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"JagdTigers on the prowl!" Topic


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2,237 hits since 29 Mar 2013
©1994-2026 Bill Armintrout
Comments or corrections?

Sparker29 Mar 2013 1:08 p.m. PST

Dear all,

A batrep of our last FOW game featuring these nasty, nasty things – tanks? assault guns? mobile pill-boxes?

picture

link

Lion in the Stars29 Mar 2013 1:25 p.m. PST

Ouch!

Shame that your air got chased off by flak every time!

Milites29 Mar 2013 1:48 p.m. PST

High rate of fire for bulky two piece 128mm ammo, IMHO.

Sparker29 Mar 2013 1:52 p.m. PST

High rate of fire for bulky two piece 128mm ammo, IMHO.

Mate, couldn't bloody agree more! However I was assured by all and sundry that with two loaders in the hull they were able to throw the ammo around like ninepins!

All I can say is its a good job the bally hun didn't produce more of the damn things!

Frederick Supporting Member of TMP29 Mar 2013 1:58 p.m. PST

Good report – I have had 1:285 JadgTigers for about 20 years and have never used them – seems like I should be digging them out of the box!

john lacour29 Mar 2013 2:10 p.m. PST

looks like a fun game! nice to see you avoided the "hub to hub" FOW fun…

jameshammyhamilton29 Mar 2013 3:04 p.m. PST

For some reason it is easier to load a 128mm 2 part round into a gun in an armoured casemate than it is to load a 2 part round into the breech of an anti tank gun in the open air.

Oh, silly me, I forgot, Germans are supermen and Soviets are untermench :(

latto6plus229 Mar 2013 4:13 p.m. PST

Looks good.
I like the air support; they can make a couple of runs can they or stooge about for a few turns?
Ive not played FOW but I like the idea you can get aeroplane models into the game properly.

(Stolen Name)29 Mar 2013 4:18 p.m. PST

latto6plus2 air is indeed in FOW but rather hit and miss bit like Real Life (TM).

Basically you buy a pool of dice 3,5 or 7 . You roll each turn (if you want) and if one of them turns up a 5 or 6 you get some air that turn, 1-3 planes depending on a second roll
Each turn you roll you lose a dice from the pool.

You can use your air in an attempt to intercept your opponents air – roll as above but 6 is the intercept number and cancels all opponents air – but you lose another dice from the pool for this also.

Chances of hitting stuff and killing it is small but against high value items (like Jagdtigers) that have little other means of countering they can be useful.

Dynaman878929 Mar 2013 4:20 p.m. PST

> mobile pill-boxes?

Really should be IM-mobile pill-boxes, the things were noted for engine trouble (German heavy armor, what a shock)

latto6plus229 Mar 2013 5:05 p.m. PST

Truscott thanks for that, sounds a nice system. Ive played a lot of games where the aeroplane can make one pass then disappears. Might be realistic but no point modelling for it.
I like that idea,cheers.

VonBurge29 Mar 2013 7:32 p.m. PST

Good luck with 'Gong Con!"

Looks like you are off to a great start!

Cheers, VB

Milites29 Mar 2013 8:53 p.m. PST

Looks like these guys are sceptical as well, as to the ROF.

link

lcannard30 Mar 2013 2:07 a.m. PST

It was a great looking game, Ralph. Plus, we got 6 posts before the first hub to hub comment!

Jabo 194430 Mar 2013 6:50 a.m. PST

Hi Ralph,

Look forward to seeing more of the AAR when it's available.

Steve

latto6plus230 Mar 2013 11:56 a.m. PST

ROF in something like a jagdtiger should take into account pointing the bloody thing at the target. Id say theres more to it than just shovelling rounds in one end.

Milites30 Mar 2013 12:45 p.m. PST

Latto. look at the link I, posted, and the dutched post that shows all the stages needed before it could even open fire. There is also the matter of tracking moving targets when you have +/- 10 degree traverse.

Of course being a German tank its inherent failings are concealed or minimised (I love BF's idea of simulating mechanical unreliability and over-stressed suspensions and drive trains). Yet strangely all the Soviet deficiencies of command control, commander/gunner and two piece ammo are lovingly recreated.

I'd really love to have a game where 60% of the Tigers purchased fail to turn up, after failing a gruelling road march, and the remainder have penalties to accuracy, due to sights being miss-aligned by engine vibration. Where the Panthers have no radio net, because they detrained so fast and where German infantry take a morale check every time they see a kitty 'retreat'. Sigh, one day, maybe.

Hazza31B30 Mar 2013 12:46 p.m. PST

As a former tanker, I can say that ROF 2 is completely possible. Having loaded and fired both 105mm and 120mm I know how fast bomb can be loaded. When loading rounds it aggression and speed is incredible. Its not a slow calculated thing its bang bang bang very very fast.
Milites some of that information in that link is pretty shoddy. Challenger 2 uses 3 piece ammo.

VonBurge30 Mar 2013 2:20 p.m. PST

I'd really love to have a game where 60% of the Tigers purchased fail to turn up, after failing a gruelling road march, and the remainder have penalties to accuracy, due to sights being miss-aligned by engine vibration. Where the Panthers have no radio net, because they detrained so fast and where German infantry take a morale check every time they see a kitty 'retreat'. Sigh, one day, maybe.

There is something similar in the Cassino book with the "Reseve Panther Platoon." It's cheaper, but always the last to show from reserve, and goes in reserve even if you don't have reserves.

We also now have the EW "Stabotage" for EW Soviet tanks. Something like that could be used for Germans heavies I suppose, but it would have to have a points drop too. I think it would be cool, even if very random. Of course in scenario play we could always introduce such rules as needed based on the scenario.

Cheers, VB

Sparker30 Mar 2013 3:11 p.m. PST

Thanks gents for all the kind,a nd not so kind, comments!

I don't know enough about these AFV's to answer all your points. Certainly the attrition/serviceability issue for these monsters is addressed in FOW – Bryan's platoons were 1 AFV each!

Overall the game felt right. The Jagdtigers were very slow and unwieldy, and, though I was far too modest to mention it in the AAR (!), Bryan was extremely lucky to manage to manouevre his around to meet my flanking charge, the odds were against it, so I guess he had happened to have a couple of really skilled drivers, and crews that took their first parade maintenance checks seriously!

Milites30 Mar 2013 3:35 p.m. PST

If it feels right it is right, as they say, after all it's only a game. Thanks for providing the AAR.

Militia Pete30 Mar 2013 5:40 p.m. PST

Nice

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