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"GMs: What Games Did You Send In For Historicon This Year?" Topic


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47Ronin21 Apr 2013 10:00 a.m. PST

Why wait for the PEL to come out? Consider this a preview of coming attractions.

It's also an opportunity for Clubs and other groups to highlight their games.

I look forward to your responses.

Jimmy da Purple21 Apr 2013 10:37 a.m. PST

WNPG is short members this year, so only two games.
Rorke's picnic-teddy bears for the kids
Battle of Milliken's Bend-Texas troops try to cut Grant's supply line outside Vicksburg. Only thing in their way is a brigade of former slaves, barley trained and given outdated weapons. 28mm brother aginst brother.

pzivh43 Supporting Member of TMP21 Apr 2013 11:10 a.m. PST

Fallujah Force on Force in 15mm, a 28mm zombie game, and co-hosting Peach Orchard in 28mm.

Razor7821 Apr 2013 12:46 p.m. PST

Your Hobby Place in Martinsburg WV is sponsoring three games at Historicon. The first two are the skirmishes leading up to Guilford Courthouse. They will run Friday 2pm-6pm and 6pm-10pm and will use the Musket & Tomahawks ruleset. Then on Saturday at 4pm(?) will be the actual battle of Guilford Courthouse using the Black Powder ruleset. All are in 28mm.

Katzbalger21 Apr 2013 1:23 p.m. PST

Thursday, Battle of New Tamia – using home rules, this game was inspired by the WH 40K universe and my recent vehicle conversions.

Sunday, there is Mayday from Ceres Station – a not-so-serious game using a mod of Chain Reaction 3.0 and is a sequel to the scenario I ran last year.

Yes, I know they aren't historical--but should be fun anyway.

Rob

John Michael Priest21 Apr 2013 3:16 p.m. PST

Friday, 2 games Alamo in 54mm. By the Left Flank! rules set, variation. 10 am and 4 pm, if I remember correctly. Sat 9 am.

Title: We're gonna need more men.

Personal logo Jlundberg Supporting Member of TMP21 Apr 2013 3:51 p.m. PST

Thursday
2x Flying Monkeys and Rocketeers vs Stukasaurs
Friday
Mini SAGA campaign
First a set of 3 one on one scenarios with victory conditions that affect the second round which is a 6 player
Saturday
In Her Majesty's Name

Bosco0521 Apr 2013 3:55 p.m. PST

Friday Evening
Large 28mm ACW skirmish game using the new Uncivil Wars rules

Saturday Afternoon
Large 28mm ACW battle (order of battle will be influenced by the Friday night game!). I'm leaning towards using regimental fire and fury for the rules

Miles

ACWBill21 Apr 2013 4:18 p.m. PST

I shall run Grant's 1863 Vicksburg Campaign.

Champion's Hill – The Battle Before Vicksburg
Porter Runs the Guns – April 16, 1863
Charge 'em to Hell – Grant's May 19th Assault
Bring up the Guns – Grant's May 22nd Assault

All in 10mm Fire & Fury.

B

jefritrout21 Apr 2013 5:15 p.m. PST

I am running another Soccer(Football)game Friday at 8pm. REBEL MIKE – I chose this time for Dave and yourself to come and play this time. I am also assisting my wife with 2 Wooden Wars games Friday afternoon.

I believe my father is running 2 football games one Friday afternoon and one Saturday morning (but not sure of his times).

epturner21 Apr 2013 5:35 p.m. PST

Jimmy and ACWBill;
No luck for me coming to H-Con this year. Sorry. I was hoping to run Stoney Creek from the War of 1812 and maybe a couple of other 1812 themed games.

Best of luck to your games, maybe I can do a drive-by like last year.

Eric

Jimmy da Purple21 Apr 2013 6:05 p.m. PST

Eric, sad to hear. I am planning some 1812 for Fallin. Probably Chippewa.

Chris Palmer21 Apr 2013 6:42 p.m. PST

Here are mine:


Title: Scouring the Goblin Scourge
GM: Christopher Palmer
Rules: Bear Yourselves Valiantly
Scale: 10mm
# of Players: 6 Players
Day: Friday
Time: 7:00PM
Duration: 4 hours

Description: No longer mere raiding parties, the Goblins are occupying the once verdant Wolffang Valley in mass, burning and pillaging. The bordering Elvish lands can no longer stand this affront, and march to clear the valley. This is one of the first rounds of public playtests of these mass combat rules; the latest entry in the "Look, Sarge, No Charts" series of rulebooks. Rules taught by one of the co-authors. Children under 14 with playing adult only.


