John the OFM  | 28 Mar 2013 8:00 a.m. PST |
Flames of War has a 180 degree arc acros the front of the hull for hull mounted guns, like a StuG or a Grant/Lee. I happen to think that's a bit generous, but I guess they are allowing for some tank pivoting, or wish to avoid using arc templates.. |
| Dynaman8789 | 28 Mar 2013 8:18 a.m. PST |
30 or 45 degrees is usual. 180? Geez, many rules give that kind of arc to vehicles with FAST turrets, no OpFire in FOW so it probably evens out though. |
| Yesthatphil | 28 Mar 2013 9:51 a.m. PST |
PBI is played on orthogonal squares, and allows one square either side of straight ahead )increasing by one square either side subsequently) effectively a 90' arc 45 either side of straight ahead. Again, it allows for some wiggling on the spot and I'm among the many players who think it is a tad generous. However it does work
Phil |
| BuckeyeBob | 28 Mar 2013 10:20 a.m. PST |
Battleground and Face of Battle: 15 degrees each side of the barrel. Arc of Fire and Panzer Wars: 22.5 degrees each side of the barrel. (side note for Arc of Fire: turreted arc is also 22.5 degrees for tanks without a designated tank cmdr and 45 degrees for tanks with designated cmdr) Disposable Heros CF7B: 180 degree across the front facing but firer must pass an acquistion roll in order to fire. (this ruleset wanted to avoid using templates). Each of the 1st four rulesets allow vehicle to rotate prior to firing with appropriate modifiers then added to the TH roll. |
| StormforceX | 28 Mar 2013 1:39 p.m. PST |
I'm happy with 30 or 45 degrees but what bugs me is when spg's are allowed to move and then fire in the same turn. This makes them just as good as turreted vehicles in a fluid combat, which to me is nonsense. Maybe I'm getting grumpy in my old age, oh well.. |
| Mobius | 28 Mar 2013 4:46 p.m. PST |
Panzer War does use the 22.5 degree angle because it has an angle template. If one doesn't have the device as a guide I am good with the old WRG system of using the diagonal of the hull. Since miniatures is not a real time game but one that is 30 seconds to several minutes units can move and shoot in the timeframe. In Panzer War the order in which a unit fires is based on how little they move. So a unit that moves and fires would fire after (if it is still alive) a tank which just turns its turret. |
| KnightTemplarr | 28 Mar 2013 11:11 p.m. PST |
We used to use fender to fender easy WYSIWYG |
| Archeopteryx | 29 Mar 2013 2:22 a.m. PST |
In IABSM it's 90 degrees (180 for turreted vehicles). 90 is used for all fixed mount weapons including artillery with turntables, on the basis the gun will need to be relaid I guess. |
| (Stolen Name) | 29 Mar 2013 4:02 a.m. PST |
It depends on the time for a turn In FOW the turn is 30-120 minutes In other rules sets it is 30-60 sec |
| Martin Rapier | 29 Mar 2013 10:28 a.m. PST |
The actual arc of fire of e.g. a Jagdpanzer IV was 12 degrees either side, however depending on your turn length (in 1:1 type) games then a degree of vehicle rotation may be allowable. 45 degrees (ie 22.5 each side) seems to work well. Some rules specify this sort of thing, and as Mobius says, the old WRG 'hull diagonal' thing is a good substitute. It does mean that short, wide TDs are somewhat better than long thin ones:) |