Help support TMP


"Rules, are they just recycled ideas repackaged?" Topic


57 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

In order to respect possible copyright issues, when quoting from a book or article, please quote no more than three paragraphs.

For more information, see the TMP FAQ.


Back to the Game Design Message Board


Areas of Interest

General

Featured Hobby News Article


Featured Link


Featured Ruleset

Politics By Other Means


Rating: gold star gold star gold star gold star gold star gold star 


Featured Showcase Article

My Little Christmas Trees on the Tabletop

2" mini-trees prepped and shown on the tabletop.


Featured Profile Article

Music Video: The Big Game

Another wargaming music video.


3,126 hits since 18 Mar 2013
©1994-2026 Bill Armintrout
Comments or corrections?

Pages: 1 2 

McLaddie20 Mar 2013 11:12 a.m. PST

IT actually started with "Kriegsspiel", 1823, dice, combat tables, measuring sticks and turns with phases…

It shouldn't be any surprise that many games are simply re-packaged. Look at the military history produced. Six books on Albuera in the last six years, and only one really had anything new to say. The rest were simply re-packaged same-old, same-old.

freewargamesrules20 Mar 2013 2:04 p.m. PST

I agree that there has been far more innovation in boardgames than in wargames over the last 10-12 years.

But how do you apply the roundel innovation from a board game to a tabletop game.

Meiczyslaw20 Mar 2013 8:32 p.m. PST

I think there is certainly room for new ideas and if I look in the fantasy sector games like Malifaux stand out as a dice-less system which was bold and has taken some time to grow a fan base.

I'm going to do it again. Malifaux was preceded by SAGA (the original, not the current game), which was an RPG system TSR released back in 1997.

Meiczyslaw20 Mar 2013 8:36 p.m. PST

But how do you apply the roundel innovation from a board game to a tabletop game.

I've never heard of anything described that way. Explain, please.

Meiczyslaw20 Mar 2013 8:40 p.m. PST

Perhaps though the standing around is more realsitic? Who was it who said war is 95% sheer boredom and 5% unadulterated terror?

Yeah, but when was the last time you heard the point of a game was to be bored?

wink

Kl. has the thought right — a game is a balance between fun and "realism".

McLaddie21 Mar 2013 6:25 a.m. PST

a game is a balance between fun and "realism".

And here I thought that the "realism" was part of the fun…

Pages: 1 2 

Sorry - only verified members can post on the forums.