
"Do you play "obsolete" editions of rules?" Topic
53 Posts
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| billthecat | 24 Apr 2013 10:22 a.m. PST |
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ |
| Beneath A Lead Mountain | 24 Apr 2013 11:38 a.m. PST |
Still playing the same games I started with in the 80's. - WHFB 3rd Ed but now in new and exciting 10mm (all individually based, seemed a great idea when I started
..) - Rogue Trader (don't want to make Mr.Priestley cry, so no 40k here!) using my squats from my childhood and lots of kitbashed modern stuff. I did try 5th to fit in with young people but it just didn't inspire me. - Phoenix Command. I say play but mainly to read and aspire :) If you've tried you'll know what I mean. - Space marine or Epic, although we tend to use the NetEpic rules (they are just a perfected version). It has a downside though as finding varied opponents can be hard or near impossible. I tend to double up so I can field two forces of a game I like, that way I just have to capture a willing opponent
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| Gwydion | 26 Apr 2013 10:25 a.m. PST |
Yes, 2nd eds + are often pandering to lots of other people's weird special pleading for whatever ash and trash unit they happen to have painted several hundred figures for. Volley and Bayonet was and is a superb set of Corps/Army level Napoleonic-ACW rules. The resolution level – brigades as units – means they don't have time to model the minutiae of skirmisher and minor light cavalry tactics. They produce a fast, pretty good representation of major Napoleonic warfare. V&BII Roads to Glory ignores the brilliantly reasoned designer notes for V&B and puts all the clag in – ruining an elegant game by clogging up proceedings with a level of command the corps or army commander just wouldn't be taking any notice of. They produce a strange compromise between an Army level game and a divisional game. I play Volley and Bayonet. |
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