and see what you think.
link

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