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"First Crack at Jutland - Naval Thunder Game" Topic


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1,465 hits since 25 Feb 2013
©1994-2026 Bill Armintrout
Comments or corrections?

Martin From Canada25 Feb 2013 6:14 p.m. PST

link

Overall the Germans thoroughly outmanoeuvred the Brits and inflicted significant losses on the Battlecruiser Fleet.


  • One mistake on my part was setting up the Battleships 3 feet from the battlecruiser action. This was mostly due to me playing much more Naval Thunder Battle Ship Row lately in which the average speed for a battleship is 7 inches per turn and the extreme ranges for the guns are between 60 and 80 inches instead of 5 inches of movement and 36 inches in range during the WW1 time period.
  • On the other hand, this allowed the battlecruisers to duke it out by themselves for a few turns before getting re-reinforcements from the main battle lines.
  • I'll say it again, but in this game it's crucial to be able to consistently score critical hits in order to score serious damage on the enemy.
  • As a consequence of this, the Bad British Shell rule really hurt the British's ability to cripple the Germans in a timely fashion.
  • We also played with the Powder flash rules, and in this respect Bob's dice were excellent and saved three ships from turning into rapidly expanding balls of smoke.
  • Despite all of the critical hits that were rolled on the critical hit table, no ships rolled a twenty and thus spontaneously blew up. I was surprised and pleased. I hope that this could be offered as proof that this game is not ruled by golden BBs.

Frederick Supporting Member of TMP25 Feb 2013 7:05 p.m. PST

Nicely written! Looks like fun

21eRegt26 Feb 2013 11:03 a.m. PST

I've played a LOT of NT and only seen a ship blow up once. Ironically an American battleship IIRC.

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