Help support TMP


"What does the Star Trek game reveal about the..." Topic


4 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please remember that some of our members are children, and act appropriately.

For more information, see the TMP FAQ.


Back to the SF Media Message Board


Areas of Interest

Science Fiction

Featured Hobby News Article


Featured Link


Featured Ruleset


Featured Workbench Article

Basing 3" Mini Trees

How to individually base 3" mini-trees for wargaming.


Current Poll


Featured Book Review


912 hits since 24 Apr 2013
©1994-2026 Bill Armintrout
Comments or corrections?

Tango01 Supporting Member of TMP24 Apr 2013 9:52 p.m. PST

… destiny of the Vulcans?

"We've waited four long years for our next installment in J.J. Abrams' movie series, and Star Trek Into Darkness is almost here. But meanwhile, you can catch up with the rebooted Trek with Star Trek: The Video Game, which comes out today. We've got tons of concept art, and an exclusive interview with Paramount's Brian Miller.
Star Trek: The Video Game is a canonical part of J.J. Abrams' rebooted Star Trek universe, and it tells the story of New Vulcan, where the Vulcans are attempting to create a new homeworld quickly using the Helios device. Unfortunately, this device creates a rift in space, out of which come the Gorn, those reptilian crushers who fought Kirk in the Original Series episode "Arena."
We spoke to Brian Miller, Senior Vice President and Game Producer with Paramount Pictures, about the game and how it fits in with the movie continuity. Plus check out a buttload of concept art!"

See here
link

Amicalement
Armand

CommanderCarnage25 Apr 2013 5:54 a.m. PST

I really don't care for the look of the Gorn.

Gokiburi25 Apr 2013 7:30 a.m. PST

Those are okay videogame aliens; but they don't really look like Gorn to me.
(I was tempted to make a snarky "Please kill I" joke, but I honestly don't dislike their design enough)

PygmaelionAgain25 Apr 2013 7:55 a.m. PST

"we had the opportunity to create 15 different classes and species of Gorn that players interact with."

I get that this is a video game, and that we're dealing with some Gorn intra-dimensional assault force… but when humans go into space, we don't take ourselves and 14 related species with us. I suppose it would be pretty boring to have to do "space diplomacy" (Set phasers to Kersplode) on one or two kinds of Gorn wearing different hats, but how many subspecies do these aliens need?

Sorry - only verified members can post on the forums.