Event Name: The Goblins are coming! The Goblins are coming!
Rules: Bear Yourselves Valiantly
GM: John R. "Buck" Surdu and Christopher Palmer
Number of Players: 14
Scale: 10mm
Day: Saturday
Time: 9:00AM
Duration: 4 hours

Description: The forces of evil are at it again. The forces of good have
formed an alliance to push them back into the "dark lands." This game uses the
latest installment of the "no charts" family of rules, which is still under
active development. Fight the battle, not the rules. Rules will be taught.
Younger gamers welcome with a participating adult.


Title: Victoria Hawkes Saves the Queen by GASLIGHT
GM: Christopher Palmer
Rules: G.A.S.L.I.G.H.T.
Scale: 25mm
# of Players: 6 Players
Day: Saturday
Time: 7:00 PM
Duration: 4 hours

Description: On a royal visit to the U.S., Queen Victoria is kidnapped by Prussian Agents. Adventuress Victoria Hawkes is on their trail, and discovers the Queen has been carried off to a little Texas town, where the Prussians are awaiting a Zeppelin coming from Mexico to take her out of the country. Can you stop these fiends in time before they leave with the Queen! Children under 14 with playing adult only.

Gonsalvo21 Apr 2013 7:21 p.m. PST

Two 200th Anniversary Napoleonic games – Dresden and Mockern.
Field of Battle 2nd edition rules.

One 500th Anniversary game, Novara – the last great victory of the Swiss. Band of Brothers 2nd edition rules.

firstvarty197922 Apr 2013 7:40 a.m. PST

Missed the Theme by one year!

We'll be running this at 9 am and 4 pm on Saturday:

Title: Fort DeRussy, Louisiana – March 14, 1864
A small Confederate garrison of holds the fortification known as Fort DeRussy in front of a much larger Union force at the start of the Red River Campaign. Just a few weeks later, this same Union army will be defeated at the battle of Mansfield. What if the Confederates had moved a little quicker, and the Union army a little slower, and instead the two armies fought over possession of the fort?
Scale: 28mm
Rules: Brother Against Brother (Modified)
Period: American Civil War
Players: 12, Length: 5 Hours [Maybe less]

We're working on a replica of the fort including many fortress guns, both a Union ironclad and a tinclad in 28mm along with their guns and crew, and a 12-foot section of the Red River to "float" them on. This will be the first time around for this event, along with a LOT of new spcecial rules designed for this scenario.

bogdanwaz22 Apr 2013 7:44 a.m. PST

Here's the ones I've submitted:

Title: Res Mechanica: The Long But Single Year – Rome 69 AD
Rules:Astounding Tales/All God's Children Got Guns
GM: Jeff and Nick Wasileski
No. of Players: 8
Scale: 28mm
Day: Friday
Time: 7:00pm
Duration: 4 hours
Description: Archimedes wasn't killed, the Library of Alexandria didn't burn so technology in the Roman Empire grew at unprecedented rates. Being good Romans, they devoted these wonders to two things: warfare and entertainment. So when Roman turned upon Roman in the Year of the Four Emperors, they had some interesting tools to help slaughter one another.
Wierd Science Romans, featuring Hieronian steam engines and automata, Archimedean heat rays, winged Icarans, land galleys, and Nero's water organ

Title: A Song of Angry Men – Les Miz the Wargame – Paris 1832
GM: Jeff and Nick Wasileski
Rules: Astounding Tales/All God's Children Got Guns
Scale: 28mm
Players: 8
Day Saturday
Time: 7:00
Duration 3 hours
Description: Lamaque is dead and the students of Paris have risen. Will their barricades hold long enough for the people to join? Will Jean Valjean risk his life to save a guy his step-daughter has a one-day crush on? Or will Javert bring him to justice? Is Eponine doomed to die in the friend zone? Will you join in our crusade on the barricades of freedom?
Yes, a wargame based on a musical – singing ability is welcome but not required – just ask Russell Crowe.

Duncan Adams22 Apr 2013 9:24 a.m. PST

This is the full list of HAWKs Games -- 47 in all.
(It's a long post.)

GM: Duncan Adams
Title: The Battle of Chateauguay, 25 October 1813
War of 1812; Home Rules
Thursday, 3:00 PM, 4 hours
With Canadian winter about to close the campaigning season a two pronged American invasion creeps toward Montreal. Lt Col Charles-Michel d'Irumberry de Salaberry, charged with stopping the right column, has chosen his spot along the swampy banks of the Chateauguay River. There fewer than 2000 Canadian militia face more than twice their number.

GM: Duncan Adams
Title: Chrysler's Farm, 11 November 1813
War of 1812; Wellington Rules
Friday, 2:00 PM, 4 hours
The American's 1813 campaign to capture Montreal is finally underway. After months of procrastination and with unenthusiastic naval support General Wilkinson's western arm of the invasion is crawling down the St Lawrence River while the campaigning season fades. All the way a small British brigade nips at their heels. On the morning of November 11th the American rear guard turned to face their tormantors, but hte outnumbered British were better led and carried the day. You can fight this battle again as Redcoat or Yank.

