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"Space bombers torpedo attack!" Topic


6 Posts

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989 hits since 5 Mar 2013
©1994-2026 Bill Armintrout
Comments or corrections?

blacksmith05 Mar 2013 1:51 p.m. PST

Howdy,
Here's another different mission from 5150 Fighter Command which be released by THW very soon. I hope you like it.
link

tberry740305 Mar 2013 4:00 p.m. PST

I'm really enjoying your AARs.

In preperation for the release of Fighter Command I have pulled my old Silent Death ships out of storage. grin

blacksmith05 Mar 2013 6:12 p.m. PST

I'm glad to hear that. Thank you!

stroezie06 Mar 2013 12:47 p.m. PST

Some more questions
I noticed you had a seperate missile marker in this batrep, are there any other markers and how many would I need?

On another note, could the game be played on a hex grid to eliminate having to measure distances all the time?

Thanx.

blacksmith06 Mar 2013 2:55 p.m. PST

You will need torpedoes and maybe one or two missile markers, but you can use anything to represent them.
Bombers usually carry 2-4 torpedoes each and Capships can launch 2 torpedoes each turn, so it will depend on how much ships you use in your games.
The game can be played on a hex grid surface. Just say that one inch equals one hex (no matter how big or small is).
Thank you.

SBminisguy07 Mar 2013 9:16 a.m. PST

Also, if you play on a hex mat, turning is done in 60 degree increments, as is the Target Aspect determination, and so on. Easy to use on both hex mats and open terrain mats/table top.

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