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"The 98: High Noon at Naughty Rhyme" Topic


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801 hits since 25 Mar 2013
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M C MonkeyDew25 Mar 2013 5:00 p.m. PST

picture

The battle is decided!

The pub set ablaze! A rebel hand or retribution?

Read all about it here: link

mad monkey 125 Mar 2013 6:05 p.m. PST

Where did you get those sabot bases, or how did you make them? If you don't mind me asking.

Midgetmanifesto25 Mar 2013 10:23 p.m. PST

I'm rather digging this campaign you are running.

M C MonkeyDew26 Mar 2013 5:36 a.m. PST

Hello mad monkey 1: The 3 x 2 sabot bases are from Gale Force 9. Before they were acquired by Battlefront they had all sorts of useful movement trays with great quality and fast service.

The 2 x 2's were special ordered from Sarissa Precision : sarissa-precision.co.uk

"Special" in that I needed trays for 1" square bases rather than 25mm to suit my American West figures.

Steve was very helpful and quality and service are top notch. Only notable difference was that GF9 trays came assembled and Sarrisa's like most others I am aware of require you to glue the top frame to the bottom base.

Highly recommended.

Midgetmanifesto: Thank you. Glad to read it!

EDIT: The rounded cavalry trays seen with the hippos and rams are from Litko. I cannot recommend these as they are quite snug. I ended up having to cut away the crossbar that ran down the center of each one in order to get two horse bases to fit.

mad monkey 126 Mar 2013 11:52 a.m. PST

Thanks for the info.

M C MonkeyDew27 Mar 2013 6:13 a.m. PST

As an aside the pub incident may prove useful to some of you who may be hesitant to start a narrative campaign.

By that I mean it can be very daunting to try and come up with a story with which to link your battles.

Just lay on your first game. Any pretext will do for that one. Boris the Slovenly covets Ragnar the Repugnant's Golden Stool for example.

Often, and this applies to solo, co-op and traditional gaming,you can forge a connection between events that happened during the game and run with them.

In the Battle of Naughty Rhyme there were two actually unconnected events that can be connected to give some back story to future games.

1. The Pub caught fire (random event).
2. The Wee Folk rolled over the 21st. without breaking a sweat. (luck of the dice).

Putting those two unrelated events together we now have a narrative: The Wee Folk, believing the pub fire to have been a deliberate act of orc barbarity, were berserk with rage and nothing could stand before them.

Now here is fodder for any number of future scenarios. If the rules being used cater for such one could say that the wee folk now "hate" the orcs, or that the orcs now "fear" the wee folk. Or to make it even for those so inclined the "hate" can be mutual.

In short, never let a coincidence go to waste when playing a narrative campaign!

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