
"Help on my own Wargame" Topic
8 Posts
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| ExNoctemNacimur | 24 Jan 2013 12:04 a.m. PST |
Hi, I've created my own wargame called Warbands of the North. It's a fantasy wargame. The download is here: link It's the second version of the game. Are there any glaring mistakes or errors that spring to mind when reading it? Are there any strange mechanics that need to be changed? I want all the help that I can get! Thanks, ExNoctemNacimur |
| Angel Barracks | 24 Jan 2013 3:24 a.m. PST |
Hiya, Still reading but so far I have been told I need dice and to roll dice. What sort of dice? |
| Acharnement | 24 Jan 2013 7:00 a.m. PST |
In the shooting example, the model makes 6 shooting attacks, admittedly not all successful, but that seems like a whole lot of actions that one single model can do before any enemy can act. As well, rolling Reflex values (modified) for each individual model every turn is going to be too slow for me. Just my impression. |
| ExNoctemNacimur | 24 Jan 2013 8:28 a.m. PST |
D6s. Yeah, I played a game today,and I reallised that rolling individually for each model is ridiculously slow. For small may 10 man skirmishes it's fine, but the larger games it's not. I'm going to change that ASAP. Regarding shooting: it's counterbalanced by the difficulty to hit and to damage the enemy. Thanks for looking through the game. |
| corporalpat | 24 Jan 2013 10:07 a.m. PST |
On a quick read through, this seems be best suited to RPG gaming with only a few combatants per side. I use a similarly detailed rule set for our RPG sessions and it can take 1-2 hours to resolve the simplest combats between a handful of combatants, and 4+ hours (minimum) when using 20-30. If this is your aim, then you are on the right track. If you are trying for a game in which you can field small armies of 20-50 per side, and resolve it in a couple of hours, then I would suggest simplifying your system drastically. Also, with all the stats, action points and HP etc., to keep track of, I would suggest providing a character sheet. Good luck with your project, and good gaming! |
| Marshal Mark | 24 Jan 2013 12:18 p.m. PST |
I've had a look and I agree with the above comments about dicing for individual initiative. If you do keep something like this then I suggest you have a method for dealing with tied rolls other than dicing again. You could roll for player initiative at the start of each turn, and the player with initiative decides the order of activation when the rolls are tied. Also I wouldn't have any modifiers to the initiative rolls – just a straight roll for each figure. I think you are allowing too many actions each turn. Personally I would say each figure can do one thing when activated- move, shoot or charge into combat. I think tracking wear on armour would be tedious and require too much bookkeeping, and you have too many different weapons types – just one handed and two handed weapons should be enough, plus maybe spears. Pikes are too unwieldy for skirmish combat. Some of the AP stuff doesn't make sense. Why would you sprint for 2AP when you can move twice normally for 2 AP and move further ? It doesn't make sense to have a movement reduction for shooting – this should be reflected by the AP cost of shooting and moving. You say they are fantasy rules but there is no fantasy. No rules for beasts, large creatures, giant, flying creatures, magic. Really as they stand they are not fantasy rules, they are generic pre-gunpowder historic rules. |
| ExNoctemNacimur | 24 Jan 2013 9:34 p.m. PST |
I wanted to get the basic rules completed first before I add any fancy stuff into it. I have a world completed, it's just that it's not quite done yet. Thanks for all the help guys! Keep it coming: I need it all! |
| Xintao | 25 Jan 2013 12:13 p.m. PST |
I recently started my own rules. More work than I thought. My hats off to you. I echo the comments above. Unless you play with a small amount of figures, it will be slow. So I guess it comes down to your goals for these rules. Perhaps a paragraph in the beginning to state your goals your rules are trying to reach. That way if your goals are indeed a small scale, detailed set of rules, then comments about it can match your goals and whether others can see if you are getting to where you want to be. Good luck and keep going, Xin |
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