GM: Duncan Adams
Title: Action in the Med
WW2; Charted Seas
Sunday, 10:00 AM, 2 hours
The Royal Navy continues to pursue a 20th century Trafalgar that will decide control of the middle sea in one blow, but the Italians are too cagey and surprisingly too good to be dispatched that easily. Still, the British hope that this will be the day. Maybe they should be careful wha tthey wish for.

GM: Katharine Adams
Title: Warriors: Rescue the Kits!
Fantasy; Blood and Swash
Saturday, 10:00 AM, 2 hours
Erin Hunter's popular 'Warriors' series depicting the adventures of woodland cat clans comes to Historicon. Shadow Clan's leader Brokenstar has abandoned the warrior code and is after the other clans' hunting grounds. Only Thunder Clan stands firm. Yesterday they drove off a bold Shadow Clan attack on their camp, only to have Brokenstar's followers return and snatch a liter of kits. Now two parties of Thunder Clan warriors, with the aid of some Shadow Clan exiles, must strike deep into the Shadow Clan camp to rescue the kits.

GM: Christopher Palmer
Title: Scouring the Goblin Scourge
Fantasy; Bear Yourselves Valiantly: Look Sarge, No Charts: Fantasy, Ancient and Mediaeval
Friday, 7:00 PM, 4 hours
No longer mere raiding parties, the Goblins are occupying the once verdant Wolffang Valley in mass, burning and pillaging. The bordering Elvish lands can no longer stand this affront, and march to clear the valley.

GM: Christopher Palmer
Title: Victoria Hawkes Saves the Queen by GASLIGHT
VSF; G.A.S.L.I.G.H.T.
Saturday, 7:00 PM, 4 hours
On a royal visit to the U.S., Queen Victoria is kidnapped by Prussian Agents. Adventuress Victoria Hawkes is on their trail, and discovers the Queen has been carried off to a little Texas town, where the Prussians are awaiting a Zeppelin coming from Mexico to take her out of the country. Can you stop these fiends in time before they leave with the Queen!

GM: Jennifer Palmer
Title: Trouble at the Spyglass Tavern
Age of Pirates; Blood and Swash
Saturday, 7:00 PM, 4 hours
Sharpen ye blade, and load ye musket, for there be the usual trouble brewing at the ol' Spyglass Tavern tonight. Friends and enemies gather to settle their scores and gain some treasure. Pirate mayhem & merriment guaranteed in another one of Dr. Jenn's brawling adventurers.

GM: Eric Schlegel
Title: The Battle of Grossbeeren
Nap; The Continental System
Thursday, 2:00 PM, 4 hours
23 August 1813. It's time for another 200th anniversary battle. While Napoleon was driving on Dresden, he sent Marshall Oudinot to capture Berlin, which was defended by the Prince of Sweden (the former Marshall Bernadotte). They met at Grossbeeren, where Reynier's VII Corps was able to take the town before being counter-attacked by von Bulow's III Prussian Corps

GM: Eric Schlegel
Title: Caldwell Clears the Wheatfield
ACW; A Union So Tested (Look Sarge ACW)
Friday, 1:00 PM, 4 hours
2 July 1863. As Longstreet's attack on the second day at Gettysburg assaulted Sickle's advanced position in the Peach Orchard and the Wheatfield, the Union command began feeding in reinforcements. Eventually, elements of 3 Union corps would enter the maelstrom of the Wheatfield.

GM: Eric Schlegel
Title: HAWKs' Army Giveaway for Kids
ACW; Home Rules
Saturday, 2:00 PM, 2 hours
In this third year of a multi-year outreach effort, the HAWKs are sponsoring a game to interest children in the hobby. Several gamers have donated figures to the HAWKs with the understanding that we will get them into the hands of kids. All four children who participate in this event will get a small, paintedYankee and Rebel army to take home.

GM: Eric Schlegel
Title: The Thunder Dome Invitational Road Warrior Cross-country Race
Modern; Future Race
Sunday, 10:00 AM, 2 hours
A cross-country car race based on Jamie Davis' popular "Future Race" rules. Drivers will battle each other, the desert terrain and various other factors to be the first around the oasis and over the finish line. Bumping is encouraged (some might say required) and style points will be awarded for the most spectacular wreck.

GM: Don Hogge
Title: Tankers Challenge
WW2; Battleground WW2
Thursday, 7:00 PM, 3 hours
Mayhem reigns supreme as tank commanders try to be the "last tank standing". It's an every tank for itself affair as players command American, Russian, German, British and French armored vehicles. Who can you trust to watch your six? Earn points for each kill. Progress from light armored vehicles up to the King Tiger and JS-III. Not exactly historical but always a good time.

