
"Rules, are they just recycled ideas repackaged?" Topic
57 Posts
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| McLaddie | 20 Mar 2013 11:12 a.m. PST |
IT actually started with "Kriegsspiel", 1823, dice, combat tables, measuring sticks and turns with phases
It shouldn't be any surprise that many games are simply re-packaged. Look at the military history produced. Six books on Albuera in the last six years, and only one really had anything new to say. The rest were simply re-packaged same-old, same-old. |
| freewargamesrules | 20 Mar 2013 2:04 p.m. PST |
I agree that there has been far more innovation in boardgames than in wargames over the last 10-12 years. But how do you apply the roundel innovation from a board game to a tabletop game. |
| Meiczyslaw | 20 Mar 2013 8:32 p.m. PST |
I think there is certainly room for new ideas and if I look in the fantasy sector games like Malifaux stand out as a dice-less system which was bold and has taken some time to grow a fan base. I'm going to do it again. Malifaux was preceded by SAGA (the original, not the current game), which was an RPG system TSR released back in 1997. |
| Meiczyslaw | 20 Mar 2013 8:36 p.m. PST |
But how do you apply the roundel innovation from a board game to a tabletop game. I've never heard of anything described that way. Explain, please. |
| Meiczyslaw | 20 Mar 2013 8:40 p.m. PST |
Perhaps though the standing around is more realsitic? Who was it who said war is 95% sheer boredom and 5% unadulterated terror? Yeah, but when was the last time you heard the point of a game was to be bored? 
Kl. has the thought right — a game is a balance between fun and "realism". |
| McLaddie | 21 Mar 2013 6:25 a.m. PST |
a game is a balance between fun and "realism". And here I thought that the "realism" was part of the fun
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