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"Human MBT - Dirtside Stats" Topic


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Personal logo Editor in Chief Bill The Editor of TMP Fezian12 Apr 2013 12:38 p.m. PST

This is model NSF21 from Irregular's 6mm sci-fi line: link

There's no photo of it in the catalog, so I snapped this shot:

NSF21

This seems to be a companion model to NSF23, the Attack Vehicle. Both are on "roller" wheels (extra-wide wheels) – this vehicle has four on a side.

This is a hefty vehicle – 33mm in length, 19mm in height. It somewhat resembles a Bradley IFV, but several times the size! There are four "headlights" on what I presume is the front, and a curious triangular structure on the top of the hull on the front (sort of looks like it could fold back into the hull). Some blocks on the side might be an anti-personnel belt.

The turret is loaded with weapons: a thin-barreled main gun, a short coaxial gun, what looks like a mini-turret for a machinegun, two side pods that could be missiles or maybe laser weapons, and a rack on the back for five rockets/missiles.

One approach…

Equipment Item                   VSP : BVP     Spaces   Cost


Vehicle, class 4 20 : 0 20 20
Armor class 4 20 : 36 20 36
Fusion Generation Plant 20 : 36 20 58
Hi-mobility wheeled 20 : 36 20 69
2 class 2 HEL's in
Full traverse turret 20 : 36 12 117
1 class 3 MDC in
Full traverse turret 20 : 36 3 147
with Basic fire control 20 : 36 3 153
1 GMS/L with Basic guidance 20 : 36 1 173
1 APSW 20 : 36 1 173
APFC belt 20 : 36 0 193

Surprisingly, you can get almost the same results by dropping the MDC to class 2, and downgrading from fusion to chemical fueled…

Equipment Item                   VSP : BVP     Spaces   Cost


Vehicle, class 4 20 : 0 20 20
Armor class 4 20 : 36 20 36
Chemical Fuelled Engine 20 : 36 20 43
Hi-mobility wheeled 20 : 36 20 54
2 class 2 HEL's in
Full traverse turret 20 : 36 12 102
1 class 2 MDC in
Full traverse turret 20 : 36 6 122
with Basic fire control 20 : 36 6 126
1 GMS/L with Basic guidance 20 : 36 4 146
1 APSW 20 : 36 4 146
APFC belt 20 : 36 3 166

kreoseus214 Apr 2013 2:02 a.m. PST

It is too busy, you end up with a lot of ineffective weapons , of which you can fire one…

I would go with a bigger gun in the turret and a GMS/L . If you call the main gun a class 5 ( 15 capacity + 2 for the GMSL) you could call the bits on the side of the hull smoke dischargers or range finders or something. Or make the gun a class 4 and call the rockets a class 3 SLAM pack (4x3 + 3x2 capacity) .

Phil

Covert Walrus20 Apr 2013 3:55 p.m. PST

Agreed. DS2 really doesn't work for multiple weapons, though multiple *mounts* are useful at times. I've seen homebrew rules for adding in Fire Controls Systems, but they are justifiably expensive.

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