GM: Don Hogge
Title: Seeing the Elefant – Italy – February 1944
WW2; Battleground WW2
Friday, 2:00 PM, 3 hours
It is February 1944. The Allies landed at Anzio last month and their attack has stalemated. The Germans mounted a counter offensive to throw the Allies back into the sea. In the later stages of Operation Fischfang, elements from the Hermann Goering Panzer Division and other units attack from the vicinity of Cisterna as part of an offensive to reduce the Allied beachhead. A battalion from the 3rd Infantry Division are standing in their way. The US soldiers must hold the line.

GM: Don Hogge
Title: Action Near San Martino – September 1944
WW2; Battleground WW2
Friday, 7:00 PM, 4 hours
On the afternoon of 17 September 1944, elements of the Canadian Seaforth Highlanders advance under cover of smoke to secure the small Italian town of San Martino. The town had been taken the day before but then lost due to a successful counterattack by German fallschirmjaegers. The high ground at San Martino dominates the Rimini plain all the way to the Adriatic Sea. This area must be taken to support the advance of the 8th Army as it fights its way through the Gothic Line.

GM: Don Hogge
Title: The British Are Coming – Arnhem 1944
WW2; Battleground WW2
Saturday, 7:00 PM, 4 hours
It is late on 18 September 1944. Elements of the 4th Parachute Brigade are advancing to take the high ground north of Arnhem. The stroll in the woods becomes serious when they find their advance halted by a hastily formed German blocking force north of Oosterbeek.

GM: Bill Acheson
Title: Battle of Five Armies
Fantasy; Strandhogg
Saturday, 7:00 PM, 4 hours
Smaug is dead! Now everyone wants a piece of the pie. Rules with be taught. Kids welcome with a parent in the area.

GM: William Acheson
Title: Team Rocket's Gambit
Fantasy; Pride of Lions
Saturday, 12:00 PM, 3 hours
As the evil Team Rocket tries to conquer the world, they travel to the ancient island to summon the Pokémon Giratina. Fortunately a group of young heroes and their Pokémon armies plan to stop them. Play as some of the most famous Pokémon characters allied with their Pokémon in this adventure game.Rule will be taught. Kids welcome with a parent in the area.

GM: John R. "Buck" Surdu
Title: War Rocket
Sci Fi; War Rocket
Saturday, 7:00 PM, 2 hours
Various space factions battle among the stars for control of important communications satelites. This is a kids' game. Older gamers welcome with a participating kid.

GM: John R. "Buck" Surdu
Title: Just another Crazy Day in Granville, IL
Pulp; The GASLIGHT Compendium
Friday, 9:00 AM, 4 hours
In their continuing quest to subjugate the Earth, the Venusians have brainwashed Professor Serafini Nannini and gained use of his powerful anti-gravity ray. A Venusian raiding party lands in Granville to steal additional equipment from Nannini's lab. Can Duke Morrison, "Boats" Morgan, "Wrench" Web, and Crash Corrigan of the Rocket Patrol defeat the Venusians and their evil Earthly minions? Younger gamers welcome with a participating adult. Rules will be taught.

GM: John R. "Buck" Surdu
Title: The Walking Dead of Granville, IL
Pulp; The GASLIGHT Compendium
Friday, 6:00 PM, 4 hours
The evil Venusians, after being thwarted in their attempts to take over the Earth, have converted Professor Nannini's ray technology into a device that creates zombies – who are addicted to Desperate Housewives and American Idol. Duke Morrison and his pals have been sent on a rescue mission to save the town's people, gather much-needed supplies for the upcoming war of the zombies, and collect remaining scientific equipment from Professor Nannini's lab.

GM: John R. "Buck" Surdu
Title: The Goblins are coming! The Goblins are coming!
Fantasy; Bear Yourselves Valiantly: Look Sarge, No Charts: Fantasy, Ancient and Mediaeval
Saturday, 9:00 AM, 4 hours
The forces of evil are at it again. The forces of good have formed an alliance to push them back into the "dark lands." This game uses the latest installment of the "no charts" family of rules, which is still under active development.

GM: John R. "Buck" Surdu
Title: Battle of Laon, 1814
Nap; Fate of Battle: Look Sarge, No Charts: Napoleonic Wars
Saturday, 2:00 PM, 4 hours
Napoleon is on the ropes as the allies push inexorably toward Paris. Napoleon plans to launch a counterstroke to set the allies on their heels. In the actual battle, Napoleon's attacks were uncoordinated and in some cases didn't occur at all. In this what-if scenario, Napoleon will attempt to destroy a Prussian and a Russian corps and prepare to launch against the Austrians.

