
"Custom Scenario for X-Wing w/ After Action Report" Topic
5 Posts
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| indierockclimber | 10 Jan 2013 6:20 a.m. PST |
Link: link
For you sci-fi fans, don't forget to follow our new blog (Outpost Zero). The follow options are on the right hand side just underneath the label links :) Hope you all enjoy! it's quite a furball. link |
| elsyrsyn | 10 Jan 2013 6:48 a.m. PST |
Looks like fun; I've been thinking of scenarios to make the play less generic too. Also, thanks for the links to the squad builder pages. Pretty cool. Doug |
| 45thdiv | 10 Jan 2013 7:22 a.m. PST |
Very nice. I like the damage marker. |
| Jovian1 | 10 Jan 2013 8:11 a.m. PST |
Very cool – I liked the report and the damage marker! |
| vojvoda | 10 Jan 2013 9:03 a.m. PST |
Love the report I am running larger games as well. Three ship flight per player is just about perfect for convention type games. I have limited the additions that players can have to keep the overall scenario simple enough. My two sons and I have run as many as 6-8 ships each but we are well versed in the game now and most of the play is second nature. I also agree about scenarios. Escort missions and bombing runs are two simple scenarios that can easily be addapted to X-Wing. I have been playing around with different markers for actions as well. I am keen on flame and smoke markers for damage too. Next step is to take my old SWMB home rules and incorporate altitude rules and adjustable flight stands for the game. I want to keep it simple but feel it is the next step in the evolution of the game. VR James Mattes |
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