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"Battle Group... Battle Report in 15mm" Topic


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Action Log

19 Mar 2013 10:14 a.m. PST
by Editor in Chief Bill

  • Removed from WWII Rules board
  • Removed from WWII Discussion board

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3,545 hits since 17 Mar 2013
©1994-2026 Bill Armintrout
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War Panda17 Mar 2013 10:20 p.m. PST

This is one of our first real attempts of trying out Battle Group Kursk on a larger scale with multiple players.

This is obviously not set in Kursk but Normandy and until my Overlord Supplement arrives (can't wait) we're making our own interpretation on the theatre…(and doing a real bad job…but hey it was great fun…)

The rules (which I confess we spice up a little…) are tremendous fun…highly recommended if you haven't tried them yet

I love reading AAR's so much I thought I'd try to give a more detailed one than normal…

Overview of the battle: The town's east side (nearest side in photo) is occupied by the German force (1 player) The US (two players) will enter on the west side


US Force: Commanded by two players: Two Platoons led by a certain Richard Winters…2 Platoons of Armour will join as reinforcements at a time determined by randomly by cards…Random Air Strikes courtesy of some heavy duty Jugs


Main US Objective: Church Courtyard/Town Square east German side of town


US 1st Platoon Secret Objective: Only the Allied 1st Platoon player knows that the Farm house east of town is an objective


US 2nd Platoon Secret Objective…Screaming Eagle Pathfinder…The German player doesn't even notice the US 2nd Platoon player's Secret Objective which has being placed secretly


German Main Objective…the central plaza fountain…


German Secret Objective…the crossroads on the west side of town (Allies side)


German player has heavily defended the Church believing it to be one of the secret objectives…this is not an entirely bad idea as it overlooks the Allies main objective…


The US begin their turn with 1st Platoon who unwilling to risk road use move double time through the open fields towards the town, only coming to an abrupt halt when it reaches the bocage surrounding the town…(I've told them there is a secret time/turn limit…this is untrue)



US 2nd Platoon move north of the town towards their secret objective…


2nd Platoon's secret objective… pathfinder


Taking up position behind the heavy normandy bocage…


Making use of the cover of the bocage 2nd Platoon scout for enemy positions in the neighbouring buildings…


The German player reacts with moving his Stugs through the centre of town wanting to give himself an effective fire position arc when the 101st come into the town




CC Winters orders 1st Platoon FO to move behind a row of shops to secure a good vantage point of the centre square:




CC directs another scouting order to a squad who responds by charging across the street to secure the shop buildings opposite





Some distance away someone on the second floor of one of the houses notices the movement on the street below…


…and an MG42 hastily open fires spaying bullets everywhere…



The use of area fire effectively pins the "screaming eagles" down…two lie dead on the street while the others retreat back from where they came scrambling for the safety of cover…



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SS mechanized Platoon player notices the Pathfinder mini and grows highly suspicious of 2nd Platoons flanking move and immediately launches his SS Mechenized Platoon into action making use of the narrow country lanes… moving them as quickly as they can within assaulting range…






The Bazooka team however have set up an ideal ambush potion and making use of their "ambush fire" order they let lose at point blank range on one of the incoming SdKfz 251's!


The well aimed shot immediately knocks out the German troop carrier…



The remaining mechanized SS open fire at close-range on the US, their murderous hail of bullets instantly killing 4 and routing the entire squad (rolling a 2.)


But with some heroic leadership the US return fire and destroy a second 251. The third seeing both its comrades being taken out decides to do the logical thing and turns tail…This bold offensive German move has not paid off..



Now seriously worried about his right flank exposed the German Commander orders his reserve armour to quickly plug the gap




Meanwhile the US FO successfully spots the smoking gun of MG42 and orders some mortar fire…




And after several failed attempts theres eventually a direct hit


jacksarge17 Mar 2013 11:32 p.m. PST

Brilliant! brilliant! brilliant!
Wonderful prose, great pictures, lovely miniatures, top notch terrain. I was especially struck by the very realistically dense terrain- that is a very good looking battlefield, congratulations.
Like you, I can't wait to get my hands on the Overlord book.

