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"Middle Byzantines: Rules recommendations??" Topic


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nsolomon9914 Apr 2013 11:55 p.m. PST

Guys, I'm now 2 volumes through Norwich's wonderful history of the Byzantine Empire. I've got more books on Order to fill out my research on this new period for me.

Time to start thinking about Rules and I'd love to hear opinions.

Firstly, I'm not interested at all in Tournament play or Fast Play rules for competition. Not me at all.

I've found I don't like the abstraction that seems to come with all things DB??? type Rules.

I'm into the history of the period, not winning games. I'd love something with colour and flavour for the middle Byzantines and their enemies. Maurikian through to Nikephorian period with Saracens, Bulgars, Normans, Pechenegs, etc as opponents. Command and Control systems are important to me in rules. Dont mind some level of detail if it brings an authentic feeling and flavour.

Open to opinions and suggestions?

Thanks, Nick

Pentaro15 Apr 2013 12:07 a.m. PST

I have never played these as my armies are outside the period, but I've read them several times and there are some great ideas in the rules:

link

Khusrau15 Apr 2013 1:46 a.m. PST

IIRC Shattered Lances might fit the bill…. ?

Marcus Maximus15 Apr 2013 3:43 a.m. PST

Nick, What's the detail like in the three volume set? I have read his short history book and thst ia good, but lacks detail obviously…

I would recommend BBtGG (Byzantium Beyond the Golden Gates) a WAB supplement, very good and gives excellent scenario's and army lists for all the armies you have mentioned and with great pics of painted figures….

Porthos15 Apr 2013 4:49 a.m. PST

I always first build an army, with the number of figures I feel to be correct to show units, and only then look at possible rules. If you use the Strategikon ( link ) as a base for your army, you need rules that can handle the effects of a first rank of spearmen and following ranks with bowmen, or a first rank with ( heavy ) lancers and following ranks with horsemen with bows. If I remember well, Phil Barker called this "the Rolls Royce of Ancient Armies".

Cardinal Hawkwood15 Apr 2013 4:54 a.m. PST

it sort of depends on how you see what is going on on the table

elsyrsyn15 Apr 2013 5:54 a.m. PST

Hail Caesar does a nice job with mixed units, I think.

Doug

smacdowall15 Apr 2013 6:03 a.m. PST

I designed Comitatus specifically to capture the colour and flavour of this time and period with an emphasis on Command and Control and the role of leaders. If you are not into tournament play then they could be just what you are looking for. There are a few reviews and comments on TMP as well as in the Slingshot before last.
They are available from my website link and are supported by free downloadable scenarios including one from the middle Byzantine period. link
More will follow as I get around to it.
Simon

Marcus Brutus15 Apr 2013 6:05 a.m. PST

I play Nikephorian Byantines in Impetus and the feel seems right to me as well as the game is fun. The mixed Skutatoi and Bow have real strengths and weaknesses. The strength of the Byanztine army as you know is the cavalry which is very effective in Impetus. The Varangians of this period are tough huscarl troops, not gods.

All games are abstractions so I'm not sure exactly your point is? In Impetus the troops have a basic fighting value which represents morale and unit type plus a discipline rating which effects movement and rallying.

I'm not sure it is a good idea to do as Porthos is suggestiong. Seems the cart before the horse. I'd advise follow basing conventions of the system you choose.

SECURITY MINISTER CRITTER15 Apr 2013 8:35 a.m. PST

I always thought my Nikephorian Byantines did well with WRG6/7th/ Warrior.

JPKelly15 Apr 2013 10:05 a.m. PST

I think that smacdowall's rules are always good. I vote for his rules, Shattered Lances, & hardly anything makes for a better game than a DBx set.

John Kelly

nsolomon9915 Apr 2013 6:07 p.m. PST

Guys, thanks, some great responses. let me respond to some responses :)

@Pentaro – I was considering these as a possible option. These guys always seem to offer some unusual ideas. In terms of period Ironbow claims to start with Manzikert which is at the end of my period of main interest but hey, it includes Mongols and that cant be a bad thing.

@Khusrau – will definitely follow up "Shattered Lances". Thanks.

@Marcus Maximas – I have Norwich's Short History as well but thought I'd start with the fully leaded version – and its wonderful. Lots of detail – that said, he's a military historian and it isn't a military history of Byzantium but rather a full political, social, religious, military, cultural and to some degree architectural history of Byzantium. I'm waiting on Volume III in the post now.

I will try and find a copy of the WAB Supplement. I have WAB and have played them for Romans & Gauls. Was hoping for something with a bit better developed Command & Control system.

@Porthos – exactly, the combined arms, different ranks of spear and bow seems an important theme (pun intended) for the Byzantine army.

@elsyrsyn – Have a copy, a bit put off by the glitz and glamour, which probably sounds odd, but it makes me suspicious that the rules may not be fully developed if they need to shroud them in all those pretty pictures, wonderful though the are. Really looking for some substance and well designed mechanisms. Is there a Byzantine supplement planned have you heard?

@smacdowall – thanks, I'll use the link and have a look. Sounds like you're looking at the same things I like.

@Marcus Brutus – Have a copy of Impetus and have read through them. They do look interesting and may offer a quick play option for involving my children in a campaign in the Balkans or Mesopotamia. They do seem to handle the troop quality and formations needs.

