
"Maurice AAR: French vs. Imagindanes" Topic
8 Posts
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| Fireymonkeyboy | 28 Mar 2013 11:24 a.m. PST |
Hi, Latest game from our Maurice campaign is up on the blog: link Glorious victory for the French!
FMB |
| normsmith | 28 Mar 2013 12:23 p.m. PST |
Nice report, for the purposes of those rules, does each of those 60mm (I assume) Baccus bases count as a single unit or are they in pairs? and if so, how are casualties recorded or removed. |
| Fireymonkeyboy | 28 Mar 2013 2:07 p.m. PST |
Two of our bases comprise one unit, though in the core rules, there are actually 4 / unit. We tried for a basing convention that balanced flexibility (using these for Maurice, Might and Reason, and likely the upcoming Polemos rules as well). It works fine for game mechanics, because the formations tend to be linear. Maurice doesn't track casualties, but rather "disruption", which abstracts both outright casualties and unit cohesion. Generally speaking, units can take up 2 four disruptions points, the fifth breaks them. Disruption is suffered from shooting, the results of combat, moving through difficult ground, etc., but can be lowered by a dedicated Rally action. The small dice you see next to some units in the pictures are used to track it. Some of the club guys have actually incorporated micro holders into the bases. Can't recommend Maurice enough, actually. Good period flavour, pretty flexible for anything from the end of pike to the pre-Napoleonic revolutionary wars, scales well, and resoles quickly. Fun too! |
| Ferbs Fighting Forces | 28 Mar 2013 3:33 p.m. PST |
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| normsmith | 28 Mar 2013 4:07 p.m. PST |
Thanks for the extra detail, not heard anyone say anything bad about the rules to date, so they look like a good buy. |
| Florida Tory | 28 Mar 2013 4:59 p.m. PST |
Nicely developed attack. You deserved your victory. Rick |
| trailape | 29 Mar 2013 3:34 a.m. PST |
I can't recommend MAURICE highly enough! |
| sumerandakkad | 30 Mar 2013 4:43 a.m. PST |
Nicely descriptive, and a well developed attack. |
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