
"KR 16 - updates" Topic
7 Posts
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| Angel Barracks | 07 May 2013 4:38 a.m. PST |
I have made a few updates to the KR 16 rules, including rules for Junker Insurgents and for damaging buildings. A few other things have had minor tweaks done to them too. I have also uploaded the first draft of the background. The background is always a work in progress as it grows as I play games and release new things. The rules are generic and can be used for any scale, just swap cm to inches to make it bigger friendly and as for the background, use it as is, just use some of the ideas or use nothing from it. You decide how best to play your games, not me. All the PDFs are free so you may as well take a look no?
link
Michael.
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| earthad | 07 May 2013 4:48 a.m. PST |
Really cool rules – I'm definitely wanting to give these ago. Well done 8) |
| Angel Barracks | 07 May 2013 6:21 a.m. PST |
Oooops, I have just noticed the cover to the background PDF was missing, I have now added it and changed the PDF
You may, or may not, want to download it again if you want the pretty cover. Michael.
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| gergoy1951 | 08 May 2013 6:42 p.m. PST |
Michael, WOW, should be a must read for any 6mm Sci-Fi gamer. On top of incredible photos,by creating 6 different settlements/base/industrial locations on one planet, covered by 3 factions: Junkers, BPI Security & RDF (plus a hint of zombies), this open to so many scenarios. It is great for skirmish gaming but your background is so rich that you can multiply the numbers in the factions by 10 or even 100 and come up with larger units confrontation, but of course this means that I would have to buy more of your models (actually, this is great excuse to buy more of your models). Please continue coming up with these ideas and great models Gerard |
| Angel Barracks | 09 May 2013 1:34 a.m. PST |
Thank you Gerard, coming from the man behind the Solar Empire Marines that means a great deal. You know, I did wonder about a scaled up version, however I am into skirmish at the moment. Though of course as the planet starts to grow up and numbers increase the chance of bigger encounters is ever more likely
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| billthecat | 09 May 2013 7:56 a.m. PST |
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| fleabeard | 09 May 2013 1:40 p.m. PST |
Brill! I'm going to stoke up the old printer and settle down to a bit of reading. I've played a few games with the previous version and they work well – the mechanisms would scale up very easily. |
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