
"Rolica 1808 Battle Report" Topic
7 Posts
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| M C MonkeyDew | 22 Feb 2013 4:07 p.m. PST |
Let's just say I am no Henri Delaborde and be done with it. Solo engine and rules worked well though even if I am 0 and 2 : ) Details here: link |
14Bore  | 22 Feb 2013 5:36 p.m. PST |
Nice photos, but each time I enlarged a picture had to go back to beginning and then back to were I left off. Got through it all. Skip |
| M C MonkeyDew | 22 Feb 2013 6:03 p.m. PST |
Thank you. Sorry about that. On my browser (chrome) it goes back to the top for a moment and then automatically moves to where I was if you see what I mean? Unfortunately I don't know the gibbitygoogah behind how it all works. |
| vtsaogames | 23 Feb 2013 12:37 p.m. PST |
"you may find your main battle line critically weakened if you have opted for a strong skirmish screen" "the more you use your batteries the more likely it is that guns wills start to drop out of service due to lack of ammunition or crew exhaustion" This sounds very interesting. Please keep us informed of your progress. How long did it take to play 5 turns? Do you have a system for Non Player Commanders? |
| M C MonkeyDew | 23 Feb 2013 5:45 p.m. PST |
Hello, The five turns took 4.5 hours but keep in mind there was a lot of note taking some photography,and lunch time in there too :) The system generates non player force actions based on their commander's skill, but the NPC commander skill is just a number. Also the commander might show up leading a charge or defense against one based on the same stat. So they are not fleshed out personalities if that is what you were asking after. |
| vtsaogames | 25 Feb 2013 7:43 p.m. PST |
Not fleshed out personalities, but you could have several players on one side vs. the system? |
| M C MonkeyDew | 26 Feb 2013 5:28 a.m. PST |
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