Help support TMP


"What is the problem with 8th?" Topic


57 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please remember that some of our members are children, and act appropriately.

For more information, see the TMP FAQ.


Back to the Warhammer Message Board


Areas of Interest

Fantasy

Featured Hobby News Article


Featured Link


Top-Rated Ruleset

Warband


Rating: gold star gold star gold star gold star gold star gold star gold star gold star 


Featured Workbench Article


Featured Profile Article

Crafter's Square Mushroom Decor

Wooden mushrooms for your fantasy or sci-fi tabletop.


Featured Movie Review


3,628 hits since 19 Feb 2013
©1994-2026 Bill Armintrout
Comments or corrections?


TMP logo

Membership

Please sign in to your membership account, or, if you are not yet a member, please sign up for your free membership account.

Pages: 1 2 

wizbangs19 May 2013 2:50 p.m. PST

Playing since 3rd edition & I own every army. I threw in the towel with 8th edition when they wantonly threw out basic movement rules that had been play tested and accepted for over 20 years. To me, the new developers just thumbed their noses at all the hard work that went into developing a game that was near perfected with 6th edition. I do not find repetitively throwing dice while one big block of infantry grinds against another as exciting. As far as army killing magic, I remember driving an hour after work looking forward to a fun evening when a 4th edition plague spell cast with Total Power wiped out my entire army on turn 1. You call that fun? The variation in the armies is what differentiated WFB from other historical games. This edition as essentially removed much of those distinctions. As a result, I'm back to playing historicals again until they change direction and undo what they did for 8th edition.

Mithmee20 May 2013 6:06 p.m. PST

"I do not find repetitively throwing dice while one big block of infantry grinds against another as exciting."

GW and their Fanboyz do.

As for Total power the best thing GW could do is get rid of it.

Back in 4th Edition the card system was okay. But then they went to dice and Magic went downhill from there.

Oh and the chances of them undoing anything slim to none.

Since 4th Edition they have only made thing worst and their best game designs have left or were forced out of the company.

Now they turn it over to some idiots who have no clue on now to design anything.

Thomas Thomas23 May 2013 10:07 a.m. PST

The current system of large unbreakable foot mobs is hardly historically accurate or interesting. It is intensly boring.

Mithmee your probably correct but I keep hoping the very negative reaction to 8th edition will eventually lead to some changes. Otherwise I will have lots of expensive armies sitting on shelves or being rebased for Hordes of the Things.

TomT

KenofYork23 May 2013 4:11 p.m. PST

It seems the things I find appealing about 8th are the things others find wrong. I did not like the charge, kill all enemy in the front rank, take no attacks in return, cause a break test at -5 or so, break the enemy, and run them down sequence of previous editions. I watched too many games of insane girations, flee and countercharge in the previous version as both armies tried to "get the charge" and thus gain victory.

Now I got a block of spearmen, you got a block of spearmen. Come over here and let us bash each other to bits. After a round or so one of us is going to give up but the winner is going to be a little thinned out.

I like that more.

From a game standpoint it is intensely unpleasant to not be able to even roll a dice in anger because your opponent charged and wiped out your entire front rank. The charge was all important, and some players thought the ultimate skill of command was accurately guessing if a distance was 8" or 8.3". The difference being winning and losing.

So I would say my reaction to 8th has been very positive in so far as the main rules go.

I still hate the army books.

Too many special this and that.

Mithmee27 May 2013 7:51 p.m. PST

"I did not like the charge, kill all enemy in the front rank, take no attacks in return, cause a break test at -5 or so, break the enemy, and run them down sequence of previous editions."

Oh I hated that as well so the new Step-up rule is very good. Though I still think that everyone in the unit shold fight.

The thing with GW is that while they did put a minimum on the number of models a units needs they did not put a maximum.

For most units the max number of models should be 25. For Goblins and Skaven Slave units the max should be 35.

By doing this you put a stop to many of the current Deathstar units.

Like the unit of 90 archers that has the BSB who has the Banner that makes the shots Flaming.

But GW has lost all of their good game designers and just pick a few employees to write the new editions.

Thomas Thomas30 May 2013 1:35 p.m. PST

Again to be clear in prior editions mounted was a bit too powerful (made worse in the historical game causing additional confusion).

GW has over reacted by taking a small in balance and creating a huge game distorting in balance going the other way.

Previously mounted could break through foot with a bit of luck (and I ususally tried to soften up the foot with archers first). Now they have no hope at all.

Most players learned to put a weak front line in the first row so that when the knights broke through much stronger units in the second row could then charge catching the mounted flat footed. But now no need to worry about grand tactics.

The step rule is fine and achers shooting in two ranks many of us have been asking for this for years.

Its the Horde rules and super ranks that have lead to dull predicatible play (and magic has gotten out hand).

TomT

Mithmee30 May 2013 6:13 p.m. PST

The way to fix magic is to get rid of Total Power and only make it so that you just need to beat the casting value.

So with you need a roll of 18 or better a roll of 6, 6, 1 with a level 4 doing the casting will only be 17 so it did not make the 18.

But since you rolled double's you will need to roll on the miscast table.

This would make many gamers to think twice before they pick up the 4-5 dice if they roll doubles you check on the miscast table.

Pages: 1 2 

Sorry - only verified members can post on the forums.