GM: Steve Gelhard
Title: Verdun:The Breakthrough to Morte Homme; 6 March 1916
WW1; Home Rules
Saturday, 10:00 AM, 4 hours
Here, the entire German 22nd Reserve Division surprised the French and had already broken through the main trench lines and are advancing to outflank the Morte Homme hill on the West bank of the Meuse. THe French 67th Division are moving to stop them.They meet at "Goose Hill" and the Bois de Corbeaux just east of the Morte Homme.You can command a regiment if desired. Fighters, bombers, aerial spotting, balloons, gas, flamethrowers,assualt troops and a small amount of trench action.

GM: Steve Gelhard
Title: Battle of Caldiero: Charles stops Massena, 30 October 1805
Nap; Shako II
Friday, 4:00 PM, 4 hours
When Archduke Charles learned about Mack's defeat at Ulm, he began to retreat from his standoff with Massena in Italy. Massena seized upon this and immediately attacked. They met at Caldiero. The Austrians held the highground and a village in the center which Massena needed to secure victory.But Charles took the initative and attacked placing Massena on the defensive uncharacteristically. They fought to a stalemate. Either side can win in this evenly matched battle. Come play as the Austrians and actually defeat the French for a change.

GM: Geoff Graff
Title: Plastic Pirates Pounce on Packet
Age of Pirates; Home Rules
Saturday, 4:00 PM, 2 hours
Captain Palmer has captured the Bermuda Packet ship, and he brought it to Port Royal harbor to show off. None of the other Pirate Captains like him, and while Captain Palmer and his crew are ashore celebrating other pirates try to take the packet. The crew that does the most to get the packet under way will win the ship for their captain. If they can!!

GM: Geoff Graff
Title: Look Sarge, it's Raining
WW2; Look Sarge, No Charts WWII
Friday, 7:00 PM, 4 hours
So what happens tothe mobile German army when the rains of early fall land on Russia's dirtroads? The German army is pushing hard to complete another encirclement, and the Red army is resisting with what ever they have available, when an early storm front arrives, drenching the region. Can you succeed in your mission when mobility is reduced?

GM: Dave Wood
Title: Battle of La Rothiere 1 Feb 1814
Nap; Fate of Battle: Look Sarge, No Charts: Napoleonic Wars
Thursday, 7:00 PM, 4 hours
Napoleon Bonaparte had 40,000, but was facing not only Blucher's 53,000 men, but another 63,000 Allies within striking distance. Unwilling to risk battle at such odds Bonaparte was looking to withdraw, however Blucher forced him to fight. The French conscripts acquitted themselves well and held their ground until they were able to pull out after dark. Can the French repeat this, or will Gen. Wrede break through with his Bavarians and Austrians on their flank?

GM: Dave Wood
Title: Battle of Fere-Champenoise 25 March, 1814
Nap; Fate of Battle: Look Sarge, No Charts: Napoleonic Wars
Friday, 9:00 AM, 4 hours
In the chaotic final days, due to the utter confusion and swirling combat of the past two months Napoleon's much smaller army has been divided . Hoping to reunite with Napoleon, Marmont and Mortier joined their 20,000 remaining troops, slowly dragged 84 pieces of vital artillery. The crown prince of Württemberg, commanding the enemy advance guard has made contact with the retreating French. Not wanting to allow the enemy to slip away, he attacked the numerically superior French without infantry support. Will he succeed or will the French escape?

GM: Rob Dean
Title: Not Quite Seven Years War
18th Century; Charge!
Friday, 7:00 PM, 4 hours
The Not Quite Seven Years War continues as Alliance and Coalition struggle for dominance. Fast paced actions using the classic Charge! rules and the HAWKs homecast imagi-nation figures. Three different scenarios drawn from C.S. Grant will be played this year.

GM: Rob Dean
Title: NQSYW
18th Century; Charge!
Saturday, 3:00 PM, 4 hours
The Not Quite Seven Years War continues as Alliance and Coalition struggle for dominance. Fast paced actions using the classic Charge! rules and the HAWKs homecast imagi-nation figures. Three different scenarios drawn from C.S. Grant will be played this year.

GM: Rob Dean
Title: NQSYW
18th Century; Charge!
Saturday, 8:00 PM, 4 hours
The Not Quite Seven Years War continues as Alliance and Coalition struggle for dominance. Fast paced actions using the classic Charge! rules and the HAWKs homecast imagi-nation figures. Three different scenarios drawn from C.S. Grant will be played this year.

GM: Norman Dean
Title: Encounter at Jerboa
Ancient; N.U.R.D.
Saturday, 9:00 AM, 4 hours
The king of Jerboa can't decide whether to be friends with the Hittites or with the Egyptians. Help him make up his mind with your powers of persuasion and sharp pointy objects. Fast-paced Bronze Age action with plenty of chariots! Rules will be taught. Children under 12 welcome with participating adult.

