
"Naval Thunder: Jutland AAR" Topic
8 Posts
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| TheDreadnought | 19 Feb 2013 7:47 a.m. PST |
A great writeup of the game, w/ pics. A considerably different result than I experienced running Jutland at GenCon a few years ago. We played that game to concludeion in about 5 hours with 19 players. In that game, despite some early successes, including Invincible exploding due to a magazine hit, the Germans were soundly defeated when they closed to effective engagement range with the British fleet. It sounds in this case like the battle lines did not close to brawling distance. Seems like it was a fun game though. Would like to have been there. link |
Editor in Chief Bill  | 19 Feb 2013 8:16 a.m. PST |
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| Old Warrior | 19 Feb 2013 11:14 a.m. PST |
Thanks for taking the time to write up the AAR. We all benefit from your experience. The odd / even concept for NT AoD is harsh to the British and suggest you adjust the British PEN#s to account for the bad shell performance. I think you will get a better game as the percentages will have less impact say 10%, depending on how much you reduce the penetration number, instead of 50% poor penetration |
| David Manley | 19 Feb 2013 12:29 p.m. PST |
Remember the issue was shells bursting as they penetrated armour rather than necessarily bursting on the surface. n fact the British shells did what many other navies shells did by design |
| Ponder | 19 Feb 2013 2:27 p.m. PST |
Howdy, A question, no destroyers shown on the OB. How come? JAS
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| Old Warrior | 19 Feb 2013 2:56 p.m. PST |
David, The though here is the damage caused by British gun fire attack on an enemy ship in the event a shell hits the ship. The Optional rule for Bad British shells downgrades all "Odd die rolls" for non-penetration and penetration hits. This method affects both types of British hits (non-penetration and penetration). Non-penetration hits cause half damage and penetration hits cause full damage. The rules impacts 50% of the British gun hits. Therefore reduces British effectiveness by 50%. If the German Admirals thought this were true than they probably sail out to meet the British as their numbers would be more than adequate to deal with the entire British navy. All "Odd" non-penetration hits become no DAMAGE and all "Odd" Penetration hits become non-penetration hits at Half DAMAGE unless the base Pen# is greater the Armor#. Further by using the optional rule all "Odd" rolls no longer cause Critical Hits. There is more to this rule if using the fixed penetration optional rule in large games. Without the optional rule British and German Shell numbers are the same for 11" & 12" guns. So shaving the PEN# still accounts for Bad shells in a less severe way. Perhaps the Non-penetration hits should not be factored in to the optional rule as well. These are my thoughts and I support the rules as they are a great game and in no way do I mean to imply the rules are broken or not a good game. A friendly discussion only |
| Martin From Canada | 25 Feb 2013 11:49 p.m. PST |
Well there are 2 reasons why there aren't any cruisers and destroyers at the battle.
- Just using capital ships means less ships on the table and thus speeds up the game. Also, during the real life battle it was mostly capital ships shooting at each other and ignoring the lesser ships.
- I haven't finished painting them
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| Ponder | 27 Feb 2013 7:47 a.m. PST |
But, were not the destroyer "charges" at Jutland an important feature of the battle. Is it Jutland without them? I've found in playing fleet battles, maneuvering the smaller combatants in conjunction with the battle fleet is a great challenge and difficult to do so they are in good position when tactically needed. JAS |
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