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"Maurice AAR: French vs. Imagindanes" Topic


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Fireymonkeyboy28 Mar 2013 11:24 a.m. PST

Hi,

Latest game from our Maurice campaign is up on the blog: link

Glorious victory for the French!

picture

FMB

normsmith28 Mar 2013 12:23 p.m. PST

Nice report, for the purposes of those rules, does each of those 60mm (I assume) Baccus bases count as a single unit or are they in pairs? and if so, how are casualties recorded or removed.

Fireymonkeyboy28 Mar 2013 2:07 p.m. PST

Two of our bases comprise one unit, though in the core rules, there are actually 4 / unit. We tried for a basing convention that balanced flexibility (using these for Maurice, Might and Reason, and likely the upcoming Polemos rules as well). It works fine for game mechanics, because the formations tend to be linear.

Maurice doesn't track casualties, but rather "disruption", which abstracts both outright casualties and unit cohesion. Generally speaking, units can take up 2 four disruptions points, the fifth breaks them.

Disruption is suffered from shooting, the results of combat, moving through difficult ground, etc., but can be lowered by a dedicated Rally action. The small dice you see next to some units in the pictures are used to track it. Some of the club guys have actually incorporated micro holders into the bases.

Can't recommend Maurice enough, actually. Good period flavour, pretty flexible for anything from the end of pike to the pre-Napoleonic revolutionary wars, scales well, and resoles quickly. Fun too!

Ferbs Fighting Forces28 Mar 2013 3:33 p.m. PST

Nice AAR.

normsmith28 Mar 2013 4:07 p.m. PST

Thanks for the extra detail, not heard anyone say anything bad about the rules to date, so they look like a good buy.

Florida Tory28 Mar 2013 4:59 p.m. PST

Nicely developed attack. You deserved your victory.

Rick

trailape29 Mar 2013 3:34 a.m. PST

I can't recommend MAURICE highly enough!

sumerandakkad30 Mar 2013 4:43 a.m. PST

Nicely descriptive, and a well developed attack.

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