GM: Norman Dean
Title: Get Me to the Temple on Time
Ancient; N.U.R.D.
Saturday, 2:00 PM, 4 hours
A Hittite prince is on his way to Egypt to marry King Tut's widow, but danger lurks on all sides. Will he arrive safely, or be ambushed in the desert? Fast-paced Bronze Age action with plenty of chariots! Rules will be taught. Children under 12 welcome with participating adult.

GM: Don Smith
Title: Sea Hawks Spanish Armada
Renaissance; Hopelessly Simplistic Armada, Modified
Saturday, 8:00 PM, 4 hours
The English fleet attempts to stop the Spanish Armada from invading England. This battle represents part of the Battle off Plymouth July 31, 1588 When The First Shots and the attempt by the English to stop the Armada.

GM: Kurt Schlegel
Title: The Battle of Chaffin's Farm
ACW; A Union So Tested (Look Sarge ACW)
Thursday, 12:00 PM, 4 hours
September 29, 1864. Rather than try to repeat the attempts of July and August to turn the Rebel left flank, Gen Butler has proposed to assault the center and right of the Confederate defenses in front of Richmond. Butler has two corps available including a newly formed division of colored troops, while rebels only have the Texas brigade and some cavalry to hold back the Union onslaught.

GM: Kurt Schlegel
Title: The Battle of Chaffin's Farm
ACW; A Union So Tested (Look Sarge ACW)
Thursday, 6:00 PM, 4 hours
September 29, 1864. Rather than try to repeat the attempts of July and August to turn the Rebel left flank, Gen Butler has proposed to assault the center and right of the Confederate defenses in front of Richmond. Butler has two corps available including a newly formed division of colored troops, while rebels only have the Texas brigade and some cavalry to hold back the Union onslaught.

GM: James ("Tank") Nickle
Title: The Wind is Up
Napoleonic; Fire As She Bears!
Thursday, 6:00 PM, 4 hours
French Admiral Villeneuve has caught the wind and decides to attack British Admiral Calder's Fleet soon after the Battle of Cape Finisterre.

GM: James ("Tank") Nickle
Title: Look Sarge It's the Punic Curse
Ancient; Bear Yourselves Valiantly
Friday, 9:00 AM, 3 hours
Hannibal has invaded Italy and the Roman Consuls are rushing to put an end to his maniacal schemes.

GM: James ("Tank") Nickle
Title: More Ships for Ironbottom Sound
WWII; Naval Thunder
Friday, 7:00 PM, 3 hours
Once again the Japanese and American Fleets duke it out for control of the waters around Quadacanal.

GM: James ("Tank") Nickle
Title: Look Sarge Hannibal's Not Here!
Ancient; Bear Yourselves Valiantly
Saturday, 10:00 AM, 3 hours
The Roman High Command has wisely chosen to attack Iberia rather than take on Hannibal and his veterans in this battle from the 2nd Punic War.

GM: James ("Tank") Nickle
Title: Let's Rob the Train
Old West; Blood and Swash
Saturday, 3:00 PM, 2 hours
A classic train robbery in the Old West with lots of swashbuckling cowboys and wild action.

GM: James ("Tank") Nickle
Title: The Great Train Raid
Irish Civil War; Blood and Swash
Saturday, 6:00 PM, 2 hours
The IRA has decided to stop and raid a train carrying supplies for the British Forces in Ireland. They will spare no blood to get what they want from the Kings Own.

GM: Bruce Kohrn
Title: Last of the Luftwaffe
WW2; Mustangs
Thursday, 3:00 PM, 4 hours
American "rat catchers" are patrolling a Me-262 base. CAP must protect the vulnerable jets as they land.

GM: Bob Giglio
Title: "White Lightning!" – 1920's Prohibition
Interwar; Prohibition Wars by Steve Barber (mod.)
Friday, 10:00 AM, 4 hours
Maltbee County, Kentucky. Federal Agents and local sheriff's department raid the farm of a family that has been making "white lightning" (bootleg) and selling it to gangsters in various cities during prohibition. But the McAllisters are not your typical family; they're born and bred out of years of back-country abilities, hardy, strong, and good shots. The Sheriff knows the family and warned the Feds that this might be a tough one. The Feds are well armed with the latest weapons, as well as full of bravado that the law is on their side. Well, at least that's their belief…

GM: Roxanne Patton
Title: To the Berezina
WW2; Look Sarge, No Charts WWII
Sunday, 10:00 AM, 4 hours
Since its withdrawal from Moscow during the Russian winter offensive of 1941-42, German Army Group Center had remained in its positions between the Pripyat marshes and the Dvina River. It formed a large bulge, projecting some 250 miles eastwards and at Orsha and Mogilev, still remained on the eastern bank of the Dnepr River. For its major offensive operation of the summer, the Russians had assembled four Fronts to reduce the bulge and destroy Army Group Center and push the frontline west of the Berzina. And in a deliberate twist of irony, Stalin set the start date of the offensive on June 22, the 3rd Anniversary of the NAZI invasion. The outcome would be the most destructive German defeat since Stalingrad.