Cheers,
Jacksarge

Stern Rake Studio18 Mar 2013 3:02 a.m. PST

Awesome set-up, figures and write-up! Thanks for posting!

Ted

Nick B18 Mar 2013 3:03 a.m. PST

Wow – Great looking game. I'm also awaiting BGO with baited breath.

Troop of Shewe Fezian18 Mar 2013 3:48 a.m. PST

that terrain is lovely, is that crescent route bases and buildings in the main? I hope to emulate this effect soon.

mysteron18 Mar 2013 4:04 a.m. PST

I echo the others brilliant brilliant.It really comes through that you enjoyed the game as well.

Ken Portner18 Mar 2013 4:29 a.m. PST

Yes, please say who makes the buildings and other terrain items.

VonTed18 Mar 2013 4:43 a.m. PST

Excellent post! Love the pictures, awesome terrain.

First question, what was the town square made from? The cobblestone plaza… I need one!

PiersBrand18 Mar 2013 4:58 a.m. PST

Awesome game…

War Panda18 Mar 2013 7:32 a.m. PST

Thank you guys…glad you liked it…we really did have a blast…apologies for the sloppy ending… there were a lot more parts and photos to post …but I ran out of steam… :0 I'll try to finish when I have time…it had a few great twists…

And yes the great bases and several of the buildings are Crescent Root, I can't speak highly enough of them…painted and posted in a couple of weeks before last Christmas…the photos don't do them justice…brilliant…and really good people…

The cobblestone plaza and town path and road sections bought in the Sentry Box in Calgary so I really have no idea of the manufacturer…sorry ….I did repaint them all though…

War Panda18 Mar 2013 7:41 a.m. PST

The cobblestone flexi mat used for the plaza, streets etc are actually made by JR Miniatures…

It can be easily cut so great for making scene additions by adding some flowers/folage etc…

jfariahitech18 Mar 2013 7:59 a.m. PST

Great pics!

Thanks for sharing it.

Larry R18 Mar 2013 10:57 a.m. PST

Very well done Sir!

War In 15MM18 Mar 2013 1:16 p.m. PST

Great table! Richard

Ark3nubis19 Mar 2013 6:23 a.m. PST

If… For nothing else… That table is gorgeous…. Fantastic photos and the paint job on the US C&C team is very good indeed (shoulder stars and stripes too, love it)

Please keem em coming, I take it using 15mm figures with the rules was easy enough? Did you amend ranges to meet the scale or did you just play 'as is'?

Ark3n

Big Red19 Mar 2013 8:32 a.m. PST

"If… For nothing else… That table is gorgeous…. Fantastic photos and the paint job on the US C&C team is very good indeed (shoulder stars and stripes too, love it)"

Heck, even the blast markers look great! Inspirational game and terrain.

War Panda19 Mar 2013 11:12 a.m. PST

Thanks guys I appreciate the kind comments, I have to admit to being really inspired by several AAR's posted here recently especially Piers Brands…

We really enjoyed playing with 15mm and made no changes at all to ranges but just "played as is" …

The FoW basing wasn't a problem either, in fact with two full Platoons there's great ease of movement when they're multi-based. We just threw down a few casualty markers when needed, although when a base is reduced to a single guy it is nice to replace it with some individually based figs as well.

Landorl21 Mar 2013 6:32 a.m. PST

Love it!

Battlescale25 Mar 2013 12:55 p.m. PST

Superb!

SFC Retired25 Mar 2013 1:03 p.m. PST

great terrian and figs!

Bill Slavin30 Mar 2013 7:00 a.m. PST

It's all been said, but beautiful terrain and figures. Good write up, too. Thanks for sharing.

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