Abstractions like " … no, those Mongol Light Horse Archers don't have an archery range in DBA/DBM, you have to make base-to-base contact and then their archery is factored into the comparative dice roll … " Not my speed I'm afraid. If its long range, harassing bow fire to break down cohesion and wear down morale I'd like it to actually work like that.

@Security Minister – I have thought about 6th. 7th seems to be so good it destroyed its own community. Dont know about Warrior. 6th was a standard back in the 80's at clubs I sometimes attended but did seem to allow lots of small units to dash around the field on radio control. May need another look.

@John Kelly – Thanks for the vote on Shattered Lances, will definitely look at them. DBx anything is not really the direction I want to go.

@Cardinal – fair question, I guess I want to be able to reproduce actions the way they read and have battles resolved the same way so …

- terrain and the selection of the battlefield is a key ingredient. Good armies, well lead choose to fight where they fight much of the time.

- the Byzantine Army seemed to actually develop an Officer corp and a system of tactics and fighting that made them greater than the sum of the parts WHEN well lead. As opposed to the "barbarian" hordes they encountered who largely relied on heroic, champions and chieftains fighting in the front rank to inspire and lift the men.

- Good officers and tactics seemed able to get the best out of raw recruits

- battles for this period seemed to potentially involve an element of treachery. A well led Byzantine army might be able to bribe an enemy wing to flee off the field or even turn on its own. A poorly led Byzantine force seemed susceptible to the same thing, especially with their allied contingents.

- some battles lasted all day with attrition and fatigue playing a factor

- mixed formations seemed a crucial part of the tactical formula for successful Byzantine forces

- use of reserves seems important – failure of the reserve at Manzikert (possibly for treachery reasons) appears to have been one reason that cost the Byzantines the battle

So, scouting, morale, fatigue, differing Command & Control systems, treachery, allied contingents, mixed formations, flank marches, reserves, campaign interaction all seem important elements to accurately capturing the flavour of the period.

I also hate the terms "bases" or "castings". To me my little guys are regiments and battalions and units not "bases" or "castings" – shudder. I know its just the pedantics but its all part of the atmosphere for me.

ancientsgamer15 Apr 2013 8:12 p.m. PST

Paul Georgian did extensive research on the Warrior army lists for Byzantines. This being said, I like Might of Arms…

Perris0707 Supporting Member of TMP15 Apr 2013 8:19 p.m. PST

I have read the entire Norwich trilogy and it is a wonderful read. Simply a must for anyone interested in the Eastern Roman Empire. I bought all three volumes and my favorite in the series is the third book. I just did a command stand of John Comnenus and John Axuch for my Byzantine Army.

Cardinal Hawkwood15 Apr 2013 9:14 p.m. PST

well Nic, having only just returned to the ancient gaming table, and seeing you like the harrasing fire from a distance idea..I can recommend Impetvs..and the big single bases are very very pretty..see some over on Tiger Zouaves blog
link

elsyrsyn16 Apr 2013 9:30 a.m. PST

@elsyrsyn – Have a copy, a bit put off by the glitz and glamour, which probably sounds odd, but it makes me suspicious that the rules may not be fully developed if they need to shroud them in all those pretty pictures, wonderful though the are. Really looking for some substance and well designed mechanisms. Is there a Byzantine supplement planned have you heard?

I know what you mean – proper rules are mimeographed on pulp paper, and have at most 3 hand drawn diagrams. wink I think you have little to fear on the fully developed substance front with HC, though, despite the prevalence of eye candy. As for a Byzantine supplement, the late antiquity-early medieval army list book that's been out a while ought to cover most of the necessary ground.

Doug

JPKelly16 Apr 2013 3:42 p.m. PST

Might of Arms is good. I think you can still get it from On Military Matters. Anyone that really likes ancients or medieval should give it a try. It does need some command rules bolted on to it. He was working on a 2nd edition & the modifications can be had from the Yahoo group. It was my favorite set. till should, I just decided to try playing all of the others.

John Kelly

Marcus Maximus17 Apr 2013 11:55 p.m. PST

@elsyrsyn I would concur with Nick on HC as there are a number of mechanisms borrowed and slightly changed from W40K stable that when applied to what the primary sources say, does not match up with expectations, such as the "Sweeping Advance" Rule, an ahistorical approach with a more futuristic applied mechanism…

wballard27 Apr 2013 2:58 a.m. PST

WRG 5th and 6th reflected loss of cohesion from missile fire by the minus one tactical factor for each casualty per figure received in previous or current turn.

And the multi-armed infantry were one the cover of one of the army list books with one solder throwing darts into the forehead of a barbarian. Lots of the details of the armies were buried in the army lists and not the rules. The long spear and dart armed infantry were effective because you could engage with darts then charge with spears with tactical factor effect above. The lance, bow and dart armed cavalry, though expensive, could be devastating with bows to prepare, charge with lance and encourage routers off the board with darts.

LeonAdler27 Apr 2013 2:06 p.m. PST

Give the J. J Norwich books on the Normans in Italy/Sicily a read to, great stuff the main reason we are doing figures in 10mm for the period.
L

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