
"Space bombers torpedo attack!" Topic
6 Posts
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| blacksmith | 05 Mar 2013 1:51 p.m. PST |
Howdy, Here's another different mission from 5150 Fighter Command which be released by THW very soon. I hope you like it. link |
| tberry7403 | 05 Mar 2013 4:00 p.m. PST |
I'm really enjoying your AARs. In preperation for the release of Fighter Command I have pulled my old Silent Death ships out of storage.  |
| blacksmith | 05 Mar 2013 6:12 p.m. PST |
I'm glad to hear that. Thank you! |
| stroezie | 06 Mar 2013 12:47 p.m. PST |
Some more questions I noticed you had a seperate missile marker in this batrep, are there any other markers and how many would I need? On another note, could the game be played on a hex grid to eliminate having to measure distances all the time? Thanx. |
| blacksmith | 06 Mar 2013 2:55 p.m. PST |
You will need torpedoes and maybe one or two missile markers, but you can use anything to represent them. Bombers usually carry 2-4 torpedoes each and Capships can launch 2 torpedoes each turn, so it will depend on how much ships you use in your games. The game can be played on a hex grid surface. Just say that one inch equals one hex (no matter how big or small is). Thank you. |
| SBminisguy | 07 Mar 2013 9:16 a.m. PST |
Also, if you play on a hex mat, turning is done in 60 degree increments, as is the Target Aspect determination, and so on. Easy to use on both hex mats and open terrain mats/table top. |
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