
"Beaver Dam Creek - ACW Black Powder AAR" Topic
7 Posts
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| NCC1717 | 09 Mar 2013 4:50 p.m. PST |
The local HMGS-South group played a game of Black Powder at the Dogs of War shop. The ACW scenario was based loosely on the action Beaver Dam Creek on June 26, 1862. link
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| john lacour | 09 Mar 2013 8:15 p.m. PST |
need to work on your terrain, chief
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| Maxshadow | 09 Mar 2013 8:33 p.m. PST |
Looks like it was an enjoyable game. The arrows certainly help tell the story. Though I would like to get a closer look at those figures! |
| normsmith | 09 Mar 2013 10:05 p.m. PST |
The 'blunders' that you refer to, are these a feature of the rules? (i.e. do the rules provide for a sort of chaos effect and could the game at the outset of gone either way?). The game gives a good narrative, which does seem to be common the the Black Powder AAR in general, I am increasingly becomming interested in using them but I think my gaming area is probably too small. |
John Leahy  | 10 Mar 2013 12:03 a.m. PST |
One of the battles I grew to have a serious interest in was Mechanicsville and the Seven Day's Campaign in general. I enjoyed reading your battle report. How long did the game last and how many players? Thanks, John |
| NCC1717 | 10 Mar 2013 4:28 a.m. PST |
There were three Confederate, two Union players and no moderators this time. The time limit on our club games at the wargame shop is typically 4 hours (1pm to 5pm). We called this one after about 3 hours when it became obvious that the Union could not hold the field. |
| vtsaogames | 10 Mar 2013 1:38 p.m. PST |
Blunders: command rolls are done with 2D6. There is a 1-36 chance of a command blunder each time. |
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