GM: Bruce Weigle
Title: The Last German Battle: Rossbrunn, 26 July 1866
Age of Rifles; 1866
Friday, 10:00 AM, 5 hours
Although the Austro-Prussian War was won in Bohemia on 3 July, Austria's German allies doggedly continued the fight against Prussia's Army of the Main for nearly a month afterwards. This is the last major battle of the last intra-German war, as the Main Army tries to break through the Bavarian VII Corps to Würzburg and victory.

GM: Bruce Weigle
Title: The Last German Battle: Rossbrunn, 26 July 1866
Age of Rifles; 1866
Saturday, 10:00 AM, 5 hours
Although the Austro-Prussian War was won in Bohemia on 3 July, Austria's German allies doggedly continued the fight against Prussia's Army of the Main for nearly a month afterwards. This is the last major battle of the last intra-German war, as the Main Army tries to break through the Bavarian VII Corps to Würzburg and victory.

GM: Noah Guilbault
Title: Dungeon Hack: Capture the Artifact
Fantasy; DungeonHack+
Friday, 7:00 PM, 4 hours
The forces of woe have tracked the final lost bone from the avatar of Vecna and seek to obtain it, restore their avatar, and ensure another 10,000 years of darkness. The forces of weal seek only to destroy it. Get ready for capture the artifact Dungeon Hack style. Players control their own adventuring parties (and their opponent's monsters) on an award winning terrain while they try to get in, get the artifact, and get out alive. The winner is the party that escapes with the most artifacts but remember that competition is the name of the game. Get the power-ups with magical loot, battle monstrous beasts, battle opposing forces, and hope Vecna doesn't make an appearance. Will darkness return?

GM: Noah Guilbault
Title: Dungeon Hack
Fantasy; DungeonHack+
Saturday, 9:00 AM, 4 hours
Fall-In award-winning Dungeon adventure game returns for another run at Historicon! Get rich or die tryin'. Players control their own adventuring parties (and their opponent's monsters) on an award winning terrain while they try to get in, get the loot, and get out alive. The winner is the party (or remnants thereof) that escapes with the most gold but remember that competition is the name of the game. Get the power-ups with magical loot, battle monstrous beasts, raid opposing parties, double-cross your friends, encounter mysterious artifacts! Will you emerge…victorious?

pancerni222 Apr 2013 1:58 p.m. PST

Battle of Rhode Island in 40mm, two 40mm Napoleinic games and two Bolt Action, WWII Battle of Bulge games.

db

pancerni222 Apr 2013 1:59 p.m. PST

AWI Battle of Rhode Island in 40mm, two 40mm Napoleonic games and two Bolt Action, WWII Battle of Bulge games.

db

pancerni222 Apr 2013 2:00 p.m. PST

AWI Battle of Rhode Island in 40mm, two 40mm Napoleonic games and two Bolt Action, 28mm WWII Battle of Bulge games.

db

Michael Gesser23 Apr 2013 7:30 p.m. PST

Two games…Normandy in 60mm..mostly King and Country figs…airborne…vehicles…a cozy French village (but a bit large)…Friday night and Saturday morning….5 hours…8 folks but probably can take a couple more…Final Combat rule system.

47Ronin28 Apr 2013 9:42 a.m. PST

Great list, Duncan. Thanks for sharing it with us. Another outstanding effort by the HAWKS. If past numbers are any guide, the HAWKS may provide ten percent (or more) of all the games at Historicon.

Bogdanwaz, I loved the Les Miz game. All you need is the soundtrack from the movie playing in the background while the game is in progress.

47Ronin28 Apr 2013 9:59 a.m. PST

Here's a rough summary of what has been submitted so far, including a few other games I know about from GMs who have not posted their events here:

19 Fantasy/Science Fiction
14 ACW
14 WW2
11 NAP
5 Ancients
4 AWI
3 SYW
3 InterWar
3 Soccer
2 War of 1812
2 Pirates
2 Alamo
2 Age of Rifles
2 Modern
1 Dark Ages
1 Renaissance
1 Old West
1 WW1

Not a bad list, so far.

But where are the Gnomes?

Personal logo Der Alte Fritz Supporting Member of TMP28 Apr 2013 11:12 a.m. PST

I am running two games for the AWI period featuring my Fife & Drum Miniatures range, on Thursday night and Friday night, after the dealer area closes.

SFC Retired30 Apr 2013 5:16 a.m. PST

The Battle Barn club will be running 7 games at H'con…

20m Vietnam (House Rules)
15mm ACW 1863 Stones River (Black Powder)
28mm WWII Leiengrad (Bolt Action)
28mm WWII Normandy Airdrop (Bolt Action)
15mm WWII Tarawa (House Rules)The whole island!
2ea Jet games (Check your 6)

See ya' in F'burg!!!
SFC Retired

ACWBill30 Apr 2013 8:44 a.m. PST

Jim, looking forward to seeing your minis on the table.

114th Pennsylvania30 Apr 2013 6:20 p.m. PST

The Clubs that bring you NJCON and the Rogues have teamed up again this year to run 10 games at Historicon 2013

28 mm Bushy Run 1763 (TVG)
28 mm Ancients "Into the Wilderness" (Hail Caesar)
15 mm WWII El Alamein (FoW)
28 mm Battle of Bavaria (Gnomes)There will be Gnomes
28 mm Bushy Run 1763 (TVG)
28 mm Modern "Trouble outside of Asadabad" (FonF)
28 mm Battle of Guttstadt, June 5, 1807 (Shako II)
28 mm Battle of Glottau, June 5, 1807 (Shako II)
1/144th "It was Beauty that killed the Beast" (Wings of W/G)
And to keep with tradition- The Rogues present another year of "The Midnight Massacre" (F&F)

Rothgar01 May 2013 6:44 a.m. PST

Really? Registration for the PEL is closed already? How many months in advance are needed?

holien02 May 2013 1:46 p.m. PST

Tet Offensive "The Battle for Hue" a Kriegsspiel Map based game on Thursday afternoon.

The way wargames were first played.

;)

kriegsspiel.org.uk

Looking forward to my gaming heaven that is HCon.

:)

wingnut02 May 2013 2:54 p.m. PST

We're there…..

picture

The Big-Event is on Saturday Night.

Wingnut

link

47Ronin09 May 2013 7:26 p.m. PST

Anybody else want to post something before the PEL comes out?

Obviously, there should be more games out there.

If not, Historicon will be a little light in the games department.

We'll see.

EJNashIII11 May 2013 10:34 p.m. PST

10mm Battery Wagner,SC
land and sea assault (house rules) ACW
Historicon will fall on near the 150th anniversary of the battle.

Colonel Bill13 May 2013 6:51 a.m. PST

Age of Eagles will sponsor three games as follows (and BTW, check us out on Facebook at facebook.com/ageofeagles). We are scheduled to be set up inside the Carnage and Glory Room on the same table, all three games.

Sponsor: Age of Eagles
Prize: Order of the Pink Pansy
Title: Lions of the North – Gadebusch 1712
Description: The last battle of the Great Northern War explodes as pistol packing Saxon Kurassiers and red coated Danes collide with pike toting Swedes in a contest to control the strategic fortress of Stralsund. The Danes and Saxons have yet to win this battle, so we need players who like a challenge. Are you up for it? If so join the campaign and have more fun than a boat load of siege mortars.
Scale: 15mm
ScaleOther:
Rules: Age of Honor – Lace Wars Fire & Fury
Period: Age of Reason
PeriodOther:
Theme: NO
OspreyContest: NO
Players: 8
Length: 5
Day1: Friday
Time1: 10 am


Sponsor: Age of Eagles
Prize: Order of the Pink Pansy
Title: Bayonet vs Needle Gun – Gadegratz 1866
Description: The 1712 battlefield transported to 1866 northern Austria where bayonet happy Kaiserlicks collide with von Moltke's needle guns and Krupp artillery. Another playtest supporting our upcoming and final Age of Eagles expansion module, covering European conflict from the 1848 Hungarian Revolution thru the 1905 Russo-Japanese War. We need some thick skinned particpants, so enlist if you've got the stomach and like loads of fun.
Scale: 15mm
ScaleOther:
Rules: Age of Valor Playtest – 1866 European Fire & Fury
Period: 19th Century
PeriodOther:
Theme: NO
OspreyContest: NO
Players: 8
Length: 5
Day1: Friday
Time1: 5 pm


Sponsor: Age of Eagles
Prize: Order of the Pink Pansy
Title: Mitrailleuse vs Needle Gun – Gadeville 1870
Description: The 1712 Gadebusch battlefield transported to 1870 northern France where Napoleon III has a nasty surprise waiting for the needle gun packing Prussians – the Reffye "Canon a Balles." Another playtest supporting our upcoming and final Age of Eagles expansion module, covering European conflict from the 1848 Hungarian Revolution thru the 1905 Russo-Japanese War. We need some thick skinned participants, so enlist if you've got the stomach and like loads of fun.
Scale: 15mm
ScaleOther:
Rules: Age of Valor Playtest – 1870 European Fire & Fury
Period: 19th Century
PeriodOther:
Theme: NO
OspreyContest: NO
Players: 8
Length: 5
Day1: Saturday
Time1: 9 am


Regards, Colonel Bill

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